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Programming/writing Mass Effect 3


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#1
phimseto

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Lots of us are at loggerheads over some of design choices in Mass Effect 2.  Let me query you on something.  The developers have said that Mass Effect 2 was designed to be accessible to new players, a point that has been heavily referenced as regards the story.  My question to you is this:

For Mass Effect 3, do you want to hear the developers say that they are working on making the game open for newcomers like now or flat out stress the importance and necessity of playing the previous two games? 

Bonus questions: Can they reasonably make the game accessible without watering down the content?  Do you want them to even try or instead expect the audience to be caught up going in?

#2
ra22cs

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i tink it impoted to play the previus games in mass effect serie, that would strengen mass effect 3.


#3
Sidac

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I agree with ra22cs. It is important to play the 1st 2 games before ME3. I would hate to have it watered down again. They would stress the need to play the 1st 2. I would like to see a lot more than cameo appearances from people you met in 1 and 2 tho.

#4
Cris Shepard

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Personally I think since it is a trilogy, you should have to play the first 2.. I was a little disappointed with ME2's lack of ME1 tie-in's just for the sake of welcoming new-comers.. Its not supposed to be a whole new game, it's a continuation to the story..

#5
banshee768

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phimseto wrote...

Lots of us are at loggerheads over some of design choices in Mass Effect 2.  Let me query you on something.  The developers have said that Mass Effect 2 was designed to be accessible to new players, a point that has been heavily referenced as regards the story.  My question to you is this:

For Mass Effect 3, do you want to hear the developers say that they are working on making the game open for newcomers like now or flat out stress the importance and necessity of playing the previous two games? 

They should add a sticker to the cover: "If you haven't played Mass Effect and/or Mass Effect 2, go play those first, before purchasing this product. You won't know what's going on." Won't happen, though. Bad for business.

Bonus questions: Can they reasonably make the game accessible without watering down the content?  Do you want them to even try or instead expect the audience to be caught up going in?

No and no. I haven't got a clue why they made ME2 more accessible than ME1. Would you make The Two Towers accessible for people who hadn't watched Fellowship of the Ring? I wouldn't. It would complete screw the story over.

#6
Frotality

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if you watch ROTJ before the first 2 star wars movies, you damn well better be confused.

the whole point and indeed appeal of a trilogy is the sum of its parts. you try to make all three parts individually accessible, and you defeat the purpose of the trilogy set up, therefore not only screwing with the appeal of a trilogy but of each part as well.

if someone hasnt played the first 2 highly hyped ME games, theyre not going to care about the 3rd anyway. ME3 needs to bring the story to a culminating end, anything else will greatly disappoint.

#7
BatarianBob

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I'd be curious to hear from someone who started with ME2 about how accessible it actually is.

I tried thinking about it from the perspective of a newbie to the series, and I got the impression that I would have been pretty confused.  That was with an import, though.  Is there more exposition with a default Shepard?

#8
Nomcookie

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Taranatar9 wrote...

I'd be curious to hear from someone who started with ME2 about how accessible it actually is.

I tried thinking about it from the perspective of a newbie to the series, and I got the impression that I would have been pretty confused.  That was with an import, though.  Is there more exposition with a default Shepard?


Nope. But there're fewer references to you having done stuff in the past. Anyone that could've been killed in ME1 is considered dead for the default Shepard. Only thing that would seem out of place is the whole 'Reapers' thing, which isn't explained at all other than brief mentions in Codex entries.

#9
ra22cs

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Frotality wrote...

if you watch ROTJ before the first 2 star wars movies, you damn well better be confused.

the whole point and indeed appeal of a trilogy is the sum of its parts. you try to make all three parts individually accessible, and you defeat the purpose of the trilogy set up, therefore not only screwing with the appeal of a trilogy but of each part as well.

if someone hasnt played the first 2 highly hyped ME games, theyre not going to care about the 3rd anyway. ME3 needs to bring the story to a culminating end, anything else will greatly disappoint.

