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Dark Souls 2 Thread


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#451
Dominus

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So let me just say that, while I've been anxious to get my hands on the game, I am more than a little annoyed at the horrid keyboard/mouse support in a game officially released on a system for which the keyboard is largely considered the primary input method.

Outside of exploration, I never liked using the mouse - the numpad worked for me better as the action buttons instead, relying on the lock-on camera. But yeah, it ain't great. If you've got an Xbox or PS3 controller, it's a much better alternative. I'm not sure FromSoftware was a big fan of that method anyhow - it took a petition to get them to port the game to PC, I believe.

So Steam picked a great time to do it's "Let's not download anything" routine.

Response...

#452
Thomas Andresen

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If you've got an Xbox or PS3 controller, it's a much better alternative.

See, the reason that I don't even consider getting a console(besides not being able to afford it at present) is that I'm terrible at using controllers. Xbox controllers, PlayStation controllers, those weird things from Nintendo, various third party alternatives, none of them work for me.

#453
devSin

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Ok, the PC release seems like a decent reason to revive this topic.

So let me just say that, while I've been anxious to get my hands on the game, I am more than a little annoyed at the horrid keyboard/mouse support in a game officially released on a system for which the keyboard is largely considered the primary input method.

Yeah, it's really rough.

Guard-breaking and jumping attacks seem to be virtually impossible to perform using the mouse, and there seems to be some sort of input lag for mouse events (so if you're in combat and you see a swing coming and press/hold left-mouse-button to block, you'll get hit before the command to block even registers nearly every single time). The double-click behaviors (which are impossible to get rid of) also screw up attack spamming, as I suspected they would, and the lag means that combos rarely chain together right (you just end up with some combination of attack and power attack, or more likely getting hit because of the delay between commands).

It's not impossible, but it's far more difficult than it's supposed to be. For all their claims of perfectly adapting the controls, they seem to have simply broken mouse control (though it finally works right with the camera), and the keyboard controls are not one bit better than the original (though at least you can do 'Y' toggles with the N key this time); hopefully at least the mouse issues can be fixed in a patch, though I'm not necessarily holding my breath.

#454
Thomas Andresen

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Least they could do was fix the prompts to properly reflect the bindings.

At this point, it's not so much that the controls are so bad as to be game-breaking, but more that I'm so annoyed at the poorly designed control scheme that my interest in the game is, sadly, on the verge of evaporating.

#455
Dominus

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Not good to hear. Considering the extra time spent for the PC release, that's a dissapointing answer. There is one other who may be able to spur your interest in the game, though.

...And that would be Gabe Newell. It's an official modded shield now.
 

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Things you missed in Majula



#456
devSin

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Least they could do was fix the prompts to properly reflect the bindings.

At this point, it's not so much that the controls are so bad as to be game-breaking, but more that I'm so annoyed at the poorly designed control scheme that my interest in the game is, sadly, on the verge of evaporating.

I think they tried to make the mouse more useful on its own, but in the process, they just broke it. Because of the delay, anything that requires precise timing (which is just about everything in Dark Souls) is just ridiculously difficult. I should be able to steamroll the first area of the Forest by now, but I run out of all my Estus every single time just trying to get between the first two bonfires—the delay in blocking means I always end up getting hit, and the glitchy combos mean I don't make necessarily effective attacks. You end up having to play a half-second ahead of the action, and when you go in to attack, it's anyone's guess how the fight's going to end (it's hard to maintain stamina when a single click too soon will launch you into a costly power attack, and blocking mid-attack is horribly ineffective unless you can break away from the enemy far enough to compensate for the input delay). I've run into trash mobs that should be easily dispatched without taking a single hit, but with keyboard and mouse, I can come away from these fights wounded almost to death.

I don't know what the solution is going to be (if there will even be one). The double-click behavior is just breaking everything, and I'm not sure they're going to be amenable to removing it. :(

Honestly, I always felt the keyboard commands were fine. They got ruined too (the mouse wants exclusive access to the Shift and Control keys, so it's not even a great solution to try reverting the controls to how they were set up in the first game), but not so much as to make the game that much more difficult. With a bit of practice, I don't see it being a long-term issue. The Xbox button prompts are embarrassing (and people are right to point it out as a flaw), but once you learn the equivalent keys, they're easy enough to ignore. I'm not sure, though, what specific actions you're having trouble with?

