Darth Brotarian wrote...
Does anyone else feel that the devs seem to forget what tranquility was going into DA2?
Sometimes.
Darth Brotarian wrote...
Does anyone else feel that the devs seem to forget what tranquility was going into DA2?
how so?Darth Brotarian wrote...
Does anyone else feel that the devs seem to forget what tranquility was going into DA2?
Modifié par Darth Brotarian, 12 octobre 2013 - 06:02 .
Darth Brotarian wrote...
The tranquil in DA2 just seemed more...dead. Like, I never got the sense in DAO that tranquil would willingly be part of deceptions, or forget large chunks of their memories like the infamous sex slave tranquil in the gallows. Memory loss, and even loss of self, wasn't really an issue I understood as being something tranquil went through, just the loss of the emotional context for their memories. They'd probably still remember what was important to them, and more than likely not want to double cross others. Nor were they ignorant of their condition and how others were not like them, and didn't feel it was better one way or the other unless challenged by someone else on the subject.
It just feels like tranquility, like everything else in dragon age, was made crueler and more negative for the sake of painting everything as wrong.
Darth Brotarian wrote...
It just feels like tranquility, like everything else in dragon age, was made crueler and more negative for the sake of painting everything as wrong.
And that should be one of the ways of interpreting Tranquility. However, there is a difference between presenting something and letting the players decide for themselves whether it's cruel or not; in DAO, right after hearing about Tranquility, you hear a well thought out defense of it by a Tranquil; and the game itself trying to tell you that "Tranquility is bad, mmmkay?"Sopa de Gato wrote...
Darth Brotarian wrote...
It just feels like tranquility, like everything else in dragon age, was made crueler and more negative for the sake of painting everything as wrong.
I honestly don't know how much crueler you can get than forcibly (okay, most of the time) severing someone from their dreams, hopes, and emotions.
KainD wrote...
Rationality is thinking/acting within a certain set of rules/bounds/logic/laws. For there to be rules, rules have to be made. Rules are also subjective and are made through emotion.
Yes rational thoughts don't exist without emotions. To have any kind of opinion on any matter you have to care about it in the first place.
KainD wrote...
Right. Mind giving me some logical reasons on why living is better than being dead?
KainD wrote...
No, rite and sex are not the same thing. But the aplication of something undesirable on a person is a completely logical and sensable comparison.
KainD wrote...
Right. Mind giving me some logical reasons on why living is better than being dead?
I'm not inclined to give up anything at all. This is really about as far as I'm willing to stretch, and the Chantry has to change in a fairly substantial manner, otherwise this'll all be for nothing.Incorporating the mages further into the Chantry won't be trivial, there'll be so much resistance to the idea that a lot would have to be given up. But as you say, the Chantry would have to do it's share as well. I doubt the teachings can be allowed to change much, but emphasis. Mages being cursed could be pitched as them being specifically challenged by the maker and thus to be treated with respect, since he clearly expects great things from them.
I don't think the Imperial Chantry is the right model to look at though, since only mages may be higher ranked priests (I think it allows both genders though), instead I'd suggest that Grand Clerics and First Enchanters have parity. Both assembling to vote for the Divine. Have the FE's make up a third of the vote and they'd have enough influence to make a difference.
Tranquility's sense of reassurance is wholly false, as it's barely better than death, at least if permanent.As for annulment, tranquility and villages. I'm not sure about either. Annulment is warranted when a tower is, as far as anyone can tell, is completely overrun. But never as a punishment.
As for tranquility, are we really sure we want to present the idea to templars and the world that the only way out of magic is death. Tranquility, for all it's faults, presents the idea at the very least that there's an alternative to death for those that cannot handle the gift. Flawed as all hell, I agree. But on a psychological front, is that line of thinking not warranted?
Yeah, tranquility is hardly a mercy... I get that. If used at all, a really robust safety measure would have to prevent it's misuse. But do we really want templars going around thinking "behave or die"? Isn't that part of the problem the current circles have? Except now it'd be worse?
