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Ahhh! Liara WTF!!?


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#301
Br3admax

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KaiserShep wrote...

Br3ad wrote...

LotSB isn't that great. The only reason it's held in high regard among the dlc is because ME dlc isn't that good to begin with.


I'm going to have to call shenanigans on this one. Just because someone doesn't find it to be all that good doesn't mean that those that do hold it in high regard only do so because they're weighing it against their opinions of the other DLC's. For myself, the only other DLC's I hold higher than this is Citadel, and I guess to some extent the Extended Cut, as it salvages the entire trilogy for me compared to the OE.

Um no, in general most dlc for ME adds a few guns; when something better comes along and if it has a popular character, people will eat it up. I've played LotSB many times, and there is absolutely nothing special about it. It's an hour and a half of, "Is Liara badass now? How about now?" What makes LotSB so good? Does it add a lot of content? No. Does it add a lot of interesting characters? No, only two, and you kill them off within ten minutes of meeting them. Content, does it add interesting scenary? You get a window and stalker privileges. All in all, this dlc is average at best. The only reason that it's popular is because Liara is in it. 

#302
Reorte

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Just about all of Mass Effect DLC felt pretty small, other than Citadel but I enjoyed a fair bit of it.

#303
KaiserShep

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Br3ad wrote...
Um no, in general most dlc for ME adds a few guns; when something better comes along and if it has a popular character, people will eat it up. I've played LotSB many times, and there is absolutely nothing special about it. It's an hour and a half of, "Is Liara badass now? How about now?" What makes LotSB so good? Does it add a lot of content? No. Does it add a lot of interesting characters? No, only two, and you kill them off within ten minutes of meeting them. Content, does it add interesting scenary? You get a window and stalker privileges. All in all, this dlc is average at best. The only reason that it's popular is because Liara is in it. 


And I disagree with your assessment of the DLC. The point is, just because you can't accept any other reason why the DLC is popular does not suddenly render any other reason invalid.

Modifié par KaiserShep, 01 octobre 2013 - 08:46 .


#304
iOnlySignIn

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Steelcan wrote...

In Exile wrote...

HYR 2.0 wrote...
God forbid any character other than her has the answers.

http://social.bioware.com/include/fckeditor/editor/images/spacer.gif
You mean, Sam Traynor? Cause at least in vanilla ME3, she had all the answers. 

An average Alliance Comms officer, better than the SB.

Yeah, because "average" is the keyword you're looking for when assigning the retrofit team for the Normandy SR2.

#305
o Ventus

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iOnlySignIn wrote...

Yeah, because "average" is the keyword you're looking for when assigning the retrofit team for the Normandy SR2.


Considering that it's just a retrofit (and the overwhelming majority of people in the world are, quite frankly, not special in any way), I would say that she's pretty average.

#306
Han Shot First

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The Citadel is a fan favorite only because its a heaping plate of fanservice. Would fans rank it as highly without the party or the love interest extras? I don't think anyone loves it for the main plot.

Don't get me wrong, I love the Citadel DLC as well. I just admit that I like it because it was fanservicey, rather than pretending it was an unparalleled example of excellent writing in a video game.

#307
Br3admax

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KaiserShep wrote...

Br3ad wrote...
Um no, in general most dlc for ME adds a few guns; when something better comes along and if it has a popular character, people will eat it up. I've played LotSB many times, and there is absolutely nothing special about it. It's an hour and a half of, "Is Liara badass now? How about now?" What makes LotSB so good? Does it add a lot of content? No. Does it add a lot of interesting characters? No, only two, and you kill them off within ten minutes of meeting them. Content, does it add interesting scenary? You get a window and stalker privileges. All in all, this dlc is average at best. The only reason that it's popular is because Liara is in it. 


And I disagree with your assessment of the DLC. The point is, just because you can't accept any other reason why the DLC is popular does not suddenly render any other reason invalid.

Explain why you like it then. It's far to short to be anything life shattering, and most of it is touching moments with Liara. So explain to me whatelse it gives then. 

Modifié par Br3ad, 01 octobre 2013 - 09:24 .


