There is a hack (dsmfix) that works with the DSFix hack that turns the mouse into a virtual joystick. It's perfectly usable that way, especially if you don't use the mouse for the interface. (Dark Souls II had better have a better camera than the original. If it's that same glitchy nonsense, I'd straight up return it, no joke. That garbage was inexcusable.)
Honestly, the only deficiencies from keyboard and mouse is really the freedom of movement (camera and character); that will always be better with a controller and analog sticks. It can be more convenient to do some things (like toggle two-handing, which is Alt on the keyboard IIRC) with a controller button arrangement, but I never had an issue with it. The real banes were just circling to the left (since Shift was block, it's harder to key A and Shift at the same time than it is to circle to the right with W and D while still being able to block efficiently) and attempting to move independently of the camera (which IMO is really not effective in keyboard control at all except for minor running backwards or moving forward diagonally—luckily, that sort of control isn't really needed for straight PvE combat).
The control scheme does worry me. I can play with a controller, but I prefer not to, and I never had an issue playing Dark Souls (with the requisite hacks) on the keyboard (and Steam says I played nearly 300 hours of it). Left-click to right-hand-attack (double to power) and right-click to left-hand-attack (double to power) seems horribly obtuse (I think it was set up that way—Heaven help us if it was left-click to left-hand-attack, the most useless action in the game corresponding to the most essential button on the mouse). I know they said they wanted it to be perfect, and maybe it really will be once you get used to it, but color me dubious at the moment.
Yep. It's slight, but it's there. For a game this fast-paced and reactionary in gameplay, the frame rate increase is a blessing from Gwynevere. PRAISE TH-





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