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David Gaider: I don’t think we’ve ever presented the idea of a mage revolution as being the best answer with an obviously good resolution.


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#1876
TheKomandorShepard

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Riverdaleswhiteflash wrote...

Silfren wrote...

2.Well first real flamerhrower is much powerful than mage one unless we talk about homemade version i don't think that was problem if you have shield what effectively blocks that and well anti-magic equipment.


You're just making things up now.  There's no lore comparing mages to flamethrowers, obviously, and at this point your entire argument is devolving into "mages are weak because I think they are,"


If I remember correctly, this comparison came up as he was describing the "weak" spells most mages are limited to. His argument is that the flamethrower is weak because it doesn't burn people in-game as well as the laws of physics applied to that animation should require. I argue that gameplay and story segregation.


it was shown in cutscene when mages and templars fight.

#1877
Riverdaleswhiteflash

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TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

Silfren wrote...

2.Well first real flamerhrower is much powerful than mage one unless we talk about homemade version i don't think that was problem if you have shield what effectively blocks that and well anti-magic equipment.


You're just making things up now.  There's no lore comparing mages to flamethrowers, obviously, and at this point your entire argument is devolving into "mages are weak because I think they are,"


If I remember correctly, this comparison came up as he was describing the "weak" spells most mages are limited to. His argument is that the flamethrower is weak because it doesn't burn people in-game as well as the laws of physics applied to that animation should require. I argue that gameplay and story segregation.


it was shown in cutscene when mages and templars fight.


If this is in DA2, it's automatically suspect. (This has been pointed out to you.) And I'm quite confident it wasn't in DA:O.

#1878
TheKomandorShepard

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Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

Silfren wrote...

2.Well first real flamerhrower is much powerful than mage one unless we talk about homemade version i don't think that was problem if you have shield what effectively blocks that and well anti-magic equipment.


You're just making things up now.  There's no lore comparing mages to flamethrowers, obviously, and at this point your entire argument is devolving into "mages are weak because I think they are,"


If I remember correctly, this comparison came up as he was describing the "weak" spells most mages are limited to. His argument is that the flamethrower is weak because it doesn't burn people in-game as well as the laws of physics applied to that animation should require. I argue that gameplay and story segregation.


it was shown in cutscene when mages and templars fight.


If this is in DA2, it's automatically suspect. (This has been pointed out to you.) And I'm quite confident it wasn't in DA:O.

we have also first meeting with anders and sketch in ls. 

#1879
Riverdaleswhiteflash

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TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

If I remember correctly, this comparison came up as he was describing the "weak" spells most mages are limited to. His argument is that the flamethrower is weak because it doesn't burn people in-game as well as the laws of physics applied to that animation should require. I argue that gameplay and story segregation.


it was shown in cutscene when mages and templars fight.


If this is in DA2, it's automatically suspect. (This has been pointed out to you.) And I'm quite confident it wasn't in DA:O.

we have also first meeting with anders and sketch in ls. 


Could you be more specific?

Modifié par Riverdaleswhiteflash, 15 octobre 2013 - 02:36 .


#1880
TheKomandorShepard

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Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

If I remember correctly, this comparison came up as he was describing the "weak" spells most mages are limited to. His argument is that the flamethrower is weak because it doesn't burn people in-game as well as the laws of physics applied to that animation should require. I argue that gameplay and story segregation.


it was shown in cutscene when mages and templars fight.


If this is in DA2, it's automatically suspect. (This has been pointed out to you.) And I'm quite confident it wasn't in DA:O.

we have also first meeting with anders and sketch in ls. 


Could you be more specific?


, 0:26

#1881
Riverdaleswhiteflash

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TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...


If this is in DA2, it's automatically suspect. (This has been pointed out to you.) And I'm quite confident it wasn't in DA:O.

we have also first meeting with anders and sketch in ls. 


Could you be more specific?


, 0:26


The first one was a hurlock: they are known to be superhumanly powerful. And it died nonetheless, putting up no fight apart from a bit of squirming, so I don't know why you thought this helped your case. The second guy does nothing resembling fighting after Sketch lights him up. And I'm still not convinced that he'd last as long as he did if this was the comics instead of a video game cutscene.

