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How do you approach roleplaying?


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#1
cap and gown

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I am curious how other players approach the construction of their Shepard. I know many players simply opt for all paragon, others experiment with the renegade path. Since my first or second playthrough, however, I have become much more concerned about constructing a story and choosing the paragon/renegade options based on that story.

So, for instance, in one case I built a story that started with the ending, how I wanted to approach it, and then built backwards towards the beginning, deciding which choices along the way would logically "lead" to the final choice, or at least fit within a particular psyche profile that led to that final choice. The idea was to figure out who Shepard was and why she would make that final choice she did.

In my current playthrough I took a somewhat different approach. This time I just wanted to experience different variations of the game I had not seen before. So the big choices were planned out in advance. The task then was to figure out why that Shepard made those choices. How did they fit together? What made this Shepard tick?

I could imagine that some people might decide on who their Shepard was before considering the course of the game and making their decisions as they came rather than planning them out in advance.

So how much of your Shepard is built around the choices you know s/he will have to make, and how much is a priori?

#2
Excella Gionne

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Lolz, the good ol' Paragade path. First playthrough, I choose a Paragon path(Not complete Paragon, but mostly). Second playthrough, I go Paragade and do thinks I would have liked to have done by choosing some great Renegade dialogues and actions.

I try doing all Renegade, but I can only manage to do mostly Renegade. I can't kill certain people off because.....reasons.....

#3
BigEvil

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I approach roleplaying quietly, from behind, then I tickle it and run away.

But on a more serious note, I've tried a bit of everything. I've done a couple of pure Paragon playthroughs, one pure Renegade playthrough, but most of them end up being a bit of a mix. I veer more towards paragon in ME3, in 1 and 2 it's easier for me to play a bit of renegade without feeling my character is an idiot. I've got a list of my numerous playthroughs and brief details about what I'm doing with them, what sort of Shepard I'm aiming for, but I don't stick to it rigidly.

#4
BeastSaver

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BigEvil wrote...

I approach roleplaying quietly, from behind, then I tickle it and run away.

But on a more serious note, I've tried a bit of everything. I've done a couple of pure Paragon playthroughs, one pure Renegade playthrough, but most of them end up being a bit of a mix. I veer more towards paragon in ME3, in 1 and 2 it's easier for me to play a bit of renegade without feeling my character is an idiot. I've got a list of my numerous playthroughs and brief details about what I'm doing with them, what sort of Shepard I'm aiming for, but I don't stick to it rigidly.


Posted Image

The game I mostly take in an end-to-the beginning manner is ME2. It takes some planning to get rid of certain squaddies, particularly if I want to do the LMs for the loot. Right now, I'm doing a FailShep run where only Samara and Zaeed survived, but only because I didn't get the option of choosing Morinth (which I've never done before) or having a renegade option to leave Zaeed to burn after doing his mission post-SM. I have to keep reminding myself not to do anything but the core missions in ME3.

I typically do paragade. I find it difficult to be an ass to Kaidan with my FemShep, which you have to be if you don't want to romance him, unless you tell him you are interested in Liara (which I never am) or don't talk to him at all. Sometimes I "lead him on" and then vaporize him on Virmire then mourn him for his heroic sacrifice.

If I didn't keep a list of what I've done with my Shepards, I'd forget "my" motives on a NG+ playthrough, as well as class and background. Yes, I have that many Shepards. IIRC, if you don't keep track and you do NG+ in ME3, you don't get a list of the outcome major plot points from ME and ME2.

#5
RZIBARA

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I play how I'd react if i was Shepard. It results in a paragade. Good to my crew, rutheless to the enemy

#6
teh DRUMPf!!

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 I canonically play RPGs by influencing the main character down a generally pragmatic and liberal path, the ideal protagonist for my tastes (I mean "liberal" in a more broad, forward-thinking sense, not in its western political connotation).


Since ME2-3 had enjoyable enough gameplay, though, I was open to branching out and did many other playthroughs. So I imported two more characters from ME1, and then used Mass Effect: Genesis DLC comic to create three other Sheps.


