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Thief - What's yours is mine


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#76
OdanUrr

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spirosz wrote...

So is this a good game or what?

I don't know but I don't have a good feeling. I'm going to wait on the reviews first and then decide.

#77
Raizo

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Oddly enough I am not looking forward to this game, I'm not exactly sure why but so far the only thing I feel towards it is indifferent. Maybe it's because under the best of circumstances I'm not to big on fps's. I also like stealth games on paper but in reality I find them to be a chore to play. The combination of the two doesn't exactly float my boat.

#78
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J. Reezy wrote...

Don't get it twisted. Sans the story elements, which have nothing to do with gameplay anyway, Hitman: Absolution is a good game. Taken by itself of course. When you ignore its roots. The problem comes in when you have to (for great reason) compare it to other Hitman games. This is where it utterly fails. And this is where that philosophy of accessibility becomes a problem. When I think "Hitman" I don't think linear, Batman knock off, corridor shooter. With, as you said, a Saturday morning cartoon villain.

Sorry, J, but I hate this kind of argument -- It's like Fable apologisers saying Fable II[/i] becomes a good game if you judge it not as an action RPG but as a Sims[/i]-esque life simulator with action RPG bits. Of course, that's a slippery slope. Maybe it would also be good game if you judged it as a Frisbee or from the perspective of a nineteen-century time traveler. But if we do it your way -- We get a bad action game that copies the Arkham games, so much that it hurts, only leaving out the actual fun bits like the awesome combat, sprawly environment etc. It's a Hitman, or so it tries to convince itself, and it's really bad at that. Judging it as anything else would be apologizing on behalf of IO Interactive. But they are big boys -- They don't need defending they have Square Enix for that.

I'm simply talking from the perspective of letting their game elements stand alone. If this wasn't a Hitman game, and someone made this exact same game, I have a feeling it would be well recieved. I myself don't even take up the position I'm arguing from. I hate Hitman: Absolution. I thought it was an utter disappointment coming after a game as good as Blood Money. Like I brought up, accessibility is a problem. That's a horrible word to me. It's rarely lead to anything unique. All accessibility has ever done is take the soul out of franchises. A standardization of genres. Hitman really has turned into this linear corridor shooter/stealth game with only bits and pieces of its previous history intact. Enough that people will recognize it's SUPPOSED to be Hitman. But you quickly realize, or you should, that this isn't a part of the series that you fell in love with. The soul of the series is gone. Replaced with horribly "evolved" mechanics, inferior level design, and, once again, Saturday morning cartoon villains as antagonists.

#79
SlottsMachine

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I agree with Reezy, a game should be judged solely on the contents within said game.

#80
eternal_napalm

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BouncyFrag wrote...

Naughty Bear wrote...

What's the resolution for PS4 AND One?

Ps4 1080p
X1 900p




Really? Again?

#81
TheChris92

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General Slotts wrote...

I agree with Reezy, a game should be judged solely on the contents within said game.

Which I did -- I judged it as a Hitman game -- That is stealth, sprawly, action, sandbox game. Were I remove the title though and judge it as action game alone with a bald man protagonist I'd say it was atrocious beyond belief. It's not fun at all -- The game even punishes you if you don't do the assassinations to its specifications exactly, just one out of many reason why it's ****. Most of its mechanics are downright copies of other games that did it 10x better. Like Insomniac's Fuse is completely generic and streamlined to the core that it's like a sandwich with no meat. 

Modifié par TheChris92, 24 février 2014 - 08:34 .


#82
Rusty Sandusky

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TheChris92 wrote...

General Slotts wrote...

I agree with Reezy, a game should be judged solely on the contents within said game.

Which I did -- I judged it as a Hitman -- That is stealth, sprawly, action, sandbox game. Were I remove the title though and judge it as action game alone with a bald man protagonist I'd say it was atrocious beyond belief. It's not fun at all -- The game even punishes you if you don't do the assassinations to its specifications exactly, just one out of many reason why it's ****. Most of its mechanics are downright copies of other games that did it 10x better. Like Insomniac's Fuse is completely generic and streamlined to the core that it's like a sandwich with no meat. 

What's a Fuse? I have no idea what you're talking about.

#83
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ThisOnesUsername wrote...

TheChris92 wrote...

General Slotts wrote...

I agree with Reezy, a game should be judged solely on the contents within said game.

