How do you approach roleplaying?
#1
Posté 28 septembre 2013 - 03:48
So, for instance, in one case I built a story that started with the ending, how I wanted to approach it, and then built backwards towards the beginning, deciding which choices along the way would logically "lead" to the final choice, or at least fit within a particular psyche profile that led to that final choice. The idea was to figure out who Shepard was and why she would make that final choice she did.
In my current playthrough I took a somewhat different approach. This time I just wanted to experience different variations of the game I had not seen before. So the big choices were planned out in advance. The task then was to figure out why that Shepard made those choices. How did they fit together? What made this Shepard tick?
I could imagine that some people might decide on who their Shepard was before considering the course of the game and making their decisions as they came rather than planning them out in advance.
So how much of your Shepard is built around the choices you know s/he will have to make, and how much is a priori?
#2
Posté 28 septembre 2013 - 04:36
I try doing all Renegade, but I can only manage to do mostly Renegade. I can't kill certain people off because.....reasons.....
#3
Posté 28 septembre 2013 - 04:44
But on a more serious note, I've tried a bit of everything. I've done a couple of pure Paragon playthroughs, one pure Renegade playthrough, but most of them end up being a bit of a mix. I veer more towards paragon in ME3, in 1 and 2 it's easier for me to play a bit of renegade without feeling my character is an idiot. I've got a list of my numerous playthroughs and brief details about what I'm doing with them, what sort of Shepard I'm aiming for, but I don't stick to it rigidly.
#4
Posté 28 septembre 2013 - 05:11
BigEvil wrote...
I approach roleplaying quietly, from behind, then I tickle it and run away.
But on a more serious note, I've tried a bit of everything. I've done a couple of pure Paragon playthroughs, one pure Renegade playthrough, but most of them end up being a bit of a mix. I veer more towards paragon in ME3, in 1 and 2 it's easier for me to play a bit of renegade without feeling my character is an idiot. I've got a list of my numerous playthroughs and brief details about what I'm doing with them, what sort of Shepard I'm aiming for, but I don't stick to it rigidly.
The game I mostly take in an end-to-the beginning manner is ME2. It takes some planning to get rid of certain squaddies, particularly if I want to do the LMs for the loot. Right now, I'm doing a FailShep run where only Samara and Zaeed survived, but only because I didn't get the option of choosing Morinth (which I've never done before) or having a renegade option to leave Zaeed to burn after doing his mission post-SM. I have to keep reminding myself not to do anything but the core missions in ME3.
I typically do paragade. I find it difficult to be an ass to Kaidan with my FemShep, which you have to be if you don't want to romance him, unless you tell him you are interested in Liara (which I never am) or don't talk to him at all. Sometimes I "lead him on" and then vaporize him on Virmire then mourn him for his heroic sacrifice.
If I didn't keep a list of what I've done with my Shepards, I'd forget "my" motives on a NG+ playthrough, as well as class and background. Yes, I have that many Shepards. IIRC, if you don't keep track and you do NG+ in ME3, you don't get a list of the outcome major plot points from ME and ME2.
#5
Posté 28 septembre 2013 - 05:45
#6
Posté 28 septembre 2013 - 06:15
Since ME2-3 had enjoyable enough gameplay, though, I was open to branching out and did many other playthroughs. So I imported two more characters from ME1, and then used Mass Effect: Genesis DLC comic to create three other Sheps.
1.) Rashad Shepard: canon, see above. Earthborn, War Hero, Infiltrator (ME1) & Sentinel (ME2, 3),
2.) Erika is my "angel of death" character: bringing down cold, hard justice on any wrongdoers. Fittingly Garrusmance.
3.) Abby is my designated troll. Sub-optimal Renegade (no highlighted-red dialoge, always bottom right). I managed ME3's auto-good-guy stuff by playing along with it... up until I was given any option to brutalize. True psycho.
4.) John (my only Sheploo) is my designated wuss. Sub-optimal Paragon. Rules: never take any interrupts nor any highlighted red/blue dialogue-wheel options. I end up finding lots of interesting stuff between this career and #3.
5.) Boss is my designated big-headed egotist and man-wh0re. However, after a good run through ME1 and 2, everything comes crashing down in ME3. Once the Reapers invade Earth, major PTSD from Mindoir starts to kick in, a past that he thought he had long buried. Failure after failure in this playthrough ends with TIM shooting him dead. Reapers win.
6.) Anne is my lawful goody-two-shoes, though not necessarily always Paragon. Very gag-inducing playthrough.
Modifié par HYR 2.0, 28 septembre 2013 - 06:17 .
