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Change character in game


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9 réponses à ce sujet

#1
Winter90

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So I've made a character that has just one problem, the skin colour makes him look redish around the nose(almost like he's got a cold). So I was hoping someone knew of a way to just alter the skin colour for the character in game so I dont have to start over.  

I was thinking of just changing to a skin colour thats almost the same, and just play on like he recovered from his cold or got tanner.. Or something..

Ive been looking on the vault but havent been able to find anything to help me with this.. I did find a mod that did this but it was for NWN 1..

#2
Tchos

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Changing the properties of the player character in a game in progress is more complicated than it probably should be.  You can change the skin tint using a GFF Editor, but it requires using it to open a player file inside your most recent saved game, and looking through the list of non-user-friendly entries to find the right RGB group and changing the numbers to the tint you want (probably copied from another character that had a better tint choice).

GFF Editors are general purpose tools, which explains why the ones I've used are not too straightforward to use for this purpose.  If there's a more user-friendly program out there that can change the PC properties, I'd like to know.

These are the ones I've used (despite being in the NWN1 section, they both work for NWN2):
http://nwvault.ign.c...r.detail&id=247
http://nwvault.ign.c...r.Detail&id=669

Modifié par Tchos, 28 septembre 2013 - 04:20 .


#3
Winter90

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I have opened my characters file in one of the editors you described, hovewer, I have no idea what entry to look for..

#4
I_Raps

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First, of those two, use tlkedit2 (the TlkEditR13b.zip link).

Second, the file you want to edit is playerlist.ifo. The player.bic is overriden by the .ifo.   BACK IT UP FIRST.

The particular entries you want to change are under Tint_Head. Expand it out to the three groups of abgr. You can just try out entries (keep numbers from 0-255), or start a new game, new character and pick the color scheme you want, then look in his file in localvault.

Modifié par I_Raps, 28 septembre 2013 - 06:41 .


#5
Winter90

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Thanks guys.. The values changed but since I only made a subtle change I have to see the character in different lightings to see if it actually worked.. haha..

#6
Winter90

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Ok, so I changed the values but it didnt work.. The values changed but the skin colour didnt.. Why isnt it working?

I saved the file after changing the values.

*EDIT* Never mind, I changed the wrong file, fixed it now and it worked. Thanks again.

Modifié par Winter90, 28 septembre 2013 - 09:12 .


#7
PJ156

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I think playing characters with a cold is underrated. I am going to play one next time and have him speak with a wealy bungdth up dose.

I think it will add a certain something to the romances :)

PJ

#8
Dann-J

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I've always wanted to create an alcoholic companion for a module, so a red nose would be a boon for me. A dwarf drunken-master monk perhaps?

#9
Arkalezth

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DannJ wrote...

I've always wanted to create an alcoholic companion for a module, so a red nose would be a boon for me. A dwarf drunken-master monk perhaps?

Drunken characters were pretty good on Dammendrech, where you could take some "drunken feats" to get temporal bonuses when drinking alcohol. For instance, "Drunken Rage" would give an AB/damage bonus, as well as a penalty to mental stats. Other feats would give a bonus to Diplomacy, etc.

#10
Dann-J

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The Witcher had a feat called Buzz that granted you +25% damage and immunity to pain, with 50% dodge and parry penalties, plus the standard 50% attack penalty when drunk.

I'd love to see a feat for red dragon disciples that increases the damage/range of their breath weapon due to the presence of alcohol on the breath. And if you got really drunk - flaming vomit!