Which I did -- I judged it as a Hitman -- That is stealth, sprawly, action, sandbox game. Were I remove the title though and judge it as action game alone with a bald man protagonist I'd say it was atrocious beyond belief. It's not fun at all -- The game even punishes you if you don't do the assassinations to its specifications exactly, just one out of many reason why it's ****. Most of its mechanics are downright copies of other games that did it 10x better. Like Insomniac's Fuse is completely generic and streamlined to the core that it's like a sandwich with no meat. 

What's a Fuse? I have no idea what you're talking about.

Sandusky pls

#84
TheChris92

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ThisOnesUsername wrote...

TheChris92 wrote...

General Slotts wrote...

I agree with Reezy, a game should be judged solely on the contents within said game.

Which I did -- I judged it as a Hitman -- That is stealth, sprawly, action, sandbox game. Were I remove the title though and judge it as action game alone with a bald man protagonist I'd say it was atrocious beyond belief. It's not fun at all -- The game even punishes you if you don't do the assassinations to its specifications exactly, just one out of many reason why it's ****. Most of its mechanics are downright copies of other games that did it 10x better. Like Insomniac's Fuse is completely generic and streamlined to the core that it's like a sandwich with no meat. 

What's a Fuse? I have no idea what you're talking about.

Who are you? Look it up if it matters to you.

#85
Rusty Sandusky

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Anyway, on topic-ish. Games in a franchise can be judged on their own merit and in comparison to the rest of the series. Sometimes with wildly varying results, an example would be Ratchet & Clank: All4One made by Insomniac (Why did you have to make Fuse? WHY!?). If you judged it based on its predecessors it's a terrible game with no aiming, a fixed camera, forced co-op and contrived character roles but judged on its own merit it's a fairly decent co-op couch game that is good fun played with multiple people.

The new Thief will probably be judged on both of these and it probably shouldn't. Seeing as it is a reboot they are introducing new mechanics and ideas into the Thief series, whether these turn out good or bad is yet to be seen but however they turn out they will probably be criticised because they are a massive departure from previous Thief titles. The game should be judged on its merit as to whether it's good or not which looking at it currently it seems it's not.

#86
TheChris92

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I understand what you're trying to say -- But once again. Hitman: Absolution, as an action game, is generic and a complete droll. Because there are so many other games that do it better. So why should I get the game and play it when I can just play Arkham Asylum and have more fun with that game? As a Hitman game it is atrocious. Silent Hill 2 chose to exclude the story of the first game, throw all of that cult gibberish in a bin, and out came an excellent new entry in the series, excellent psychological horror. That's the kind of sequel I can accept. Heck, Absolution doesn't even have the excuse of being a reboot like Ninja Theory's DmC. Following the logic above even terrible games like Ride to Hell could be fun in some way if you simply judged it like getting two bolts lodged into your eyes. Now obviously, that was a joke -- But the main point is located within the whole idea "Why play a game that only has copied elements from other games going?" when I could just play those said games. But, maybe that's just me.

Modifié par TheChris92, 24 février 2014 - 09:10 .


#87
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TheChris92 wrote...

Following the logic above even terrible games like Ride to Hell could be fun in some way if you simply judged it like getting two bolts lodged into your eyes. Now obviously, that was a joke -- But the main point is located within the whole idea "Why play a game that only has copied elements from other games going?" when I could just play those said games. But, maybe that's just me.

Nope. I've said and seen a similar sentiment when people talk about a series like Mass Effect. Specifically two and three. They're not considered the best at any of the elements they bring to the table. The choice and consequence lauded by many may be done better in other games like The Walking Dead or The Witcher 2. Its third-person shooter combat was already done and improved upon six years earlier in Gears of War so a lot of people feel they're late to the party there.

I think this is where a combination of elements come in and if they're executed in tandem to a satisfying degree. Does the combination of certain elements work to improve the overall experience into something, maybe not wholly unique, but interesting? To go back to Hitman: Were the changes in story tone, level design, and gameplay mechanics beneficial to the overall experience to create something fun enough that you don't mind NOT looking elsewhere for the games that execute its various design changes better. In my opinion, no. It would be the same whether or not it was or wasn't a Hitman game.

Thief is the same way, whether you do or don't take into account elements of previous Thief games. When it's all said and done will the changes come together to leave a positive, lasting impression? Or will people just be like, "Yeah this is alright, but that Dishonored game already did this but better because blah blah blah"?

#88
OdanUrr

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If anyone's interested, the Thief review embargo will be up today at 9 AM ET/6 AM PT.