 
I think Frotality is correct. A trilogy are meant to be be played otherwise you are going to miss importent part when you creat the second, third like some dialogues and Feelings between characters, If they going to make it easy accessible. 

#10
luk3us

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If they want ME3 to be accessible, just let people watch a nice "last time on ME" video at the start of the game, and then go from there. :)



Please don't kill the game by making it noob friendly. :(

#11
DarthCaine

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Flat out stress the importance and necessity of playing the previous two games

Can they reasonably make the game accessible without watering down the content? - Doubtfull


#12
Shinji Ex

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enough about ME3 already :?:unsure:

#13
Chromie

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Or tell people to watch this

#14
ra22cs

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Sorry for my spelling.


#15
phimseto

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Glad to see other people feel the same way. I really do think that players' familiarity/having played ME1 and ME2 needs to be a starting point for developers. Analogies to LOTR are fitting. If the bean counters at EA/Bioware want a good example, The Return of the King made the most money of the three films, while being the the most dependent on viewers having watched the previous stories. ME3 can work the same way. More than that, they can run any number of promotions in the run-up to ME3 to promote the playing of ME1 and ME2 - be it more DLC, promotional contests, bargain deals, or whatnot.



I suppose it boils down to the fact that, unlike ME2, I don't want to hear the pitch, "it's okay if you're new to the series." It should be, "we set out to make a trilogy where your choices shape not just one game but three, and we're dedicated to making ME3 accomplish and fully realize that vision. Players who make the journey across the first two games will find themselves richly rewarded in the third, as the consequences of how they played the first two games finally unfold before them."

#16
FenixFire

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phimseto wrote...

Glad to see other people feel the same way. I really do think that players' familiarity/having played ME1 and ME2 needs to be a starting point for developers. Analogies to LOTR are fitting. If the bean counters at EA/Bioware want a good example, The Return of the King made the most money of the three films, while being the the most dependent on viewers having watched the previous stories. ME3 can work the same way. More than that, they can run any number of promotions in the run-up to ME3 to promote the playing of ME1 and ME2 - be it more DLC, promotional contests, bargain deals, or whatnot.

I suppose it boils down to the fact that, unlike ME2, I don't want to hear the pitch, "it's okay if you're new to the series." It should be, "we set out to make a trilogy where your choices shape not just one game but three, and we're dedicated to making ME3 accomplish and fully realize that vision. Players who make the journey across the first two games will find themselves richly rewarded in the third, as the consequences of how they played the first two games finally unfold before them."


I second this. I've only played ME1 so far but after hearing a lot about ME2 (story-wise, gameplay-wise,...), I'm reluctant to start playing it. It seems that the most important parts/decisions/characters from the first game actually have very little effect or influence on the second installment (or at least, less than would you expect) just to keep it friendly to new players. Romantic intrests from the first game only have very small parts in the second game, support characters (for example: Admiral Hackett,...) are almost nowhere to be found, etc... To me, it seems like all the work you put into ME1 is pretty much not relevant to the second part. Very disappointing when the games are considered a tight-knit triology.

All in all: it would be a shame if ME3 would go along the same path as ME2 did, making it seems irrelevant if you played the previous game(s) or not. The best way to make it available for new players is to release a stand alone ME3 and a game pack containing both ME1, ME2 & ME3. That way, new players can pick up the game pack while veterans can stick to ME3, allowing both new & old to play/understand the game(s) to their full potential.

Keep in mind, I haven't played ME2 yet so some of my statements might be false as I don't know the entire story yet. I'll probably buy the game in a couple of days and then I'll be able to form a more decent & up-to-date opinion about it.

Modifié par FenixFire, 29 mars 2010 - 10:32 .


#17
Mister Mida

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Bioware wanted to make a trilogy out of this series, they should treat as such. And that means make all three games connect with each other. You're playing Mass Effect 2 without playing Mass Effect first? Well, too bad for you if you don't understand what the characters are talking about. IT'S A TRILOGY!

#18
We Are Harbinger

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i think that they should do that i think that they should not do that i agree i disagree

#19
yowave

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phimseto wrote...