Modifié par Riverdaleswhiteflash, 15 octobre 2013 - 03:05 .


#1882
DPSSOC

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In Exile wrote...

MisterJB wrote...
If mages made the concession of being isolated from society while non-mages made the concession of allowing mages to practice magic inside the Circle walls, these are still concessions even if the alternative was a war.


But that's not the concession, since mages are under constant templar patrol, can be unilaterally sentenced to death without input, and can't practice any magic of their choosing. 

It's not very close to exile in a Tower. 


They're still allowed to practice magic though.  The broad strokes of the Circle concession has always been Mages can practice magic but they have to remain in the Circle.  The finer strokes probably included things like the Templars and what magics can and cannot be practiced.

#1883
TheKomandorShepard

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Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...


If this is in DA2, it's automatically suspect. (This has been pointed out to you.) And I'm quite confident it wasn't in DA:O.

we have also first meeting with anders and sketch in ls. 


Could you be more specific?


, 0:26


The first one was a hurlock: they are known to be superhumanly powerful. And it died nonetheless, putting up no fight apart from a bit of squirming, so I don't know why you thought this helped your case. The second guy does nothing resembling fighting after Sketch lights him up. And I'm still not convinced that he'd last as long as he did if this was the comics instead of a video game cutscene.


depending if it was old hurlock what i doubt then yes probably young mook and still anders is powerful wizard when i say powerful i mean stronger than others.;)

well he set on flame one guy and he have to run and let warrior do job power beyond power .

Modifié par TheKomandorShepard, 15 octobre 2013 - 03:13 .


#1884
Riverdaleswhiteflash

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TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

Could you be more specific?


, 0:26


The first one was a hurlock: they are known to be superhumanly powerful. And it died nonetheless, putting up no fight apart from a bit of squirming, so I don't know why you thought this helped your case. The second guy does nothing resembling fighting after Sketch lights him up. And I'm still not convinced that he'd last as long as he did if this was the comics instead of a video game cutscene.


depending if it was old hurlock what i doubt then yes probably young mook and still anders is powerful wizard when i say powerful i mean stronger than others.;)

well he set on flame one guy and he have to run and let warrior do job power beyond power .


Beating me down with experience, are we?

You didn't answer my actual point: the power of magic was absolutely on display there. Anders killed a hurlock (they are known to be superhuman, and more to the point they are the thing you said mages weren't useful against) singlehandedly, and while Sketch does run behind Tug and Leiliana we see no indication that the warrior he lit was able to swing his sword anymore.

Also, I don't think darkspawn age.

#1885
Grand Admiral Cheesecake

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I don't think English is TheKomandorShepard's first language.

Which makes it harder to separate the language barrier issues from the crazy.

#1886
Br3admax

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He also doesn't seem to get gameplay story segregation and the power of the PC curse.

#1887
TheKomandorShepard

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Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

TheKomandorShepard wrote...

Riverdaleswhiteflash wrote...

Could you be more specific?


, 0:26


The first one was a hurlock: they are known to be superhumanly powerful. And it died nonetheless, putting up no fight apart from a bit of squirming, so I don't know why you thought this helped your case. The second guy does nothing resembling fighting after Sketch lights him up. And I'm still not convinced that he'd last as long as he did if this was the comics instead of a video game cutscene.


depending if it was old hurlock what i doubt then yes probably young mook and still anders is powerful wizard when i say powerful i mean stronger than others.;)

well he set on flame one guy and he have to run and let warrior do job power beyond power .


Beating me down with experience, are we?

You didn't answer my actual point: the power of magic was absolutely on display there. Anders killed a hurlock (they are known to be superhuman, and more to the point they are the thing you said mages weren't useful against) singlehandedly, and while Sketch does run behind Tug and Leiliana we see no indication that the warrior he lit was able to swing his sword anymore.

Also, I don't think darkspawn age.


no i don't beat people because thats mean :innocent:

Well we see many times hurlock killed by arrow by mabari and other things does that mean humans are better than superhuman nah.http://dragonage.wikia.com/wiki/Ancient_Darkspawn i don't think they die because of age but they become stronger with age.Well because warrior gety killed by tug it is hard do something when you are dead.:)

"the power of magic was absolutely on display there"
no what it is? Anders is of course powerful mage otherwise warden wouldn't recruit him but still suck unless go into vengance mode then party starts.