#308
KaiserShep

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I find that it has some of my favorite combat levels/maps in the game, I love the unique vehicle gameplay, as well as the boss battles. The interesting characters I encounter may be short lived, but I enjoy killing them just as much as I enjoyed them being in the story. It also helps that it has one of my favorite ME soundtracks. It being brief does not detract from any of that for me.

#309
Br3admax

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Well those boss fights, for lack of a better term, are okay, they are far from praise worthy. Except maybe Vasir's fight. I sort of enjoyed that. Two interesting characters are not a dlc make for me. Otherwise, I'd find Project Overlord amazing. The vehicle gameplay, I found sort of just there. It wasn't really amazing. I'm just saying LotSB gets way too much praise for microcontent. It doesn't really add that much for it being called by some the best ME dlc of the series.

#310
KaiserShep

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The only part of Overlord I actually care for is the stuff that goes on at Atlas station, and enjoy the carryover into ME3 with David at Grissom, but I'm really not a fan of the Hammerhead. I usually skip the Firewalker missions in replays of ME2.

Modifié par KaiserShep, 01 octobre 2013 - 09:44 .


#311
Br3admax

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Although now that I think about it, LotSB is probably among the best, not really saying much though.

Anyway, I hate Project Overlord. And I do the Fire Walker missions for the Act I Biotic Damage Upgrade. Nothing else.

#312
Sir DeLoria

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KaiserShep wrote...

The only part of Overlord I actually care for is the stuff that goes on at Atlas station, and enjoy the carryover into ME3 with David at Grissom, but I'm really not a fan of the Hammerhead. I usually skip the Firewalker missions in replays of ME2.


Agreed. I only play that dlc for those two scenes.

I never got why my squadmates were struck completely silent throughout the dlc.

#313
Mathias

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Han Shot First wrote...

The Citadel is a fan favorite only because its a heaping plate of fanservice. Would fans rank it as highly without the party or the love interest extras? I don't think anyone loves it for the main plot.

Don't get me wrong, I love the Citadel DLC as well. I just admit that I like it because it was fanservicey, rather than pretending it was an unparalleled example of excellent writing in a video game.


I was pretty much about to say all of that but you beat me to it. Look Citadel is a great DLC, but it's pretty much Fanservice: The DLC. 

#314
Sir DeLoria

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Mdoggy1214 wrote...

Han Shot First wrote...

The Citadel is a fan favorite only because its a heaping plate of fanservice. Would fans rank it as highly without the party or the love interest extras? I don't think anyone loves it for the main plot.

Don't get me wrong, I love the Citadel DLC as well. I just admit that I like it because it was fanservicey, rather than pretending it was an unparalleled example of excellent writing in a video game.


I was pretty much about to say all of that but you beat me to it. Look Citadel is a great DLC, but it's pretty much Fanservice: The DLC. 


If not for the amazing characters, Mass Effect would just be another generic sci-fi tps. The characters are what makes the series so good, why not make a dlc purely about them?

#315
Mathias

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Necanor wrote...

Mdoggy1214 wrote...

Han Shot First wrote...

The Citadel is a fan favorite only because its a heaping plate of fanservice. Would fans rank it as highly without the party or the love interest extras? I don't think anyone loves it for the main plot.

Don't get me wrong, I love the Citadel DLC as well. I just admit that I like it because it was fanservicey, rather than pretending it was an unparalleled example of excellent writing in a video game.


I was pretty much about to say all of that but you beat me to it. Look Citadel is a great DLC, but it's pretty much Fanservice: The DLC. 


If not for the amazing characters, Mass Effect would just be another generic sci-fi tps. The characters are what makes the series so good, why not make a dlc purely about them?


I'm not against that at all. But the big thing that I felt detracted Citadel was that it's true potential couldn't be unlocked, because it could never be post ending DLC. If these events happened after The Reaper War, it would've be all fine and good. Imagine coming back and seeing your Shepard 1-2 years later, kicking it in the CItadel with his friends and loved one, and then the whole plot to kill him hits, and you and your buddies go on one last adventure together before throwing a party afterwards. 