And the good news is that the game seems to run fine (if you can get it to launch, I guess). I still wish they had been able to make all the light sources cast shadows in the PC version (the change to ambient lighting never bothered me, but having all the lights around that don't cast any shadows feels unnecessarily rough), but the visuals are decent and the framerate increase makes everything look even better.

I don't think it was as good as the original, but it's still an above-average game. I just wish it could be played correctly sitting at my desk with a mouse and keyboard.

#457
Eternal Phoenix

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http://community.us....f/td-p/43339188

 

This is a very long and in-depth lore article Sony posted and stickied on the PS Forums. Enjoy. My cleric girl discovered some things I missed in Earthen Peak my first playthrough. Covetous Demon is still super easy lol 

 

Interesting read.

 

Spoiler

 

Then there's this:

 

STATUES.jpg

 

LOL...just lol. I still can't understand how DkS2 can have worst environmental textures than the first game. At least DkS2 has better textures on armor and enemies but still...



#458
Druk-Qs

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Something had to be sacrifice.

 

I'm so disappointed at how terrible the boss soul weapons are; They're all mediocre by the time you get ornifex or even just Straid, unless you improve them, but they're only improved with material so rare you could probably just improve 1 to the fullest per playthrough. Greatly reduces the need of going forward that the original game had. The only ones I find worth on are the King's Shield, the Nashandra chime and Dragonslayer Bow (Even then though the alonne bow is arguably better).

 

Edit: and Curved Dragon Greatsword.



#459
Kalas747

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Interesting read.

 

LOL...just lol. I still can't understand how DkS2 can have worst environmental textures than the first game. At least DkS2 has better textures on armor and enemies but still...

 

Yeah, but this game has a lot less frame skipping.  It doesn't get frame-y anywhere.  Acceptable tradeoff considering how much frame skipping annoyed me in dks1.



#460
spirosz

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So I've been loving the game so far, haven't beaten it yet, but I'm really enjoy it.  The gameplay is very smooth and engaging and my only issue is really the jump mechanic, which is at least better than Dark Souls.  Overall, the story is alright, but it hasn't engaged me or excited me and it doesn't have a real sense of purpose or more so, a sense of direction - I just end up going wherever, where as the prior two games, I felt really engaged.  It's not bad so far and I like quite a few of the NPC's, but it's not the same so far.  That isn't a bad thing though, just a different experience.  

 

I've been running a Dex build and I might go towards a "Mundane" build with the Santier Spear (which has an incredible moveset) - just got it last night.  

 

And yes, the controls are terribly executed on the PC and I'm real tired of hearing developers preach about being built for the PC then ending up like this.  



#461
spirosz

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Also, I've been taking screenshots like mad. 

 

This is from my buddies, which I found funny - ]

 

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#462
Shepenwepet

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Gourmet Gaming's recipe for Estus ...and it contains no Sunny D.

 

She also made Dung Pies, because why wouldn't you.

GG67_DarkSouls-DungPieCOMP.jpg

 

I actually made Skyrim Sweetrolls using the recipe off this site, and they were damn good, and that's coming from someone who generally doesn't like sweets.



#463
Eternal Phoenix

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Yeah, but this game has a lot less frame skipping.  It doesn't get frame-y anywhere.  Acceptable tradeoff considering how much frame skipping annoyed me in dks1.

 

True but many last generation games look better than DkS2 and have good frame rate too so From Software had no excuse with some of the poor textures we see.



#464
Druk-Qs

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Most the games you're thinking of are not open world-esque and thus do not require heavy, constant processing, so all that power goes to the visuals - It isn't possible to make Dark Souls 2 look like one of those games without having to either - Reduce it in size MASSIVELY, or make the loading screens significantly more constant and the worlds removing their fluid connection.



#465
spirosz

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Just got to the Castle.

 

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#466
Dominus

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Just got to the Castle.

I Like your hat. Almost mistook you for a well-armored palm tree. o_O

Drangleic Castle definitely has a Dark Souls feel to it. Some of the indoor sections weren't too exciting, but I loved one of the boss battles in there. Wore his armor near the end game, it looks rather striking.

#467
OdanUrr

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Interesting article:

Is Dark Souls II The Worst Game Ever Made?



#468
Druk-Qs

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I haven't read the whole article but I'm really not buying his argument about being forced to move along - I never buy that bullsh¡t, just put down the game and don't play it again, I don't care how alluring it is. By his arguments, all dungeon crawlers are bad games.