Br3ad wrote...

He also doesn't seem to get gameplay story segregation and the power of the PC curse.

*sigh* gameplay and cutscenes are two separated things and i base on cutscenes...

Grand Admiral Cheesecake wrote...

I don't think English is TheKomandorShepard's first language.

Which makes it harder to separate the language barrier issues from the crazy.


then you think correctly you can see that even in my nick.

Modifié par TheKomandorShepard, 15 octobre 2013 - 03:49 .


#1888
The Hierophant

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Kommander it's mostly gameplay and story segregation, plus you can't say DA's magic in general is weak (inverse) as it's potency is dependent on the wielder.

Or are you comparing it to fantasy series like Wheel of Time, and Malazan Book of The Fallen? If so, then yeah DA's display of magic is weak.

Modifié par The Hierophant, 15 octobre 2013 - 04:22 .


#1889
dragonflight288

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The Hierophant wrote...

Kommander it's mostly gameplay and story segregation, plus you can't say DA's magic in general is weak (inverse) as it's potency is dependent on the wielder.

Or are you comparing it to fantasy series like Wheel of Time, and Malazan Book of The Fallen? If so, then yeah DA's display of magic is weak.


So weak compared to other universes, but very powerful in the Dragon Age universe.

#1890
TheKomandorShepard

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The Hierophant wrote...

Kommander it's mostly gameplay and story segregation, plus you can't say DA's magic in general is weak (inverse) as it's potency is dependent on the wielder.

Or are you comparing it to fantasy series like Wheel of Time, and Malazan Book of The Fallen? If so, then yeah DA's is weak.


To be honest i don't understand why everyone keep telling me "komandorshepard but gameplay and story segregation" when i use second as example which involves cutscenes and don't use any gameplay examples.I told already in leliana death topics that i don't take gameplay completely seriously and gemplay is built to entertain player (still some parts of gameplay have to be consistent but it may be lax ).

As far only impressive display of power was from corry and still i don't know if we can take that seriously because that was gameplay in finisher i don't feel that we fight with superpowerful creature.So i will stay that mages are dengerous only as blood mages because ways that blood magic opens and as abomnations what prove their power many times unlike mages.
Comparing to other worlds likd d&d or TES magic in this is weak and flaws are far far worse and practically not worthy just look on universe magic caused only troubles with little profit. 
   

dragonflight288 wrote...

The Hierophant wrote...

Kommander
it's mostly gameplay and story segregation, plus you can't say DA's
magic in general is weak (inverse) as it's potency is dependent on the
wielder.

Or are you comparing it to fantasy series like Wheel of
Time, and Malazan Book of The Fallen? If so, then yeah DA's display of
magic is weak.


So weak compared to other universes, but very powerful in the Dragon Age universe.


Mages weak<blood mages have practically decent powers<abomnations true killing machine.

Modifié par TheKomandorShepard, 15 octobre 2013 - 04:32 .


#1891
Riverdaleswhiteflash

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TheKomandorShepard wrote...

The Hierophant wrote...

Kommander it's mostly gameplay and story segregation, plus you can't say DA's magic in general is weak (inverse) as it's potency is dependent on the wielder.

Or are you comparing it to fantasy series like Wheel of Time, and Malazan Book of The Fallen? If so, then yeah DA's is weak.


To be honest i don't understand why everyone keep telling me "komandorshepard but gameplay and story segregation" when i use second as example which involves cutscenes and don't use any gameplay examples.I told already in leliana death topics that i don't take gameplay completely seriously and gemplay is built to entertain player (still some parts of gameplay have to be consistent but it may be lax ).

As far only impressive display of power was from corry and still i don't know if we can take that seriously because that was gameplay in finisher i don't feel that we fight with superpowerful creature.So i will stay that mages are dengerous only as blood mages because ways that blood magic opens and as abomnations what prove their power many times unlike mages.
Comparing to other worlds likd d&d or TES magic in this is weak and flaws are far far worse and practically not worthy just look on universe magic caused only troubles with little profit.


If your point this whole time was that DA magic is weak and has serious drawbacks compared to D&D or TES, then yes. By design, the magic in this system is nerfed to the point of not being the be-all-end-all. In that you are correct, and I wish you'd specified that point earlier and saved us both a lot of trouble.