1.) Rashad Shepard: canon, see above. Earthborn, War Hero, Infiltrator (ME1) & Sentinel (ME2, 3), <3 Jack.

2.) Erika is my "angel of death" character: bringing down cold, hard justice on any wrongdoers. Fittingly Garrusmance.

3.) Abby is my designated troll. Sub-optimal Renegade (no highlighted-red dialoge, always bottom right). I managed ME3's auto-good-guy stuff by playing along with it... up until I was given any option to brutalize. True psycho.

4.) John (my only Sheploo) is my designated wuss. Sub-optimal Paragon. Rules: never take any interrupts nor any highlighted red/blue dialogue-wheel options. I end up finding lots of interesting stuff between this career and #3.

5.) Boss is my designated big-headed egotist and man-wh0re. However, after a good run through ME1 and 2, everything comes crashing down in ME3. Once the Reapers invade Earth, major PTSD from Mindoir starts to kick in, a past that he thought he had long buried. Failure after failure in this playthrough ends with TIM shooting him dead. Reapers win.

6.) Anne is my lawful goody-two-shoes, though not necessarily always Paragon. Very gag-inducing playthrough.

Modifié par HYR 2.0, 28 septembre 2013 - 06:17 .


#7
SiniisteR

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RZIBARA wrote...

I play how I'd react if i was Shepard. It results in a paragade. Good to my crew, rutheless to the enemy



#8
The Night Mammoth

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Depends on the Shepard I play. Sometimes I play a Shepard who reacts to each situation as I think is best, sometimes I play Paragon, some times I play a specific Shepard with a specific set of morals and reactions.

So I basically approach roleplaying in whatever mod I'm in at the time. Sometimes happy to let the narrative play itself sometimes wanting a little more structure.

#9
Sir DeLoria

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I always play the same mostly Paragon, Tali-loving, synthetic-hating, alien-supporting, idealistic, pretty boy action hero, greaser, Infiltrator BroShep. That's mostly based on my own reactions.

#10
Display Name Owner

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In my first ever ME1 playthrough I wanted to be Renegade but I just couldn't bring myself to be all mean for some reason. Odd, since in games with a morality gauge I used to always do the evilest stuff possible (KOTOR2, Fable, etc.). Anyway in my next playthrough I roleplayed properly and made a Femshep and I had more of an idea of how to play her which pretty much boils down to Renegon. Incidentally it's about the only time I've opted for a female character (I'm a bloke).

But yeah anyway, the best playthroughs for me are when you actually think about Shep's character and why he should pick whatever dialogue or action. I get pretty religious with my roleplaying and immersion actually. so yeah, I like to do stuff with in-universe logic in mind. I like to build a Shepard and progress through the story as they would actually do it.

What I've found though is that there are only so many ways you can play it. I've got 4 Shepards, one of whom is a pure Paragon I don't even like, and I can't really think of any other versions to make.

#11
KaiserShep

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I prefer the paragade path for my canon femShep, generally being friendly to comrades and certain allies, but also being a smartass that is prone to intimidating people, and likes to solve issues with a sidearm. As fun and amusing as the more renegade path is, a lot of that stuff doesn't really suit all that well, though that does serve up some laughs. I prefer to reserve a lot of it for the random scum Shepard encounters, like Elias Kellum, who typically gets knocked unconscious, or his advocate gets threatened, but I usually never get that far.

I reserve the pure "bad" renegade path for my earthborn ruthless broShep. I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.

Modifié par KaiserShep, 28 septembre 2013 - 07:10 .


#12
Massa FX

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Paragade. In other words, my traditional Chaotic Good toon. My play style never is a strict one-sided good or bad. I roleplay the character based on current circumstances.

Once I've done this for a few playthrough with slight differences, I edit the save game for extreme polar opposite toon. 100% paragon or renegade. This allows me to see a lot of the game dialog options and interrupts that are deliciously unique.

ME allows massive replay ability if the player allows herself/himself to be flexible.