In 4 hours the truth will be revealed.:o

Modifié par OdanUrr, 24 février 2014 - 09:45 .


#89
TheChris92

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J. Reezy wrote...

TheChris92 wrote...

Following the logic above even terrible games like Ride to Hell could be fun in some way if you simply judged it like getting two bolts lodged into your eyes. Now obviously, that was a joke -- But the main point is located within the whole idea "Why play a game that only has copied elements from other games going?" when I could just play those said games. But, maybe that's just me.

Nope. I've said and seen a similar sentiment when people talk about a series like Mass Effect. Specifically two and three. They're not considered the best at any of the elements they bring to the table. The choice and consequence lauded by many may be done better in other games like The Walking Dead or The Witcher 2. Its third-person shooter combat was already done and improved upon six years earlier in Gears of War so a lot of people feel they're late to the party there.

Actually that gameplay was originally done in Resident Evil 4 then Gears of War copied that. 
Anyway, this isn't really a fair comparison. Mass Effect isn't carried by its cover-based shooting gameplay alone like you mentioned as opposed to Hitman having its gameplay carrying all of the experience. The only thing that Hitman has going for it is its gameplay, that's what sells Hitman. Not its story or anything else. So  IO thought it'd be a great idea to add a story to the game I suppose thus also streamlining the sprawlyness. Kane & Lynch 2: Dog Days is another example of this. A game that has nothing to go for it, with no additions, nothing to make it unique, is worth spending time on. I'm gonna end this discussion here because it's clear we don't see the quality in games same way.

Modifié par TheChris92, 24 février 2014 - 10:16 .


#90
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TheChris92 wrote...

J. Reezy wrote...

TheChris92 wrote...

Following the logic above even terrible games like Ride to Hell could be fun in some way if you simply judged it like getting two bolts lodged into your eyes. Now obviously, that was a joke -- But the main point is located within the whole idea "Why play a game that only has copied elements from other games going?" when I could just play those said games. But, maybe that's just me.

Nope. I've said and seen a similar sentiment when people talk about a series like Mass Effect. Specifically two and three. They're not considered the best at any of the elements they bring to the table. The choice and consequence lauded by many may be done better in other games like The Walking Dead or The Witcher 2. Its third-person shooter combat was already done and improved upon six years earlier in Gears of War so a lot of people feel they're late to the party there.

Actually that gameplay was originally done in Resident Evil 4 then Gears of War copied that. 
Anyway, this isn't really a fair comparison. Mass Effect isn't carried by its cover-based shooting gameplay alone like you mentioned as opposed to Hitman having its gameplay carrying all of the experience. The only thing that Hitman has going for it is its gameplay, that's what sells Hitman. Not its story or anything else.

Not exactly, as Resident Evil isn't a cover shooter. Anyway, I'll just say this, it's a fair comparison because BioWare chose to emulate third-person cover shooters like Gears of War. Regardless of whether the whole experience is carried by that particular set of gameplay or not the influence is there. Unmistakable. And it's not like combat isn't a big part of Mass Effect. You're going to be shooting people. A lot.

Modifié par J. Reezy, 24 février 2014 - 11:32 .


#91
GimmeDaGun

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OdanUrr wrote...

If anyone's interested, the Thief review embargo will be up today at 9 AM ET/6 AM PT.

In 4 hours the truth will be revealed.:o


I watched some guy playing it (not the whole thing, but like 30% of it). It is certainly not the old Thief. It is darker and a lot sicker in many ways. As for the gameplay, it looks fun, but it is very different again. It does not have the old "each mission is its own sandbox" feel. It SEEMS a lot more linear than say TMA was and gives less opportunity for the player to be creative (but I have to note that it was played by someone who is absolutely not familiar with Thief and failed/died many times and did not care to read any of the texts, did not care to listen to the conversations and take all the loot possible, or to explore.  

I won't cancel my preorder though. I want to experience it myself... I reserve judgement until I finish the game myself on a more hardcore difficulty level, exploring everything. 

I'm expecting something vasty different now. It looks like a good game, but definitely not as great as its predecessors. 

Modifié par GimmeDaGun, 24 février 2014 - 01:05 .


#92
GimmeDaGun

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 Here's the first official review (haven't read it myself, just found it):

www.neoseeker.com/Articles/Games/Reviews/thief_xbox_one/



Another one with the eyes of hardcore old Thief game fans (seems a bit closer to the truth... but we'll see):

sneakybastards.net/stealthreview/thief-review/

Modifié par GimmeDaGun, 24 février 2014 - 01:23 .