Glad to see other people feel the same way. I really do think that players' familiarity/having played ME1 and ME2 needs to be a starting point for developers. Analogies to LOTR are fitting. If the bean counters at EA/Bioware want a good example, The Return of the King made the most money of the three films, while being the the most dependent on viewers having watched the previous stories. ME3 can work the same way. More than that, they can run any number of promotions in the run-up to ME3 to promote the playing of ME1 and ME2 - be it more DLC, promotional contests, bargain deals, or whatnot.

I suppose it boils down to the fact that, unlike ME2, I don't want to hear the pitch, "it's okay if you're new to the series." It should be, "we set out to make a trilogy where your choices shape not just one game but three, and we're dedicated to making ME3 accomplish and fully realize that vision. Players who make the journey across the first two games will find themselves richly rewarded in the third, as the consequences of how they played the first two games finally unfold before them."


My friend i support you 100%, i hated what they did with ME2, don't think that i hate the game cause i don't.
But they made it toooooo much newbie friendly! So us the real gamers of this trilogy didn't got alot out of our choices in ME1.

#20
exxxed

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yowave wrote...

phimseto wrote...

Glad to see other people feel the same way. I really do think that players' familiarity/having played ME1 and ME2 needs to be a starting point for developers. Analogies to LOTR are fitting. If the bean counters at EA/Bioware want a good example, The Return of the King made the most money of the three films, while being the the most dependent on viewers having watched the previous stories. ME3 can work the same way. More than that, they can run any number of promotions in the run-up to ME3 to promote the playing of ME1 and ME2 - be it more DLC, promotional contests, bargain deals, or whatnot.

I suppose it boils down to the fact that, unlike ME2, I don't want to hear the pitch, "it's okay if you're new to the series." It should be, "we set out to make a trilogy where your choices shape not just one game but three, and we're dedicated to making ME3 accomplish and fully realize that vision. Players who make the journey across the first two games will find themselves richly rewarded in the third, as the consequences of how they played the first two games finally unfold before them."


My friend i support you 100%, i hated what they did with ME2, don't think that i hate the game cause i don't.
But they made it toooooo much newbie friendly! So us the real gamers of this trilogy didn't got alot out of our choices in ME1.


+1 Well put!

#21
ChronicMist

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wish we could have the possibility to leave Milky Way in ME3, and go in another galaxy as well, like Andromeda :) that would be so freakin awesome :D

#22
muhammed406

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They should design in order to please the majority of their audience. I think that the majority of their audience will have played the previous games in the trilogy.

#23
Raptr569

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I personally think Bioware should make it accesable to new players I think everyone should take a glimpse at what is one of the greatest games series of all time (in my opinion).

However I think Bioware should sell ME3 on its own and sell a box set with all 3 for like £20/$40 more so fans to be can be taken into the stor from the beggining thus allowing Bioware to really serve up a game to everyone whose loved the series from the first steps on the Normandy.

#24
itskrystalxoxo

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Okay so since you guys really wanna know how accessible it actually was, I'm gonna have to admit that I, unfortunately, was a newbie in the game. I walked in and saw my friend playing it somewhere around the middle of the game. I watched him play it for three hours on a Friday night, then I made my own game and sat and played it for 10 hours the next day, and then another 10 on the Sunday. I will have to admit that it was pretty easy to follow, with the exception of the opening scene where Miranda and Jacob ask a bunch of questions. I had no idea who Ashley was. Oh, another confusing part is when you first meet the Illusive Man and you talk about how you already had a good team and then you ask where they ended up. Okay it wasn't really confusing, it was more... I don't know - unrelatable? It wasn't really important to me. Having gone back and played the first through, I think it actually makes the game more special. I don't think it was watered down all that much really, just my opinion.



But I guess it kind of was... I missed Kaidan):

#25
Lt. Morke

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I hope we get more "Hey Shepard. Lets sit down so I can give you a side quest" and less "You have a new message at your private terminal from some person you forgot about".