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Dark Souls 2 Thread


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#401
devSin

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There is a hack (dsmfix) that works with the DSFix hack that turns the mouse into a virtual joystick. It's perfectly usable that way, especially if you don't use the mouse for the interface. (Dark Souls II had better have a better camera than the original. If it's that same glitchy nonsense, I'd straight up return it, no joke. That garbage was inexcusable.)

 

Honestly, the only deficiencies from keyboard and mouse is really the freedom of movement (camera and character); that will always be better with a controller and analog sticks. It can be more convenient to do some things (like toggle two-handing, which is Alt on the keyboard IIRC) with a controller button arrangement, but I never had an issue with it. The real banes were just circling to the left (since Shift was block, it's harder to key A and Shift at the same time than it is to circle to the right with W and D while still being able to block efficiently) and attempting to move independently of the camera (which IMO is really not effective in keyboard control at all except for minor running backwards or moving forward diagonally—luckily, that sort of control isn't really needed for straight PvE combat).

 

The control scheme does worry me. I can play with a controller, but I prefer not to, and I never had an issue playing Dark Souls (with the requisite hacks) on the keyboard (and Steam says I played nearly 300 hours of it). Left-click to right-hand-attack (double to power) and right-click to left-hand-attack (double to power) seems horribly obtuse (I think it was set up that way—Heaven help us if it was left-click to left-hand-attack, the most useless action in the game corresponding to the most essential button on the mouse). I know they said they wanted it to be perfect, and maybe it really will be once you get used to it, but color me dubious at the moment.

 

Yep. It's slight, but it's there. For a game this fast-paced and reactionary in gameplay, the frame rate increase is a blessing from Gwynevere. PRAISE TH-
Seeing it in video is no substitute for how it's going to feel when actually playing (though I think there are some 60fps videos, most of the stuff is encoded at a lower rate, so a side-by-side comparison will look smoother simply because the PC version is always beating the video's limit but still isn't actually showing you how 60 frames a second looks).
 
I was never really bothered by the cap on the original, but it's going to be really nice if we can get a consistent 60 in the sequel (and hopefully it can gracefully handle dips if not). I haven't heard yet if the ratio is locked (I kind of suspect it will be, sadly)—it would be even better to also play in 16:10 with the new frame limit. :)

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#402
The Baconer

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Mo' notes on a future patch:

 

Throwing motion for Acid Urns changed to heavy throwing motion; effects of acid toned down.

Durability of Twin Blade category improved.

Moonlight Great Sword revised to be non-enchantable, attack speed reduced.

Gyrm Warrior’s Greathelm weight, poise and defense increased.

Ring of Thorns damage reduced.

Old Sun Ring damage reduced.

Soul Spear and Crystal Soul Spear revised to pierce and damage multiple enemies.

Soul Great Sword casting time revised.

Stamina reduction (on enemy) of Homing Soul Mass, Homing Crystal Soul Mass and Affinity reduced and bullet speed increased.

Soul Geyser damage reduced.

Healing spell casting speed adjusted to be slower.

Wrath of God damage effect period shortened.

Firestorm, Fire Tempest, Chaos Storm, Flame Swathe and Forbidden Sun damages reduced.

Firestorm, Fire Tempest and Chaos Storm duration time increased.

Defense of Lucatiel, Bellclaire, Benhart and Tark increased.

Health of exploding undead reduced.

Homing capability of spells casted by White Undead Sorcers and Amana Priestesses reduced.

Fire ball spitting frequency of Fire Lizards reduced.

Shockwave duration period caused by the attacks of Hammer Wielders (probably ones in Earthen Peak?) reduced.

Last Giant damage reduced.

Lost Sinner health and damage reduced.

Royal Rat Authority damage reduced.

Duke’s Dear Freja’s laser breath damage reduced.

NG+ Lost Sinner pyromancers health and damage reduced.

NG+ Flexile Sentry shadow assassins health and damage reduced.

 

sauce: reddit



#403
Shepenwepet

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I am incredibly surprised they haven't fixed the rings of soul/life protection. YOU CAN REPAIR THEM. You can go through the entire game and not worry about losing souls/humanity through dying, provided you have enough souls to repair the ring.

 

I admit, I used one when I was down to my last handful of effigies and trying to finish off the Darklurker, because my staff gets a damage bonus while human. I felt dirty.


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#404
d_nought

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I spammed Flame Swathe and Twilight Herbs on Darklurker after my previous attempt ended at ~5% to go. Lol spell.



#405
The Baconer

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I don't really understand the boss nerfs, aside from the nerfs to the adds on Flexile Sentry and Lost Sinner NG+.

 

I mean, come on, reducing damage on The Lost Giant? Really?