#93
TheChris92

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J. Reezy wrote...

TheChris92 wrote...

J. Reezy wrote...

TheChris92 wrote...

Following the logic above even terrible games like Ride to Hell could be fun in some way if you simply judged it like getting two bolts lodged into your eyes. Now obviously, that was a joke -- But the main point is located within the whole idea "Why play a game that only has copied elements from other games going?" when I could just play those said games. But, maybe that's just me.

Nope. I've said and seen a similar sentiment when people talk about a series like Mass Effect. Specifically two and three. They're not considered the best at any of the elements they bring to the table. The choice and consequence lauded by many may be done better in other games like The Walking Dead or The Witcher 2. Its third-person shooter combat was already done and improved upon six years earlier in Gears of War so a lot of people feel they're late to the party there.

Actually that gameplay was originally done in Resident Evil 4 then Gears of War copied that. 
Anyway, this isn't really a fair comparison. Mass Effect isn't carried by its cover-based shooting gameplay alone like you mentioned as opposed to Hitman having its gameplay carrying all of the experience. The only thing that Hitman has going for it is its gameplay, that's what sells Hitman. Not its story or anything else.

Not exactly, as Resident Evil isn't a cover shooter. Anyway, I'll just say this, it's a fair comparison because BioWare chose to emulate third-person cover shooters like Gears of War. Regardless of whether the whole experience is carried by that particular set of gameplay or not the influence is there. Unmistakable. And it's not like combat isn't a big part of Mass Effect. You're going to be shooting people. A lot.

The gameplay is indeed inspired by Resident Evil 4, which Gears of War took from it & the cover stuff from Kill Switch. Also it's incredibly narrow & biased thing to say that Witcher is the best at what it does universally and thus use that as a legitimate argument in your favor. Yes, there are a bunch of Witcher fans here & there, but there are also incredibly many BioWare fans who'd think the opposite. Decisions you make in Witcher & Mass Effect both mean precisely as much when you import them. In retrospect, they don't mean a whole lot outside of a few gameplay changes in Witcher 2. Also, in my opinion, BioWare does characters better than CD Projekt, thus Mass Effect have interesting characters to carry it too. I find there's no reason to waste time on a game that brings nothing inovative to the table, or at the very least provide a new twist to existing mechanics -- The Last of Us could be an example of that. This discussion is futile and I have no wish to indulge you any further. We are done.

Modifié par TheChris92, 24 février 2014 - 02:00 .


#94
Dominus

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Kotaku has released their review. It didn't go well.

Image IPB

An eager player might be champing at the bit to start exploring, but reality is far less exciting than it may have seemed at first blush. The City is obstinate and confusingly designed, and its sprawl is mostly an illusion. What initially looked free and open is revealed to be locked in irons, little more than a collection of cramped corridors stacked on top of one another and placed between you and your next objective.


Modifié par DominusVita, 24 février 2014 - 02:16 .


#95
OdanUrr

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TotalBiscuit:

WTF Is... - Thief?

#96
GimmeDaGun

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OdanUrr wrote...

TotalBiscuit:

WTF Is... - Thief?


As I expected the reviews are contradicting each other... TotalBiscuit loves it... some reviewers give it a 70-90/100, some others hate it... some say it has a bad level design, some others say it is good with a few exceptions, some say the story is plain bad, others love it...

I'm on the fence right now... but I will definitely not say anything until I play and finish the game myself. 

#97
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TheChris92 wrote...
Also it's incredibly narrow & biased thing to say that Witcher is the best at what it does universally and thus use that as a legitimate argument in your favor. 

It would be, if I made such an argument. The games I brought up were merely examples. Chill.

#98
Fiery Phoenix

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I'm picking this up from GameStop tomorrow. Preordered the Xbox One version about three weeks ago.

Not surprised by the reviews. If only I gave a flying gnome about them anymore...

#99
Liamv2

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The machinima review is up and is mostly positive. (I am so confused right now)



#100
Ren Roche

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OdanUrr wrote...

TotalBiscuit:

WTF Is... - Thief?

Interesting. Well, I'm gonna wait till Yatzee gives his opinion. I'll also read what people say on the Steam forum and look pros and cons when it does actually comes out.

Heh, I guess I'll just end up waiting till late autumn and grab it during a sale when its price will be cut down significantly.