Well, dumping waste directly into water is a time-honored human pastime. I don't think they'd do quite the same with settlements.Villages... hmmm... well the circles would take on the guise as monasteries rather than prisons so I suppose it'd work... but I'm not sure in how much danger these villages would be. Lake Calenhad wasn't a very safe lake due to all the magical experiments after all.
Computer algorithms are also based on preset programming that doesn't make any actual decisions for itself, not actual logic.KainD are you claiming that your AI opponent in Starcraft makes all its
decisions based on emotion? I'm sorry to break this to you, but it makes
its decision purely based on a logic algorithm.
A computer is the perfect example of logic devoid of emotion.
Modifié par Xilizhra, 12 octobre 2013 - 11:53 .
Actually, emotions are intrinsically linked to human decision making. We are incapable of making decisions without factoring in emotion, even if we try to ignore it. That's why lobotomies didn't work. When you destroy the part of the brain responsible for the conscious experience of emotion you also destroy the part responsible for planning.Lotion Soronnar wrote...
False. Rules are based on personal experience and deduction - as is all logic. Is some cases making postulations.
Logic does not require emotion.
But we are viewing this in comparison to the rules of our real word reality. Just because emotionless logic is impossible in our real world doesn't mean that's impossible to create through Tranquility.Lord Aesir wrote...
Actually, emotions are intrinsically linked to human decision making. We are incapable of making decisions without factoring in emotion, even if we try to ignore it. That's why lobotomies didn't work. When you destroy the part of the brain responsible for the conscious experience of emotion you also destroy the part responsible for planning.Lotion Soronnar wrote...
False. Rules are based on personal experience and deduction - as is all logic. Is some cases making postulations.
Logic does not require emotion.
So humans are incapable of emotionless logic.
Modifié par eluvianix, 12 octobre 2013 - 12:46 .
Lord Aesir wrote...
Lotion Soronnar wrote...
False. Rules are based on personal experience and deduction - as is all logic. Is some cases making postulations.
Logic does not require emotion.
Actually, emotions are intrinsically linked to human decision making. We are incapable of making decisions without factoring in emotion, even if we try to ignore it. That's why lobotomies didn't work. When you destroy the part of the brain responsible for the conscious experience of emotion you also destroy the part responsible for planning.
So humans are incapable of emotionless logic.
Incorporating the mages further into the Chantry won't be trivial, there'll be so much resistance to the idea that a lot would have to be given up. But as you say, the Chantry would have to do it's share as well. I doubt the teachings can be allowed to change much, but emphasis. Mages being cursed could be pitched as them being specifically challenged by the maker and thus to be treated with respect, since he clearly expects great things from them.
Lotion Soronnar wrote...
False. Rules are based on personal experience and deduction - as is all logic. Is some cases making postulations.
Logic does not require emotion.
EmperorSahlertz wrote...
KainD are you claiming that your AI opponent in Starcraft makes all its decisions based on emotion? I'm sorry to break this to you, but it makes its decision purely based on a logic algorithm.
A computer is the perfect example of logic devoid of emotion.
aTrueFool wrote...
KainD wrote...
Right. Mind giving me some logical reasons on why living is better than being dead?
This is the single stupidest question anyone has ever asked.
Lotion Soronnar wrote...
Jon Irenicus:
Life... is strength. That is not to be contested; it seems logical enough. You live; you affect your world.
Except the part of the brain responsible for the conscious experience of emotion and the part responsible for decision making are the same. You can't have one without the other, so I would call that a requirement. Its a variable we can't do without.Lotion Soronnar wrote...
Emotions are LINKED to human decision making, they aren't a REQUIREMENT for decision making.
Also, lobotomies are harmfull and primitive methods that resulted in big damage to the brain, they didnt destroy "just" the part of the brain handling emotion.
Emotional weight for pieces of information is just another variable.
Trueeluvianix wrote...
But we are viewing this in comparison to the rules of our real word reality. Just because emotionless logic is impossible in our real world doesn't mean that's impossible to create through Tranquility.
aTrueFool wrote...
KainD wrote...
Right. Mind giving me some logical reasons on why living is better than being dead?
This is the single stupidest question anyone has ever asked.