Note: Typed on a cell phone. Poor grammar, punctuation, and misspelling is expected. Sorry.

#13
cap and gown

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BigEvil wrote...

I approach roleplaying quietly, from behind, then I tickle it and run away.


Can we rate posts? This one gets 5 stars from me. :wizard:

#14
Reorte

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Mostly by what I'd do as an idealised version of myself (i.e. wouldn't hide behind the first rock and refuse to move). If nothing else it makes it far easier to immerse in it. That's leads to a largely Paragon route, although not exclusively, and sometimes is annoyingly constrained by trying to play the game mechanic (e.g. ME2 penalising attempts to avoid either extreme). I'll eventually try a few other playthroughs with different approaches if I like the game but they're never as enjoyable since I have to force other decisions.

#15
Han Shot First

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My canon Shep was a paragade.

At the start of Mass Effect 1 I gave some thought to who I thought the character was, aided of course by whatever backstory was revealed by Bioware, and then made decisions based on what I thought that character would do. That's basically how I roll with all RPGs. I decide who the character is beforehand based on the backstory revealed by the devs and the gaps I've filled with my own head canon.

#16
Guest_StreetMagic_*

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The origin stories are probably the biggest factor for me.. even if they only get a minor treatment in game. The little combinations give a lot to work with. I kind of see them as stereotypes and/or archetypes, but it's still enough to roleplay with.

#17
Br3admax

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SiniisteR wrote...

RZIBARA wrote...

I play how I'd react if i was Shepard. It results in a paragade. Good to my crew, rutheless to the enemy

I also call them out on some of their bull****. 

#18
in it for the lolz

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I roleplay....
Posted Image

#19
Guest_StreetMagic_*

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KaiserShep wrote...

I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.


I'm the opposite. I can't seem to make a male Shep who doesn't have that blockheaded look like Donavan Hock or Conrad.. or countless others. Sheploo is more detailed and defined. I've had more fun customizing femshep though.

#20
cap and gown

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Since I am new here, please forgive me, but what is Sheploo?

#21
Guest_StreetMagic_*

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cap and gown wrote...

Since I am new here, please forgive me, but what is Sheploo?


Default male shep appearance, based on Dutch model Mark Vanderloo. link

Modifié par StreetMagic, 28 septembre 2013 - 10:22 .


#22
Br3admax

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Yep. Shepard+Vanderloo=Sheploo.

#23
Tup3x

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StreetMagic wrote...

KaiserShep wrote...

I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.


I'm the opposite. I can't seem to make a male Shep who doesn't have that blockheaded look like Donavan Hock or Conrad.. or countless others. Sheploo is more detailed and defined. I've had more fun customizing femshep though.

Same thing here and it pushed me to FemShep exclusivity (I got really attached to my custom Shep, Sheploo felt distant because he's just the default face).

But anyway... There's one thing that I've noticed. I end up playing all my characters pretty much the same way no matter what gender they are. I pretty much sucks when it comes to alternate story versions. They all end up being ideal characters. However, my female characters almost always end up being single. Nobody touches daddy's girls!

#24
KaiserShep

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StreetMagic wrote...

KaiserShep wrote...

I just can't take Sheploo all that seriously for some reason, so he's just the neutral failShep that never makes it to the third game.


I'm the opposite. I can't seem to make a male Shep who doesn't have that blockheaded look like Donavan Hock or Conrad.. or countless others. Sheploo is more detailed and defined. I've had more fun customizing femshep though.


Yeah, it really does take some constant tweaking to make a custom Shepard not look like one of the rougher looking characters, but the only reason I goof around with default Shepard is because it's basically zero effort, and just doesn't feel like "my" Shepard, so he's kind of fodder for amusement and little else. I also prefer customizing femShep. It doesn't feel like I'm going through the spectrum of the hominid fossil record going through the settings. 

#25
Br3admax

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Except for the nose, I can make a decent MaleShep without Gibbed. FemShep though, you usually can't go wrong there.