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Obvious Power Trees and a Possible Way to Solve


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#1
QU67

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 So I was thinking about the Power Trees and wondering, "Why would anyone spec out of Shields/Health on most of the characters?" Other powers have obvious ways to set up power trees, like Annihilation Field, Reave, and Arc Grenades. I was trying to think of a way to alleviate this and spice up class setups in the next Mass Effect.

Then I remembered how ME3's class trees are basically an extension of ME2's class trees. What if, in the next Mass Effect, the class trees are a combination of 2's and 3's class trees.

To use an example, take the Fitness tree. When the player evolves that to rank 4, he/she is given two options: augment melee or augment health/shields. But once one is picked, say health/shields, the player can no longer spec into melee. Instead, two new trees open up that evolve either health or shields. The shield tree augments shield capacity, recharge speed, and recharge delay while the health tree augments the player's health and grants a damage reduction when shields are down (other options could include a movement speed increase or damage increase depending on the character). 

Say the player chooses to spec into the melee at Rank 4. Two trees open up: one augmenting melee damage and force and another augmenting melee speed and movement speed.

Just a random idea I've been tossing thinking about. What do you think?

Another idea, have the Fitness and Power Bonus trees unique to each character (Yes, no?).

#2
Nitrocuban

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Fitness and Melee shouldn't have been in the same skilltree. Ever. A melee character need durability, going full melee just means you die a lot.
Fitness (lots of shields and health, regen etc) vs. Agility (movementspeed, dodge, damagereduction while moving) and Melee vs. weapon or power damage would be much better.
Maybe they see that problem for the next game.

#3
mybudgee

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No ME4, Biower pls

#4
dudemacha

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mybudgee wrote...

No ME4, Biower pls

MEnext

#5
Pearl (rip bioware)

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QU67 wrote...

Say the player chooses to spec into the melee at Rank 4. Two trees open up: one augmenting melee damage and force and another augmenting melee speed and movement speed.

Full speed spec on a melee Drell... :wub:

#6
Beerfish

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Nitrocuban wrote...

Fitness and Melee shouldn't have been in the same skilltree. Ever. A melee character need durability, going full melee just means you die a lot.
Fitness (lots of shields and health, regen etc) vs. Agility (movementspeed, dodge, damagereduction while moving) and Melee vs. weapon or power damage would be much better.
Maybe they see that problem for the next game.


Agreed, this was the impetus of my famed Krogan thread that got a lot of peoples jimmies rustled.  Melee is handicapped because you have to sacrifice health.  If I am a melee specialist I'll sacrifice weapon damage etc but want my health plus melee.

#7
QU67

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FatherOfPearl wrote...

QU67 wrote...

Say the player chooses to spec into the melee at Rank 4. Two trees open up: one augmenting melee damage and force and another augmenting melee speed and movement speed.

Full speed spec on a melee Drell... :wub:


Roundhouse kicks for days!