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How do you approach roleplaying?


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#26
justafan

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For my first run,I avoid all the spoilers I can, and try to play Shepard as myself (admittedly with a little metagaming to ensure I have what I think is enough paragon/renegade points).

On subsequent playthroughs, I pick a personality for Shepard, usually inspired by some other fictional character I know, and I play accordingly. For ME2 at least, I found most the personalities I chose would never pick an option or two, so i just did a variety play through, picking whatever I hadn't seen before (that Shepard had a very split personality).  For each run however, I try to forget all the consequences and play how I think this Shepard's personality would tell them to.

Modifié par justafan, 28 septembre 2013 - 11:34 .


#27
NeroonWilliams

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I enjoy the immersion process of each different Shepard. I start with the backgrounds that the game provides and then add variations in the why and how of each of them.

Example:
Mary Shepard
Spacer : Background caused her to become extremely loyal to the Chain of Command and follow orders impeccably while always trying to "do the right thing".
War Hero : She actually stumbled into being labeled as such. Her actions were not all that heroic.
Additionally, Mary has always had a bit of a crush on Anderson.

I then start playing the game and keep these ideas and motivations in mind while making all of the dialogue decisions. In the case of Mary, some interesting things happened that I originally didn't expect, like not being able to complete a romancing of Thane in ME2 (or several of the other Loyalty Missions) because she was determined to get the rest of the crew IMMEDIATELY after they were taken. And devastatingly in ME3, she tried to broker peace between the Quarians and Geth, only to fail the Reputation Check and have to watch Tali commit suicide.

Not surprisingly, Mary chose to Destroy the Reapers, since that's what Anderson wanted.

#28
FeliciaM

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I tend to do mostly paragon playthroughs, but I have moments of renegade. Usually when it comes to be being a bit practical :P I consider headbutting Uvenk, and shooting the mech in Garrus' pick up mission (and Overlord) must use renegade interrupts. Also the guy that calls my Shepard a stripper. I also like punching Han'gerrel in the 3rd game. I do other things, too. But those are just off the top of my head.

My canon Shepard is an Earthborn/War hero infiltrator. Tries to make the world a better place because she didn't exactly have that growing up.

#29
Guest_StreetMagic_*

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NeroonWilliams wrote...

I enjoy the immersion process of each different Shepard. I start with the backgrounds that the game provides and then add variations in the why and how of each of them.

Example:
Mary Shepard
Spacer : Background caused her to become extremely loyal to the Chain of Command and follow orders impeccably while always trying to "do the right thing".
War Hero : She actually stumbled into being labeled as such. Her actions were not all that heroic.
Additionally, Mary has always had a bit of a crush on Anderson.

I then start playing the game and keep these ideas and motivations in mind while making all of the dialogue decisions. In the case of Mary, some interesting things happened that I originally didn't expect, like not being able to complete a romancing of Thane in ME2 (or several of the other Loyalty Missions) because she was determined to get the rest of the crew IMMEDIATELY after they were taken. And devastatingly in ME3, she tried to broker peace between the Quarians and Geth, only to fail the Reputation Check and have to watch Tali commit suicide.

Not surprisingly, Mary chose to Destroy the Reapers, since that's what Anderson wanted.



Pretty much the same here.

But I also like to take into account Sha'ira's words. "This may be the basis of who you are, but not who you will become.." Just for the sake evolution and some freedom. My Ruthless/human centric Shep doesn't entirely stay that way, for example.

Modifié par StreetMagic, 29 septembre 2013 - 12:28 .


#30
Xplode441

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I play Shepard as I would if I were him. I also call BS on everyone who says they did pure paragon playthroughs because no one is that much of a pushover boy scout.

Always play Paragade, never trusted the Krogan and didn't much care for the Quarians. I'm also a dick to Liara always just because.

#31
JonathonPR

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The first playthrough is a blind run with no save scumming to undo results I don't like. The pc is my avatar.

The second playthrough is when I make a character that I think would exist in the setting.

The third play through is when I go for the outcome that satisfies me the most.

Looks are not that important to me but stats are. I try to imagine how having high or low stats could have influenced the life of my character in the way they dealt with their environment growing up.

#32
Tron Mega

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ME1 i cared about what i picked. the fact that it was game 1 of 3 made my decision making seem more pressing and integral.

ME2 i stuck to being a mega paragon, because the game forced me to alignment play rather then roll play if i wanted the paragon options later on in the game. might as well not had a dialogue wheel in ME2, no lie. durring every conversation i just help upper right on the alague stick and smashed the X button through every conversation. didnt matter what i said, or what i heard, i was stacking up points in my paragon meter, becasue thats the way the geniuses at bioware thought people should roll play. ME2 ia all about alignment playing, not roll playing.

