First of all, I dismiss authorial intent. I don't think it matters at all what Rand thought of her industrialists, just as I don't think it matters what BioWare thinks of the mages.MerinTB wrote...
Sylvius the Mad wrote...
I don't see that at all. They're freedom fighters who are defending their liberty against oppression from the ignorant masses. Like the industrialists in Atlas Shrugged.Wissenschaft wrote...
And that kind of view makes Mages seeking freedom into cliche villians.
Not the most sympathetic protagonists ever, but still protagonists.
...
I was going to dismiss this from one angle, but I'll address it from a more succinct and accurate angle instead.
Rand had a set world view, and wrote her protagonists and antagonists to project her world view. To her, the author, the business men (and one woman) were down-trodden heroes, underdogs, but unambigously correct.
I'm fairly certain the 'shades of gray' tone that DA writers takes is saying that both Mages and Templars are people, some good, some bad, and some breaking and becoming bad when put in seemingly no-win situations. I don't think Rand's industrialists (to Ayn, completely morally perfect) are on the same plane of existence as the mages in Thedas (they fall anywhere on the moral compass, but always face persecution AND temptation.)
To Rand, individualism, ingenuity and privatism are undeniably positive traits. To the DA writers, magic is a tool, and mages are either blessed or cursed, but there's no black and white about it.
I'm failing to see where the analogy holds. A reader who shares Rand's view will agree the business people are GOOD. To those who disagree with objectivism, they will still see that the 'world of the novel' holds said characters as goodk, even if the reader disagrees with the premise of said novel.
Whereas there is no "mages are good / bad" view put forth from the writers, and no clear-cut "all mages are good / all mages are bad" premise. I am fairly certain the point of the world and setting is that magic, alone, doesn't make someone good or bad, and wanting to police those who can use magic (i.e. Templars) might be necessary, if not a necessary evil - ambiguity is the name of the game here. With said ambiguity, it falls to the players / readers to decide what they think of mages overall, and that seems to be the writers' intent.
The comparison of the two - what is the crux of your analogy, StM?
But just as Rand's industrialists can be characterised as heroes throwing off the shackles of their oppressors, so could mages who seek to destroy the chantry (or even subjugate non-mages) in order to prevent future oppression.
BioWare's writers are clearly trying to treat both sides of the conflict as being people worthy of moral concern, and I think that's a really good thing. But not because I think all players should view the conflict in that way. No, I approve of BioWare's balanced and nuanced approach because it accommodates a wider range of interpretations on the part of the player. The player could see the conflict similarly, but the player could also see it as Rand sees hers (or, on the other side, as Marx saw his).




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