But if you're saying that DA magic being weaker and having more drawbacks makes it not worth the effort... no. Abominations are rare. Even the Chantry adknowledges that, though in their case it's because they'd like to take the credit for it. (And if they did anything more than make the problem rarer, the world wouldn't have lasted long enough for the Circles to form. And while I wasn't convinced, I must admit there is a rational argument that what they do would probably accomplish the opposite.) As for magic not being lethal, even the "weaker" spells involve throwing fist-shaped-boulders and jets of flame. The hurlock you mentioned died of that attack for a reason, and the swordsman probably would have too. Then there's Fireball. It's an explosion that throws people. That's death. Hell, the only reason the Warden survives in that cutscene where the hurlock lights everyone but Wynne up is because cutscene or not, the PC is special and can't die.

Basically, it's a middle ground. Mages are strong enough that the Tevinter magisters made entire barbarian tribes flee when they strode into battle, but weak enough that had something else happened, the magister would have been in some danger.

dragonflight288 wrote...

The Hierophant wrote...

Kommander
it's mostly gameplay and story segregation, plus you can't say DA's
magic in general is weak (inverse) as it's potency is dependent on the
wielder.

Or are you comparing it to fantasy series like Wheel of
Time, and Malazan Book of The Fallen? If so, then yeah DA's display of
magic is weak.


So weak compared to other universes, but very powerful in the Dragon Age universe.


Mages weak<blood mages have practically decent powers<abomnations true killing machine.


A jet of flame is pretty decent, and you don't need to be a blood mage to throw fireballs.

Modifié par Riverdaleswhiteflash, 15 octobre 2013 - 05:24 .


#1892
TEWR

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Debatable. Both on the necessity of mages and that of grey wardens but that's a different topic altogether.


Duncan specifically says the Mages at Ostagar were preparing the Joining. And without Grey Wardens, good luck ending a Blight.

#1893
TheKomandorShepard

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Riverdaleswhiteflash wrote...


If your point this whole time was that DA magic is weak and has serious drawbacks compared to D&D or TES, then yes. By design, the magic in this system is nerfed to the point of not being the be-all-end-all. In that you are correct, and I wish you'd specified that point earlier and saved us both a lot of trouble.

But if you're saying that DA magic being weaker and having more drawbacks makes it not worth the effort... no. Abominations are rare. Even the Chantry adknowledges that, though in their case it's because they'd like to take the credit for it. (And if they did anything more than make the problem rarer, the world wouldn't have lasted long enough for the Circles to form. And while I wasn't convinced, I must admit there is a rational argument that what they do would probably accomplish the opposite.) As for magic not being lethal, even the "weaker" spells involve throwing fist-shaped-boulders and jets of flame. The hurlock you mentioned died of that attack for a reason, and the swordsman probably would have too. Then there's Fireball. It's an explosion that throws people. That's death.

dragonflight288 wrote...

The Hierophant wrote...

Kommander
it's mostly gameplay and story segregation, plus you can't say DA's
magic in general is weak (inverse) as it's potency is dependent on the
wielder.

Or are you comparing it to fantasy series like Wheel of
Time, and Malazan Book of The Fallen? If so, then yeah DA's display of
magic is weak.


So weak compared to other universes, but very powerful in the Dragon Age universe.


Mages weak<blood mages have practically decent powers<abomnations true killing machine.


A jet of flame is pretty decent, and you don't need to be a blood mage to throw fireballs.


I would say that both i say that mages are weaker than in others worlds like d&d and second that mages are weak don't misunderstand me because i think that mage have more potential than non-mage becoming dangerous warrior because they have extra weapon but most mages doesn't have combat training in melee weapon and magic isn't so strong at least when you aren't abomnation or blood mage you are just easy target what can throw ball what only purpose is annoy opponent or fireball what take time to cast and is rather tool for more powerful and talented mages because none of circle mages use that when templars attacked them.

Abomnations rare nope i don't say that after 2 games and products when we see army of them when you can find abomnation on road it is hardly rare besides 1 abomnation is sufficient to create more and cause huge or even disastrous damage . Chantry send only 7 mages to ostagar because they don't trusted them game try convince me like oh 7 mages thats enough.

