Steam Controller
#26
Posté 27 septembre 2013 - 11:51
#27
Posté 28 septembre 2013 - 12:39
#28
Guest_Lathrim_*
Posté 28 septembre 2013 - 12:41
Guest_Lathrim_*
#29
Posté 28 septembre 2013 - 12:43
Gravisanimi wrote...
That looks.... uncomfortable
How so?
#30
Posté 28 septembre 2013 - 12:45
#31
Posté 28 septembre 2013 - 12:49
It may not be, but I won't know until it's in my hands.
#32
Posté 28 septembre 2013 - 12:50
#33
Posté 28 septembre 2013 - 12:56
Ring the bell, school's back in!wolfsite wrote...
Feels like I should be holding on my shoulder while walking down a 1980's downtown core blasting MC Hammer.
Modifié par bobobo878, 28 septembre 2013 - 12:57 .
#34
Posté 28 septembre 2013 - 01:11
Gravisanimi wrote...
If you have a controller with a design similar to an Xbox or Dualshock: hold it backwards, then imagine a sharper change around the thumb's connection to the hand.
It may not be, but I won't know until it's in my hands.
Wow...are you really on the BSN? So fair and objective? No childish snark?
Modifié par slimgrin, 28 septembre 2013 - 01:12 .
#35
Posté 28 septembre 2013 - 01:16
Modifié par WittingEight65, 28 septembre 2013 - 01:17 .
#36
Posté 28 septembre 2013 - 02:00
#37
Posté 28 septembre 2013 - 02:18
slimgrin wrote...
Wow...are you really on the BSN? So fair and objective? No childish snark?
Nah, not yet, and it still has nice features that I've been wanting in a controller. Like that 3rd bumper by the handles. But it has less buttons than I'd like, but with a keyboard it's a minor complaint.
#38
Posté 28 septembre 2013 - 02:22

Nuff said.
Modifié par TheClonesLegacy, 28 septembre 2013 - 02:22 .
#39
Posté 28 septembre 2013 - 02:34
#40
Guest_EntropicAngel_*
Posté 28 septembre 2013 - 05:25
Guest_EntropicAngel_*
slimgrin wrote...
What the hell??
It looks incredibly intuitive and well designed to me, and something that has the precision of a touch pad in place of the stupid cross pad? How can you say that?
When I said "looks," I meant the aesthetics. Was that not clear?
It looks retarded. It may be well designed in some ways (I think the buttons below near the palm of your hand are a very clever touch) but it still looks stupid.
#41
Posté 28 septembre 2013 - 05:59
#42
Posté 28 septembre 2013 - 06:29
I'm also cool with it aesthetically speaking. It's minimalist and sleek. All I want out of a controller is comfort and a minimum of fuss. This seems like it may deliver that.
#43
Posté 28 septembre 2013 - 06:38
slimgrin wrote...
It looks incredibly intuitive and well designed to me, and something that has the precision of a touch pad in place of the stupid cross pad? How can you say that?
Who uses the cross pad for anything? All movement is done via the control stick. Why would this touch pad offer superior control over that? Even if it's more sensitive, you seem to be trading in physical feedback.
Anyway, even if it matches up to a controller, it's still inferior to K&B for any game that actually works well with a K&B like an FPS, a party-based RPG or a 4X game.
But this may be my general dislike of touchpads, which I find inferior to a physical mouse in just about every single way.
Modifié par In Exile, 28 septembre 2013 - 06:39 .
#44
Guest_Puddi III_*
Posté 28 septembre 2013 - 07:14
Guest_Puddi III_*
(though I do find that some games are more intuitive with joysticks, rather than keyboard+mouse, so I'm not impyling those "situations" are all encompassing)
Modifié par Filament, 28 septembre 2013 - 07:17 .
#45
Posté 29 septembre 2013 - 01:15
One of the great things about the controller is the modibility that Valve is endorsing. It may not be long and we'll have inserts that include a track ball or a thumb stick and people will be able to modify the controller to their personal taste.Filament wrote...
(though I do find that some games are more intuitive with joysticks, rather than keyboard+mouse, so I'm not impyling those "situations" are all encompassing)
#46
Posté 29 septembre 2013 - 03:12





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