#7
Posté 28 septembre 2013 - 06:18
RZIBARA wrote...
I play how I'd react if i was Shepard. It results in a paragade. Good to my crew, rutheless to the enemy
#8
Posté 28 septembre 2013 - 06:32
So I basically approach roleplaying in whatever mod I'm in at the time. Sometimes happy to let the narrative play itself sometimes wanting a little more structure.
#9
Posté 28 septembre 2013 - 06:37
#10
Posté 28 septembre 2013 - 06:59
But yeah anyway, the best playthroughs for me are when you actually think about Shep's character and why he should pick whatever dialogue or action. I get pretty religious with my roleplaying and immersion actually. so yeah, I like to do stuff with in-universe logic in mind. I like to build a Shepard and progress through the story as they would actually do it.
What I've found though is that there are only so many ways you can play it. I've got 4 Shepards, one of whom is a pure Paragon I don't even like, and I can't really think of any other versions to make.
#11
Posté 28 septembre 2013 - 07:05
I reserve the pure "bad" renegade path for my earthborn ruthless broShep. I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.
Modifié par KaiserShep, 28 septembre 2013 - 07:10 .
#12
Posté 28 septembre 2013 - 07:07
Once I've done this for a few playthrough with slight differences, I edit the save game for extreme polar opposite toon. 100% paragon or renegade. This allows me to see a lot of the game dialog options and interrupts that are deliciously unique.
ME allows massive replay ability if the player allows herself/himself to be flexible.
Note: Typed on a cell phone. Poor grammar, punctuation, and misspelling is expected. Sorry.
#13
Posté 28 septembre 2013 - 07:08
BigEvil wrote...
I approach roleplaying quietly, from behind, then I tickle it and run away.
Can we rate posts? This one gets 5 stars from me.
#14
Posté 28 septembre 2013 - 07:58
#15
Posté 28 septembre 2013 - 08:03
At the start of Mass Effect 1 I gave some thought to who I thought the character was, aided of course by whatever backstory was revealed by Bioware, and then made decisions based on what I thought that character would do. That's basically how I roll with all RPGs. I decide who the character is beforehand based on the backstory revealed by the devs and the gaps I've filled with my own head canon.
#16
Guest_StreetMagic_*
Posté 28 septembre 2013 - 10:10
Guest_StreetMagic_*
#17
Posté 28 septembre 2013 - 10:11
I also call them out on some of their bull****.SiniisteR wrote...
RZIBARA wrote...
I play how I'd react if i was Shepard. It results in a paragade. Good to my crew, rutheless to the enemy
#18
Posté 28 septembre 2013 - 10:14
#19
Guest_StreetMagic_*
Posté 28 septembre 2013 - 10:16
Guest_StreetMagic_*
KaiserShep wrote...
I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.
I'm the opposite. I can't seem to make a male Shep who doesn't have that blockheaded look like Donavan Hock or Conrad.. or countless others. Sheploo is more detailed and defined. I've had more fun customizing femshep though.
#20
Posté 28 septembre 2013 - 10:21
#22
Posté 28 septembre 2013 - 10:25
#23
Posté 28 septembre 2013 - 10:31
Same thing here and it pushed me to FemShep exclusivity (I got really attached to my custom Shep, Sheploo felt distant because he's just the default face).StreetMagic wrote...
KaiserShep wrote...
I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.
I'm the opposite. I can't seem to make a male Shep who doesn't have that blockheaded look like Donavan Hock or Conrad.. or countless others. Sheploo is more detailed and defined. I've had more fun customizing femshep though.
But anyway... There's one thing that I've noticed. I end up playing all my characters pretty much the same way no matter what gender they are. I pretty much sucks when it comes to alternate story versions. They all end up being ideal characters. However, my female characters almost always end up being single. Nobody touches daddy's girls!
#24
Posté 28 septembre 2013 - 11:18
StreetMagic wrote...
KaiserShep wrote...
I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.
I'm the opposite. I can't seem to make a male Shep who doesn't have that blockheaded look like Donavan Hock or Conrad.. or countless others. Sheploo is more detailed and defined. I've had more fun customizing femshep though.
Yeah, it really does take some constant tweaking to make a custom Shepard not look like one of the rougher looking characters, but the only reason I goof around with default Shepard is because it's basically zero effort, and just doesn't feel like "my" Shepard, so he's kind of fodder for amusement and little else. I also prefer customizing femShep. It doesn't feel like I'm going through the spectrum of the hominid fossil record going through the settings.
#25
Posté 28 septembre 2013 - 11:22





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