As i said look on plot dalish and werewolves what was cause magic, tower and abomnations what was case magic , connor what was case magic , anvil what was case magic , blight what was case well probably magic , harvester what was case magic.benefits in plot for having mages help in problem that mages created.

their victories (not including abomnations and blood mages)
emm maybe you will show me and please not old legends.

their failures
Mages in ferelden tower wrecked by abomnations
Mages in rivain wrecked by templars
mages in kirkwall wrecked by templars despite having abomnations and blood mages
mages in ostagar wrecked
mages fighting with slavers wrecked
mages vs leliana wrecked
sketch vs mercenaries wrecked (well not wrecked thanks to hawke but close)
mages in asunder wrecked
mages in dawn of the seeker wrecked
Shale master wrecked by her (but i can delete that example if you want because we don't know details).
Mages underground wrecked
mages vs qunari wrecked in da 2
http://image.gamespo...0_640screen.jpg (wrecked)
   

Modifié par TheKomandorShepard, 15 octobre 2013 - 05:56 .


#1894
The Hierophant

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TheKomandorShepard wrote...

The Hierophant wrote...

Kommander it's mostly gameplay and story segregation, plus you can't say DA's magic in general is weak (inverse) as it's potency is dependent on the wielder.

Or are you comparing it to fantasy series like Wheel of Time, and Malazan Book of The Fallen? If so, then yeah DA's is weak.


To be honest i don't understand why everyone keep telling me "komandorshepard but gameplay and story segregation" when i use second as example which involves cutscenes and don't use any gameplay examples.I told already in leliana death topics that i don't take gameplay completely seriously and gemplay is built to entertain player (still some parts of gameplay have to be consistent but it may be lax ).

As far only impressive display of power was from corry and still i don't know if we can take that seriously because that was gameplay in finisher i don't feel that we fight with superpowerful creature.So i will stay that mages are dengerous only as blood mages because ways that blood magic opens and as abomnations what prove their power many times unlike mages.
Comparing to other worlds likd d&d or TES magic in this is weak and flaws are far far worse and practically not worthy just look on universe magic caused only troubles with little profit.

Cool, my fault for believing that you were thinking of gameplay feats, but Riverdaleswhiteflash basically stated what it was going to post.
 

dragonflight288 wrote...

The Hierophant wrote...

Kommander it's mostly gameplay and story segregation, plus you can't say DA's
magic in general is weak (inverse) as it's potency is dependent on the
wielder.

Or are you comparing it to fantasy series like Wheel of 
Time, and Malazan Book of The Fallen? If so, then yeah DA's display of
magic is weak.


So weak compared to other universes, but very powerful in the Dragon Age universe.

True, but the inclusion of more Dreamers could easily raise the series' standing in terms of magical feats, like how Feynriel was able to control that girl in the Wounded Coast while he's in Tevinter, or Titus who only needed Theirin blood to mind control everyone in Thedas.

Modifié par The Hierophant, 15 octobre 2013 - 06:17 .


#1895
dragonflight288

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True, but the inclusion of more Dreamers could easily raise the series' standing in terms of magical feats, like how Feynriel was able to control that girl in the Wounded Coast while he's in Tevinter, or Titus who only needed Therin blood to mind control everyone in Thedas.


To be fair, Feynriel didn't control her. He approached her in her dreams and comforted her, while killing her would-be-rapists and bandits. She fell in love with him as a result. He didn't make her do that....I think.

Modifié par dragonflight288, 15 octobre 2013 - 06:12 .


#1896
Riverdaleswhiteflash

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[quote]TheKomandorShepard wrote...

[quote]dragonflight288 wrote...


So weak compared to other universes, but very powerful in the Dragon Age universe.