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#406
Dominus

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I don't really understand the boss nerfs, aside from the nerfs to the adds on Flexile Sentry and Lost Sinner NG+. I mean, come on, reducing damage on The Lost Giant? Really?

Yeah, The Lost Giant hardly needs nerfing. It'd be like nerfing the Asylum Demon, I don't quite see a point. Flexile wasn't as bad, but the damage the claw-fighters dealt was very high. If you can nail them right as they drop, it's not as difficult to handle. The Lost Sinner Adds are really annoying, though. >.<

Anyways, here's this:
Spoiler


#407
Kalas747

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Mo' notes on a future patch:

Moonlight Great Sword revised to be non-enchantable, attack speed reduced.

 

Good, get the avelyn next and I can't think of anything off the top of my head that feels imbalanced. 



#408
d_nought

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Too bad for me I'm a slowpoke and have been too busy to play Actual NG+ and don't get to experience the full fury of Lost Sinner summons :(



#409
The Baconer

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Someone on the Gamefaqs board tested a few of the affected spells:

 

Forbidden Sun: 675 -> 573 - ~18% nerf in power.
Flame Sweathe: 1388 -> 974 - ~30% nerf in power.
Chaos Storm: 1117 -> 921 - ~17% nerf in power.
Soul Geyser: 1008 -> 582 - ~42% nerf in power.



#410
The Baconer

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Update: the numbers on Soul Geyser are being disputed, tester probably wasn't hitting enemies with all 3 projectiles.



#411
eternal_napalm

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What's up with making bosses easier?



#412
Dominus

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What's up with making bosses easier?

Not sure. To my memory, the hardest boss battle I had in that game would be the Ruin Sentinels, which wasn't even that bad compared to its ancestor in DS1. As much as I loathed some of the NG+ adds from Flexile Sentry and Lost Sinner, it was still very satisfying to fight something that ridiculous in difficulty and walk away alive. Nerfing someone like the Lost Giant seems a bit pointless. His attack power is fairly strong, but avoiding his attacks with the right timing didn't take a great deal of effort(or deaths).

My advice? Don't accept the patch :P Not sure how if the PS3 requires you to accept it or not based on playing. If all else fails, pull out the ethernet cable?

#413
Shepenwepet

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Nerfing the Last Giant doesn't help anyone, I don't think. It's the first boss, the "entry level" boss. If you're having trouble with it, it's only going to be a huge uphill battle the rest of the way versus bigger, unnerfed baddies.

 

If you ask me, the bosses were mostly perfectly balanced from the start. If you wanna nerf something, nerf Vendrick's colossal HP bar. Yeah, I'm not spending half an hour chipping away at that. I got him down about 9/10ths of the way once and then couldn't circle around him in time to dodge his sword. (I can't survive his overhead strike even when blocking with full stamina, his other strikes stun me long enough for him to hit me again). It wouldn't be so bad if I hadn't wasted about 25 minutes there. One mistake, one lapse of concentration is all it takes.


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#414
Carcharoth42

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If you ask me, the bosses were mostly perfectly balanced from the start. If you wanna nerf something, nerf Vendrick's colossal HP bar. Yeah, I'm not spending half an hour chipping away at that. I got him down about 9/10ths of the way once and then couldn't circle around him in time to dodge his sword. (I can't survive his overhead strike even when blocking with full stamina, his other strikes stun me long enough for him to hit me again). It wouldn't be so bad if I hadn't wasted about 25 minutes there. One mistake, one lapse of concentration is all it takes.

 

Did you have Giant Souls when you fought him? Having all five reduces his defense significantly.



#415
Shepenwepet

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I didn't kill the ancient dragon. I do about 150 a hit, 200 with a crystal magic weapon. I haven't looked into Bleeding yet, that might help.

 

It takes ages. I know I can do it, that's what bothers me. It's not hard. 



#416
d_nought

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If they wanted to nerf something they should have fixed those stupid infinite stamina drakekeepers (the ones with maces). That place is even worse ranged-battle-bait than Shrine of Amana >:|. Really though, nerfing NG+ is stupid imo.


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#417
Eternal Phoenix

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I am incredibly surprised they haven't fixed the rings of soul/life protection. YOU CAN REPAIR THEM. You can go through the entire game and not worry about losing souls/humanity through dying, provided you have enough souls to repair the ring.

 

I admit, I used one when I was down to my last handful of effigies and trying to finish off the Darklurker, because my staff gets a damage bonus while human. I felt dirty.

 

Don't know about you but on single player, there is literally a limited supply of human effigies until later in the game. Without the MP there is no way to farm them until you reach Huntsman Copse. Besides, the ring of binding reduces the HP reduction by 75% and the HP reduction is also a cheap way of making the game more difficult and actually punishing you for what is meant to be a "a huge part of the gameplay" where you learn from death. So I'm glad they haven't patched the rings.



