J. Reezy wrote...
That's a start but it needs to go beyond simple character and dialogue replacements imo. Not being able to make piece with the Geth if Tali doesn't have the clout of an admiral or if she's dead is a step in a better direction. But maybe whole different missions should open up or close depending on the choices made. Maybe different enemies could be fought. Something with tangible gameplaay differences could really sell players on choices mattering in this and their other "RPG" series.Astartes Marine wrote...
When creating a series where game saves will be checked in future installments to see what choices were made and who lived and who died...perhaps make sure to check if a character is actually dead and modify the experience accordingly?J. Reezy wrote...
Choice should matter? Reactivity should exist?David7204 wrote...
And what lesson is that?
Ex. Check sees that Lelliana is dead in DA:O, her role replaced by another character in DA2. It's not that hard.
If Wrex is dead in ME3 we get Wreav instead, if Mordin is dead we get someone else, etc etc.
I agree. I also like what they did with the genophage arc, too Got Wreav. The Krogan will never know a sabotage took place cause Wreav is a moron.





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