[/quote]

Mages weak<blood mages have practically decent powers<abomnations true killing machine.
[/quote]

A jet of flame is pretty decent, and you don't need to be a blood mage to throw fireballs.[/quote]

I would say that both i say that mages are weaker than in others worlds like d&d and second that mages are weak don't misunderstand me because i think that mage have more potential than non-mage becoming dangerous warrior because they have extra weapon but most mages doesn't have combat training in melee weapon and magic isn't so strong at least when you aren't abomnation or blood mage you are just easy target what can throw ball what only purpose is annoy opponent or fireball what take time to cast and is rather tool for more powerful and talented mages because none of circle mages use that when templars attacked them.[/quote]

As I've previously noted, it's rather unfair to bash mages for losing to Templars. The Templars are specifically given magic themselves in order to nullify that of the mages. When that happens, the mages are just guys in robes, whereas despite the sharply limited magic of the Templars, they're still armed and armored. Which brings me to the mages being untrained in melee: it's also by design, because Bioware realized how stupidly broken that can get. (They left it in to some extent with the Arcane Warrior, but made it cost a lot of mana. Given how everyone knows its broken, you can bet they won't do that again.) Reading between the lines you can absolutely see that the Templars play this up in DA:O; there's a Codex describing a Senior Enchanter who attempts to teach his apprentices how to actually fight, because it's stupid that they can't defend themselves from "weapons any ditch-digger could shove between their ribs." The Templars confiscate all the equipment he needed for the purpose, specifically so that mages don't get to be broken as crap; they can already give the Templars some trouble when they have a mind to, which in the context of the Templars being given the power to block magic is downright embarrasing.

[quote]
Abomnations rare nope i don't say that after 2 games and products when we see army of them when you can find abomnation on road it is hardly rare besides 1 abomnation is sufficient to create more and cause huge or even disastrous damage . Chantry send only 7 mages to ostagar because they don't trusted them game try convince me like oh 7 mages thats enough.[/quote]

If this happened regularly, the Chantry would advertise it so that more mages would go to the Circles. As for why abominations don't seem rare, its because the PC needs enemies to fight and darkspawn get boring. If abominations like Connor or Uldred were commonplace, there would be no world.

[quote]
As i said look on plot dalish and werewolves what was cause magic, tower and abomnations what was case magic , connor what was case magic , anvil what was case magic , blight what was case well probably magic , harvester what was case magic.benefits in plot for having mages help in problem that mages created.[/quote]

The Anvil doesn't count. That was the work of someone who had to earn his magic.

[quote]
their victories (not including abomnations and blood mages)
emm maybe you will show me and please not old legends.[/quote]

The Codex about the Qunari wars is not legend, it's history. Written by a body that does not sympathize with the mages politically and in many cases outright hates them. That makes anything they say in praise of the mages stronger evidence than you claim. Go ahead and argue that we don't know for sure, but unless you've got something really good you're not going to convince anyone of whatever alternate explanation you've concocted.

[quote]
their failures
Mages in ferelden tower wrecked by abomnations[/quote]
Patently unfair. Uldred is not far from the mark when he says mages are the larval form of... him. You adknowledge this yourself when you say their victories don't count.
[quote]
Mages in rivain wrecked by templars [/quote]
With far more trouble than you give them credit for. Let's just say there's a reason the Circle was given up as a lost cause and Annulled. Not bad considering that the Templars are literally designed around being a losing battle for them, and vica versa.
[quote]
mages in kirkwall wrecked by templars despite having abomnations and blood mages
mages in ostagar wrecked [/quote]
If I remember correctly, your orignal point (several pages ago) was that not many mages were needed. This absolutely does not help that point; it's a better argument for fielding a lot of them.
[quote]
mages fighting with slavers wrecked[/quote]
Do you have any examples of this besides Olivia and Feynriel? Who I doubt were combat trained? Also, as I've previously mentioned, one of these groups was led by a mage. For them to wreck mages helps your case far less than you claim.
[quote]
mages vs leliana wrecked [/quote]
She's a main character. That doesn't really count. Besides, I don't think any of them were wearing armor, or managed to tag her with a spell. My whole point is that they're more powerful than she is. That means nothing if they don't actually manage to tag her with that power.
[quote]
sketch vs mercenaries wrecked (well not wrecked thanks to hawke but close)
mages in asunder wrecked
mages in dawn of the seeker wrecked
Shale master wrecked by her (but i can delete that example if you want because we don't know details).[/quote]
He was squishy, and also he was granted freedom from the Chantry due to past services. Due to being Chantry trained, he was also not armored or capable of handling close combat. Hence why he had a golem.
[quote]
Mages underground wrecked
mages vs qunari wrecked in da 2[/quote]
The Qunari have them too. And were wrecking everyone.
[quote]
http://image.gamespo...0_640screen.jpg (wrecked)
[/quote]

If there's anything I didn't answer, but that can be answered by "Templars block magic because they have magic to do so with", feel free to assume I said that.

