Wulfram wrote...
One of the things about the Mage issue is that it's actually two issues.
There's the "Mages will abuse their power" thing. Which I like as a theme because it's a natural outgrowth of the basic premise of their being a bunch of people who are born with supernatural power. This theme is also quite well explored in the world with Tevinter, even if I think it strayed to cartoonish villainy in DA2. The only "problem" with it is that if you have a less than cynical outlook on human nature, then it's fairly easy to dismiss the concern and say that mages should be free.
So you get the other mage issue, which is "mages occasionally turn into ravening monsters and kill loads of people". Which I'm not so keen on as a theme because it's not really a natural out growth of the existence of Mages - instead it seems like it exists because the writers don't think that the "abuses of power" stuff is convincing on it's own. It's also not so well explored in the lore - there are no real examples of societies being torn apart by abominations or anything like that, the nearest you get is perhaps the period between Andraste and the rise of Orlais/the Chantry, and that seems to be more a case of general societal turmoil. But it tends to dominate the debates on the issue because it's arguably the more compelling and certainly the simpler argument to make
I agree, Wulfram. It's two issues and I definantely think you nailed the first one correctly.
I'd say that the old one is the trope of hubris however. Those that do play with fire will get burned. The age-old "power has a price". Many settings have some sort of price associated with magic, to punish those that takes water over their heads. This one is older than writing. Here, the price is that of demons. That if you overreach or become complacent with magic, disaster will strike.
Thus neatly covering both aspects of the dangers of power: Abuse and hubris.
The problem of course, is not what it stands for but showing it. Ideally, you should let the player commit it and fall prey to a demon. That one would, more effectively than anything, show us just how dangerous demons may or may not be. Naturally it has certain problems associated with it. Namely, it'd be a game over and you'd essentially have to decieve the player to walk down the path towards it or alternatively make it so easy to see through you cannot take it credibly.