#469
Dominus

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I read the article(and apparently got Kotaku's attention). Some snippets:
 

I have only just started to unravel the most arcane parts of the game. Why? This is less an education than a massive structure of enforced compliance, insisting on obedience to illogic by dressing it up as a fantasy diversion, and counterposing curiosity with swift and punishing traps that reset major progress, a kind of negative reinforcement that's long been established as the least effective form of instruction possible. This fusion of the worst possible teaching method with the least worthwhile knowledge become insidious when applied to a play structure designed for endless repetition, in which the next goal is always moving farther away.

Dark Souls may not be the greatest way to reinforce enemy strategies to some, but all things considered, FromSoftware seems to do that reinforcement better than the competition :P I think it depends on your mindset. I hated my rented copy of original Demon Souls, and nearly returned my copy of Dark Souls as well. What eventually changed was my mindset on said deaths. I do agree with him on how you're essentially manipulating the mechanics for an optimal end-game, but again, that could be said for many other games.

He also talks about all the "useless junk" you have to remember about the game. Same could be said for, well, just about any other video game. Nature of the beast.

On a lighter note, here's Dark Souls 2 played with a 3-Year Old.



#470
Druk-Qs

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Almost everything in Dark Souls is useful for something really - In terms of items, the pendant is only item that has no use, and even then that's just because it's a running that's been going since King's Field - And almost all the mechanics, factions and dialogue are worth remembering to do something, it depends on your playstyle whether or not it's something useful.

 

To be honest, I only say "Almost" because I might be forgetting something, but I can't think of anything that isn't worth using at the moment.



#471
Kalas747

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I haven't read the whole article but I'm really not buying his argument about being forced to move along - I never buy that bullsh¡t, just put down the game and don't play it again, I don't care how alluring it is. By his arguments, all dungeon crawlers are bad games.

 

I read the entire article and honestly found it to be the worst "video game review" I've ever read.  Only good thing good about it was reading the comments section for a few hilarious rebuttals that expressed my thoughts more clearly than I could have.  Yes, I would rather play dark souls than read Tolstoy and no that doesn't make me or any other gamer a worse person than the writer of the article.

 

I'm curious as to what the guy who linked the article here found so interesting about it.  It was poorly written and obviously written for a Forbes audience who apparently find gamers to be one of the prime reasons for stagnation in the modern world.  I laughed when he went on about exploitative labor practices involved in the video game industry - again for a Forbes audience.  I imagine those people very delighted to find a scapegoat for any devolving social and moral values not among the people and lifestyle they enshrine with their magazine every week.


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#472
AventuroLegendary

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Found this first thing in the morning. 

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#473
OdanUrr

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I'm curious as to what the guy who linked the article here found so interesting about it.  It was poorly written and obviously written for a Forbes audience who apparently find gamers to be one of the prime reasons for stagnation in the modern world.  I laughed when he went on about exploitative labor practices involved in the video game industry - again for a Forbes audience.  I imagine those people very delighted to find a scapegoat for any devolving social and moral values not among the people and lifestyle they enshrine with their magazine every week.

 

I was intrigued by the writing style. I didn't particularly like it, it relied heavily on the use of metaphors which more than half the time served only to obscure the author's message but it is unlike any review of Dark Souls II I've read so far. As for whether he's right or wrong I'm afraid I can't comment since I haven't played Dark Souls nor Dark Souls II.


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#474
Dominus

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Yeah, his article is kind of all over the place. Sounds more like he's mad at himself for dedicating his time to something which didn't reward him in the way he hoped.

As for whether he's right or wrong I'm afraid I can't comment since I haven't played Dark Souls nor Dark Souls II.

A Dark Souls Virgin? Well, you're in the right place. :P Those with a hunger for dark fantasy action and a hefty challenge pretty much can't miss it. If you ever plan on popping your estus, it's all of $20 off steam.

#475
OdanUrr

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Yeah, his article is kind of all over the place. Sounds more like he's mad at himself for dedicating his time to something which didn't reward him in the way he hoped.
A Dark Souls Virgin? Well, you're in the right place. :P Those with a hunger for dark fantasy action and a hefty challenge pretty much can't miss it. If you ever plan on popping your estus, it's all of $20 off steam.

 

I've never played Dark Souls for several reasons, mostly though because it's not available on Steam in my region but also because I don't see the appeal of repeatedly fighting and dying against the same enemies. I'm wondering, does Dark Souls II support co-op?