As for mage successes, I'd mention Anders against those darkspawn in the video you showed me, except that he's a main character and therefore a class above them. (Bear in mind that he was not an abomination at this time.) Whatever mage you choose singlehandedly taking on the demon in the Fade. Danzig surviving long enough as an outlaw to meet Hawke as an apostate slaver (which is illegal twice, for those keeping score at home), however that eventually turned out for him.

And the reason you're excluding blood mages, I think, is that you are well aware of how untenable your argument would otherwise be, even to the point of mages being powerful enough to take on Templars (which is otherwise not even slightly fair.)

Edit: Further note on mages being unable to fight melee. Yeah. It's fairly standard for mages to be unable to fight melee or very much gimped in that regard. Otherwise they'd be unstoppable. It's not just Dragon Age that does this: D&D restricts melee magic users too.

Modifié par Riverdaleswhiteflash, 15 octobre 2013 - 07:48 .


#1897
The Hierophant

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dragonflight288 wrote...

True, but the inclusion of more Dreamers could easily raise the series' standing in terms of magical feats, like how Feynriel was able to control that girl in the Wounded Coast while he's in Tevinter, or Titus who only needed Therin blood to mind control everyone in Thedas.


To be fair, Feynriel didn't control her. He approached her in her dreams and comforted her, while killing her would-be-rapists and bandits. She fell in love with him as a result. He didn't make her do that....I think.

I rechecked the quest he made her kidnappers kill each other.

#1898
Riverdaleswhiteflash

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dragonflight288 wrote...

True, but the inclusion of more Dreamers could easily raise the series' standing in terms of magical feats, like how Feynriel was able to control that girl in the Wounded Coast while he's in Tevinter, or Titus who only needed Therin blood to mind control everyone in Thedas.


To be fair, Feynriel didn't control her. He approached her in her dreams and comforted her, while killing her would-be-rapists and bandits. She fell in love with him as a result. He didn't make her do that....I think.


The evidence is equally consistent with either interpretation, I think.

Modifié par Riverdaleswhiteflash, 15 octobre 2013 - 06:44 .


#1899
Lotion Soronarr

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DKJaigen wrote...

In this case the lore is given by the chantry. yet despite the warnings we never heard of cities or armies being destroyed to the last man because of abominations. The fact that tthe chantry allows mages to join war which is by definition the most ideal place to become an abomination basically tells me they dont believe their own nonsense.


Dragon Age: Legends?
Connor?

ALMOST destroying is close enough.


and legends was an abomination that used guile and cunning to destroy a  city (hey humans have that to) not raw power.


And blood magic. All abomination know blood magic. Mind control.
How do you think an abomination got that much influence in the first place?

#1900
TheKomandorShepard

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[quote]
As I've previously noted, it's rather unfair to bash mages for losing to Templars. The Templars are specifically given magic themselves in order to nullify that of the mages. When that happens, the mages are just guys in robes, whereas despite the sharply limited magic of the Templars, they're still armed and armored. Which brings me to the mages being untrained in melee: it's also by design, because Bioware realized how stupidly broken that can get. (They left it in to some extent with the Arcane Warrior, but made it cost a lot of mana. Given how everyone knows its broken, you can bet they won't do that again.) Reading between the lines you can absolutely see that the Templars play this up in DA:O; there's a Codex describing a Senior Enchanter attempts to teach his apprentices how to actually fight, because it's stupid that they can't defend themselves from "weapons any ditch-digger could shove between their ribs." The Templars confiscate it, specifically so that mages don't get to be broken as crap; they can already give the Templars some trouble when they have a mind to, which in the context of the Templars being given the power to block magic is downright embarrasing.[/quote]

well you have chance to use strong magic or weak magic in fight you have small chances to win what you will take fireball or crappy flamethrower well everyone chose second does that have sense, no they rather don't have access to fireball. Trouble nope in da 2 they wreck completely mages.