Giant Bomb mentioned the ridiculous nature of it too, and said that they only way you can make sense of it is to look at is as some non canon event. Like a Mass Effect: Christmas Special. Aside from that there were some really stupid scenes that made these respectable characters do a bunch of insufferable cornball stuff. The Tali Singalong Mode and Garrus Tango Dancing scenes come to mind. Yeah there were some great character moments and some funny scenes, but there were some pretty bad ones too.

Modifié par Mdoggy1214, 01 octobre 2013 - 10:06 .


#316
Hazegurl

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StreetMagic wrote...

The Night Mammoth wrote...

StreetMagic wrote...

Barquiel wrote...

The only forced friendship moment with Liara was in ME2, when Shep hugs her on Illium. In ME3, you always have the option to tell her that you don't want to talk about personal stuff, you can refuse the gift, etc.


There's no evolution to those choices though. It's just an ever repeating series of saying "No". No loyalty gauge. Just  her trying again later.

Can twice be a considered an ever repeating series?


I'm counting the whole story. She never gets the message. The best writing I got was from Karpynshyn back in ME1.. It seemed like you could set some boundaries there, but her weird behavior just repeated again into the last game. It's a contrast to some characters where if you say one line, you burn a bridge from that point.

The other thing that sucks about her in 3 is she acts entitled to Shepard's inner thoughts more than others. It's kind of the same thing she does in ME1, where she tries to get Shepard to say "what you're really feeling" and not just what you tell the crew.


I agree totally. Liara seems unfazed by Shepard's rejection. She's like an energizer bunny. She keeps going and going. You can even tell her you wish to remain professional and yet that doesn't hinder anything.

Oh and best DLC IMO is Citadel. Goes great with my MEHEM ending. :D
Second best IMO, Omega. Not alot of people like it but I love Aria and enjoyed helping her out.

Modifié par Hazegurl, 01 octobre 2013 - 10:13 .


#317
KaiserShep

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Necanor wrote...

KaiserShep wrote...

The only part of Overlord I actually care for is the stuff that goes on at Atlas station, and enjoy the carryover into ME3 with David at Grissom, but I'm really not a fan of the Hammerhead. I usually skip the Firewalker missions in replays of ME2.


Agreed. I only play that dlc for those two scenes.

I never got why my squadmates were struck completely silent throughout the dlc.


The silent squad was something that was apparent in both ME1 and 2. Bright Down the Sky didn't have any squad commentary at all, nor did they even have the talk option like they did in normal missions, and that kind of carried over into ME2 with Overlord. LotSB was the odd one in that it actually introduced squad banter, but did not in any way involve the third party. Garrus is my canon squad member for this DLC, which makes the follow-up commentary on Sur'Kesh all the better, and he is the last character I'd expect to say nothing for the entire mission. Even when the Broker mentions the bounty on Archangel, I would've expected some kind of smartass remark. I can't imagine Jack would just stand around and say nothing either. I'm glad ME3 remedied that problem.

Modifié par KaiserShep, 01 octobre 2013 - 10:19 .


#318
dgcatanisiri

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My two cents on LotSB is that it's a fun variation on the gameplay up to that point with new and original landscapes to fight in and resolving a lingering plot thread while also including a character who had been pretty much absent in the main game. This explains its popularity in the wake of its release.

HOWEVER, in retrospect, it's just not important and has pretty much no relevance - Liara becomes the Shadow Broker with or without Shepard's assistance in the matter, and the fact that she IS the Shadow Broker has no bearing on her character arc of ME3 (and she really doesn't even have a character arc if you don't have Javik's DLC), to the point that Traynor passes more useful intelligence Shepard's way than Liara as the Shadow Broker does. So its overall contribution to the series is about nil, since it does not have much effect. You can go into the whole 'nature of the beast' in regards to DLC, but it's still retroactively tainting LotSB because of how little effect that DLC has.

Modifié par dgcatanisiri, 05 octobre 2013 - 09:18 .