#418
eternal_napalm

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Good idea, I decided to reject this lame patch. I don't want any needs to bosses, especially since I am still early in a NG+ playthrough. Really bad move by FromSoft.

#419
Shepenwepet

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Don't know about you but on single player, there is literally a limited supply of human effigies until later in the game.

 

Human effigies are finite no matter where you are. There are no merchants that sell unlimited amounts, and ascetics can only help so much before making the game impossible. If the devs came out and said yes, they intentionally made the rings work the way they do to combat the effigy problem, then I wouldn't feel bad about using them. As it stands now, it just feels like a cheap exploit. Don't get me wrong, I'm not one of those idiot Dark Souls elitists who thinks that everyone should solo every boss in the nude while doing the channeler dance because lolsoeasyguise, I'm not saying people SHOULDN'T use the rings, I'm just saying I don't like using them. But I still do because I'm weak.

 

I didn't mind the hp reduction on death, I used the ring of binding for most of the early game. When I wasn't using it, I'd only pop an effigy when I was down to 50% health. Kept me rolling in the things until stupid Darkdiver Grendahl cleaned me out. 



#420
Sir DeLoria

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Meh, I don't care too much about the patch. All I worry about now is the Shrine of Amana on NG+. I thought the place was easy on NG, but it's way harder now.

#421
Sir DeLoria

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Human effigies are finite no matter where you are. There are no merchants that sell unlimited amounts, and ascetics can only help so much before making the game impossible. If the devs came out and said yes, they intentionally made the rings work the way they do to combat the effigy problem, then I wouldn't feel bad about using them. As it stands now, it just feels like a cheap exploit. Don't get me wrong, I'm not one of those idiot Dark Souls elitists who thinks that everyone should solo every boss in the nude while doing the channeler dance because lolsoeasyguise, I'm not saying people SHOULDN'T use the rings, I'm just saying I don't like using them. But I still do because I'm weak.
 
I didn't mind the hp reduction on death, I used the ring of binding for most of the early game. When I wasn't using it, I'd only pop an effigy when I was down to 50% health. Kept me rolling in the things until stupid Darkdiver Grendahl cleaned me out.


Since I use these rings, I have almost 80 unused effigies in my inventory :P

You can get a lot by spamming Bonfire Ascetics in the very first area of the Forest of Fallen Giants, the first chest under the bridge in the cave holds 5 effigies. The enemies there are easy and you can farm for the Heide Knight set.

#422
SierraGHOSTN7

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Nerfing the Last Giant doesn't help anyone, I don't think. It's the first boss, the "entry level" boss. If you're having trouble with it, it's only going to be a huge uphill battle the rest of the way versus bigger, unnerfed baddies.

 

If you ask me, the bosses were mostly perfectly balanced from the start. If you wanna nerf something, nerf Vendrick's colossal HP bar. Yeah, I'm not spending half an hour chipping away at that. I got him down about 9/10ths of the way once and then couldn't circle around him in time to dodge his sword. (I can't survive his overhead strike even when blocking with full stamina, his other strikes stun me long enough for him to hit me again). It wouldn't be so bad if I hadn't wasted about 25 minutes there. One mistake, one lapse of concentration is all it takes.

 

Vendrick? If you have all 5 giants souls, he's quite easy. I beat him in like not even 5 minutes with Fire Broadsword +10. It's a joke. You just need to stick to his left and bam, he barely even hits you while swinging. Best get a nice greatshield, gyrm greatshield +8 will do nicely.

I had so much more problems with Ancient Dragon, but I killed it in little over 5 minutes with Lightning Broadsword +10.
For every boss you just need to find a good strategy, that's all. None of these bosses is impossible.



#423
Shepenwepet

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A greatshield will do me no good at 12 strength. Again, the battle itself is easy, but if I make a single mistake, that's it. He's got around 8500 hp, I do 150 a hit, I can only hit him once at a time due to the animation of my mace, the second swing (or first, I forget, it's been a while since I played) goes up uselessly between his legs. I only attack after he has, and I never exhaust my stamina bar, so it takes a while.

 

I'm a sorcerer, I should be hurling spells at him from afar, not hugging his legs. Maybe I should just load up with Soul Arrows and stuff to reduce cast time.



#424
eternal_napalm

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The Lost Sinner NG+ without the patch was a fun challenge. Died about 15 times. Off to the Shaded Woods after I drop off some smooth and silkies



#425
d_nought

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Vendrick is really weak against

Spoiler

 

Also, the fifth Soul of a Giant does help quite a bit. I was doing about 500 per hit to him at 30 STR 25 INT Fire Mace +9 with all five souls. You don't need to kill the Ancient Dragon either, you can just use a Bonfire Ascetic in the hidden bonfire in Black Gulch. That said, killing the Ancient Dragon does give you a lot of souls, obviously.