ME3, is such a stupid game id rather no even get into it.

Modifié par Tron Mega, 29 septembre 2013 - 01:44 .


#33
NeroonWilliams

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StreetMagic wrote...

NeroonWilliams wrote...

I enjoy the immersion process of each different Shepard. I start with the backgrounds that the game provides and then add variations in the why and how of each of them.

Example:
Mary Shepard
Spacer : Background caused her to become extremely loyal to the Chain of Command and follow orders impeccably while always trying to "do the right thing".
War Hero : She actually stumbled into being labeled as such. Her actions were not all that heroic.
Additionally, Mary has always had a bit of a crush on Anderson.

I then start playing the game and keep these ideas and motivations in mind while making all of the dialogue decisions. In the case of Mary, some interesting things happened that I originally didn't expect, like not being able to complete a romancing of Thane in ME2 (or several of the other Loyalty Missions) because she was determined to get the rest of the crew IMMEDIATELY after they were taken. And devastatingly in ME3, she tried to broker peace between the Quarians and Geth, only to fail the Reputation Check and have to watch Tali commit suicide.

Not surprisingly, Mary chose to Destroy the Reapers, since that's what Anderson wanted.



Pretty much the same here.

But I also like to take into account Sha'ira's words. "This may be the basis of who you are, but not who you will become.." Just for the sake evolution and some freedom. My Ruthless/human centric Shep doesn't entirely stay that way, for example.


Absolutely.  Many of my Shepards have evolved through the course of the games.  Mary was just set up from her backstory to end up as a somewhat failShep.  I've also done a bully who was softened by his romance with Jack, a FemShep who started out completely haunted by the attack on Akuze and ended up as probably my strongest hero, and one that "lost it" after the events on Virmire cost her 2 squadmates and let the power of the Spectre title go to her head.

I feel real bad for the galaxy that ended up being ruled by that last one (Control was the only option available).

#34
sH0tgUn jUliA

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Neutral > Renegon.

#35
TheKimora01

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Having completed around 15 playthroughs where I had paragon/renegade runs, runs for different endings and to see different romances I was starting to get just a tiny bit bored of it but then I started to combine my two favourite things, Mass Effect and Tv. I create a Shep based on a character from a tv show I like and play the games as "what would so and so do?" I try to do it instinctively without thinking what the consequences are, which I the gamer know but Shep doesn't. So far I have done Jack Bauer, Dexter, Six from BSG, Brad 'Iceman' Colbert from Generation Kill, Spartacus & Lucas Scott from OTH. I'm currently working on a TJ Laser Sheperd, based on the youtube videos.

#36
Cainhurst Crow

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I always view my character is simply another character in the story, and my choices as him or her as being just more of a choose your own adventure book type scenario than any sort of doing what I would do in this situation scenario. They're not me and never will be, and at most I have a 40/60 split with the creators of the game with how I control them.

When I do create a character, I try to look at the background information provided by the game, combat background and reputation. Than I think of the personality, what type of person would correspond with what backstory. After that I select a class that best matches what I am trying to do, and go out to try and achieve my vision of my character. I also set out to create arcs for my character, points where they either change or are galvanized, and do it that way.

I try to metagame as little as possible, even though I am weak willed when it comes to not looking up spoilers. And even than, I try to not let it affect the way I create my characters and play them.

#37
ShepnTali

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I don't approach it as role playing, aside from some different line choices from Shepard for lulz. It's too restrictive for my role play tastes.

#38
cap and gown

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Darth Brotarian wrote...


When I do create a character, I try to look at the background information provided by the game, combat background and reputation. Than I think of the personality, what type of person would correspond with what backstory. After that I select a class that best matches what I am trying to do, and go out to try and achieve my vision of my character. I also set out to create arcs for my character, points where they either change or are galvanized, and do it that way.

I try to metagame as little as possible, even though I am weak willed when it comes to not looking up spoilers. And even than, I try to not let it affect the way I create my characters and play them.


I figure this is a common approach.

In one game though I took the exact opposite approach: figure out how it was going to end to figure out where it began. I made a Shep who would reject Control for moral reasons and pick Destroy as the only legitimate choice. Then I had to figure out what that said about her, why did she feel this way? I ended up settling on a colonist/sole survivor background to explain her psyche. Having settled on her psyche I was able to play forward with that psyche constantly in mind when ever it came time to make choices.

It worked for the most part, though when they ask you "how do you feel" it is impossible to know if Shep is fine or feels horrible. The xbox controller may have vibration motors, but they don't tell you if Shep has a hangover or not.