#319
Guest_StreetMagic_*

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Besides Traynor, it's kind of redundant to have an intelligence broker (or any kind of intelligence operative) when you have EDI. Traynor is just icing on the cake (For example, discovering the false messages with Grissom was both EDI and Traynor's doing. And much of the mission layout and debrief stuff is EDI). Liara is there mostly because she's a friend (and if she's not your friend, it doesn't matter. "Deal with it". That's the name of the game nowadays).

Modifié par StreetMagic, 05 octobre 2013 - 11:26 .


#320
Dr. Megaverse

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David7204 wrote...

We're at a very ridiculous point if we're pretending the mere existence of a character in a scene is somehow a problem.


Says the guy with the "Sexbot" avatar :lol:.

#321
DuskWanderer

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My thoughts on the LotSB was that the combat was really fun, Tela Vasir was a worth boss battle, and rushing through the streets of Illium, and the broker's ship, was different and fun. I like things that are different and fun.

But I don't like the DLC because it focuses far too much on Liara. I don't find her character interesting, just completely inconsistent and wishy-washy. It's like they didn't know whether to make her take a level in badass or make her still that naive little girl, so they did both and hope we wouldn't notice the inconsistency. It weakened both aspects. ME2 was a game about your squad, and sure, in the loyalty missions the one character talks more, but even then, the other character talks and participates, like Jack in Miranda's mission, talking about having Ronald Taylor deal with the feral males. My third squaddie was a warm body who had no lines just so Liara could get more.

For those of us that don't like her, we're annoyed, we don't buy the relationship between them. The fact that the VS get completely shafted (even though they were my lover) so that everything could talk about Liara, is just more annoying.

#322
Hazegurl

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DuskWanderer wrote...
For those of us that don't like her, we're annoyed, we don't buy the relationship between them. The fact that the VS get completely shafted (even though they were my lover) so that everything could talk about Liara, is just more annoying.


I agree. IMO, the VS should have been the one with the most content. Period. If there has to be a character that needed to be kept alive for story consistency (or whatever excuse ppl give for Liara) it should be the VS. I'm glad Kaidan didn't get the major shaft that Ash got but it should have been more, I feel for anyone who romanced her from all the stories I hear about her in ME3. The VS deserved more.

#323
Guest_StreetMagic_*

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Hazegurl wrote...

DuskWanderer wrote...
For those of us that don't like her, we're annoyed, we don't buy the relationship between them. The fact that the VS get completely shafted (even though they were my lover) so that everything could talk about Liara, is just more annoying.


I agree. IMO, the VS should have been the one with the most content. Period. If there has to be a character that needed to be kept alive for story consistency (or whatever excuse ppl give for Liara) it should be the VS. I'm glad Kaidan didn't get the major shaft that Ash got but it should have been more, I feel for anyone who romanced her from all the stories I hear about her in ME3. The VS deserved more.


Funny thing is, I don't even care about the VS much myself, and yet, I agree with you. My reasoning though is that the more writing they can spread around between the VS, Liara or Garrus - then that gives even the "unpopular" characters just a little more hope. Like if they can make the VS as significant as Liara, then that might trickle down. At that moment, their mentality stops playing favorites, and it's a win for everyone.

#324
Barquiel

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Even if we ignore the fact that Ashley and Kaidan are by far the least popular squadmates...they have always been screwed since they became the Virmire Survivor. One can't waste too many resources on an occurrence or character that may not even show up in a great many people's game. The VS is essentially one character (story-wise) that requires two voice actors. That's the problem with mutually exclusive party members, they usually don't have much content (just look at Carver/Bethany, they're also gone for most of the game). The only exception I can think of is the Mira/Hanharr thing in Kotor2. They both had a lot of content...probably because Hanharr only makes Wookie noises and didn't need much voice acting.

#325
Baihu1983

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The VS should have been apart of Arrival [which was a massive disappointment for what it was]

Nice 4-6 hour story that could have been used to get most of the issues between them out the way rather than slowing down 3 with it.
Could have also lead to the finding of the crucibal rather than them just finding it in 3 and building it within a short time.

Modifié par Baihu1983, 06 octobre 2013 - 02:17 .