[quote]

If this happened regularly, the Chantry would advertise it so that
more mages would go to the Circles. As for why abominations don't seem
rare, its because the PC needs enemies to fight and darkspawn get
boring. If abominations like Connor or Uldred were commonplace, there would be no world.
[/quote]

Well chantry kills or made mages zombie if they are too weak and have weak willpower and still we have many abomnations enemies aren't problem they add even new to Inquisition just look on da univere we have world full of them and well even if they added that for reason we don't have enemies still they are there so they aren't rare.Devs can tell me otherwise and that abomnations are rare but if meet one in every alley then devs simply don't know what they do.


[quote]
The Anvil doesn't count. That was the work of someone who had to earn his magic.
[/quote]
still magic work but i can spare that example becaue that wasn't mage still we have 151513
disasters sponsored by mages.



[quote]
The Codex about the Qunari wars is not legend, it's history. Written
by a body that does not sympathize with the mages politically and in
many cases outright hates them. That makes anything they say in praise
of the mages stronger evidence than you claim. Go ahead and argue that
we don't know for sure, but unless you've got something really good
you're not going to convince anyone of whatever alternate explanation you've concocted.
[/quote]

Sorry but thedas have problems with history that it differs a little than legends chantry painted calenhad as big hero and after all we know that was just lie , and well still we have old legends vs current mages are wrecked by everyone what is more reliable?:whistle:




[quote]
Patently unfair. Uldred
is not far from the mark when he says mages are the larval form of...
him. You adknowledge this yourself when you say their victories don't
count.
[/quote]
well abomnations aren't mages they are well abomnations still wrecked but i will give you that one because they are most powerful creatures.


[quote]With far more trouble than you give them credit for. Let's just say
there's a reason the Circle was given up as a lost cause and Annulled.
Not bad considering that the Templars are literally designed around
being a losing battle for them, and vica versa.
[/quote]
Well wrecked and another failure of mages łahaha :lol: sorry just my evil twin...


[quote]If I remember correctly, your orignal point (several pages ago) was
that not many mages were needed. This absolutely does not help that
point; it's a better argument for fielding a lot of them.
[/quote]

Well because having monster of mass destruction on your side what kills everything including your peoples is good idea as we know.I don't understand this well they aren't needed and how mages who had abomnations and blood mages among them and still get wrecked by templars proves otherwise :huh:


[quote]Do you have any examples of this besides Olivia and Feynriel? Who I
doubt were combat trained? Also, as I've previously mentioned, one of
these groups was led by a mage. For them to wreck mages helps your case
far less than you claim.
[/quote]
Well we have also mages from pro-mage hawke quests in 2nd act where mages what fled from circle were captured by slavers well if you want more i can't help you your hunger is eternal.


[quote]
She's a main character.
That doesn't really count. Besides, I don't think any of them were
wearing armor, or managed to tag her with a spell. My whole point is
that they're more powerful than she is. That means nothing if they don't actually manage to tag her with that power. 
[/quote]
In da 2 nope. In dao yep and events were in da 2 leliana don't have armor as well hardly matter they are dead killed like noobs and well she was still beaten by mercenaries in leliana song. 



[quote]He was squishy, and also he was granted freedom from the Chantry due
to past services. Due to being Chantry trained, he was also not armored
or capable of handling close combat. Hence why he had a golem.
[/quote]
he was war veteran *whistle* :whistle:

[quote]
[quote][quote]The Qunari have them too. And were wrecking everyone.
[/quote][/quote]

[/quote]
minor forces others were wrecking everyone with omega hiper strong arishok


[quote]
As for mage successes, I'd mention Anders against those darkspawn in the video you showed me,
except that he's a main character and therefore a class above them.
(Bear in mind that he was not an abomination at this time.) Whatever
mage you choose singlehandedly taking on the demon in the Fade. Danzig
surviving long enough as an outlaw to meet Hawke as an apostate slaver
(which is illegal twice, for those keeping score at home), however that
eventually turned out for him.[/quote]

well he killed 1 darkspawn at this point it shouldn't be impresive for you.:)
About his surviving he is master of escape so...

well i exclude because they are even more demon magnet ant their power is fueled by sacrifice and well you can count sane blood mage on one hand.
[/quote]