#39
wright1978

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Shep obviously starts from the backgrounds. Spacer & war hero facets helped me establish his pragmatic rash brave caring streaks coupled with his initial naive belief in the Alliance. To a degree the story shaped him too. Via events such as the death & rebirth via Lazarus changed him from being that somewhat naive Alliance soldier towards a more cynical independent soul with a renewed determination not to waste his second chance at life. In effect what ended up was his para/rene focus shifting overtime from para dominance to an equal mix.

#40
nos_astra

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I prefer reading as many spoilers as possible. I need to know the universe before I can create a character that makes sense in that context. I even look at outcomes of choices to figure out what make for the most interesting story. You could say that I read spoilers and metagame to screw up nicely. I get characters killed and make bad choices on purpose when it fits the character.

Usually I arrive at a point where the game isn't fun anymore because Bioware games aren't very good at reacting to the protagonist and acknowledging the person s/he is. At that point I stop playing and stick to reading meta discussions on forums and creating my own storylines.

Modifié par klarabella, 29 septembre 2013 - 07:51 .


#41
IceTrey1987

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I don't overthink it. Basically go all Paragon (not killing people who aren't threats, not drawing on people first, being polite when I can) except when the renegade option involves destroying reapers or reaper technology.

#42
MrMrPendragon

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I sort of built a "no bull****" Shepard in my first save. I am ruthless to my enemy, but I avoid killing. Sort of like a Batman kind of deal. I'd like to think that my romance options sort of "bring me down to the human level".

#43
Deager

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Like many, I work with the background I choose when creating Shep. Usually I just determine what I think his or her attitude would be, try not to think ahead, and go with that on the fly. I'm somewhere between and including 2/5 and 4/5 paragon/renegade on 5 trilogy runs now.

I did work backwards from the end once during a "Costanza" run. where I did the exact opposite I would have done, which proactively included a refusal ending.

My favorite Shep is the one in my profile photo. "Oh, we just had a firefight, I killed 100 of your guys, you tried to kill me, and now you want me to spare you because we got to talk? I don't think so."

#44
o Ventus

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I typically go Paragade Sheploo (Sentinel). Close friends with his crew (Thane, Grunt, Wrex, Garrus, and Kasumi, mostly), and a monster to his enemies. Deeply in love with Miranda (even though he's a terrible flirt). Not afraid to make the tough decisions if the need arises, but will not leap to them immediately if an alternative is possible. A cynical joker in most circumstances, but deadly efficient in a fight.

Modifié par o Ventus, 01 octobre 2013 - 06:34 .


#45
FlyingSquirrel

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Some of my Shepards are built clearly around a specific point of view. Selyn, my canon Paragon FemShep, is a Colonist War Hero who lived in the slums for a couple years after the attack on Mindoir. She has an instinctive sympathy for the underdog, joined the Alliance to help protect people like her younger self who lost her family, and tends to be sarcastic or quietly roll her eyes at self-serving or narrow-minded authority/establishment figures. But she's also always been interested in the bigger picture of the galaxy and eager to reach peaceful solutions if at all possible.

Another Shepard began as a vague attempt to create a Renegade-leaning character based on Kerr Avon from Blake's 7, but that proved not to be a viable model - Shepard's dialogue choices never quite reach Avon's level of detached sarcasm (plus, I doubt Avon would have ever joined the military). Instead he ended up as a somewhat coldly rational Paragade who saw bluster and intimidation as useful tools in certain situations, but was still relatively multilateralist and prevented most of the "optional" deaths like Wrex, Niket, Maelon, etc.

In at least one case, I did sort of work backwards - I wanted to try an ME2 playthrough with a lot of Renegade choices and everyone dying at the end. So I created a Spacer War Hero who was actually almost a full Paragon in ME1, with the idea that she'd relied so heavily on the Alliance for her morality that she started to crack in ME2 after allying with Cerberus and blowing up the Alpha-Relay (which I did right after Horizon with her). I still ended up having to fiddle with the save editor to get everyone to die on the Collector Base, though.

#46
cap and gown

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This whole role playing thing would be immensely simpler if BW would accurately paraphrase your dialogue options. I am often afraid what might come out of Shep's mouth if I pick a particular option. Sometimes I am appalled at what she does say. NO! That is not my Shep!

Modifié par cap and gown, 02 octobre 2013 - 07:45 .


#47
SiniisteR

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cap and gown wrote...

This whole role playing thing would be immensely simpler if BW would accurately paraphrase your dialogue options. I am often afraid what might come out of Shep's mouth if I pick a particular option. Sometimes I am appalled at what she does say. NO! That is not my Shep!


It seems to be what they're fixing with DA:I, so I'm guessing the next ME will have it too.