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Dark Souls 2 Thread


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#801
The Baconer

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It's more difficult than your average RPG, but it's not impossible. Most would agree that it's significantly easier than the previous games.

 

Easier than Dark Souls and Demon's? Not by a long shot. I don't think DS2 is necessarily difficult for the right reasons, but seriously, DS1 is an utter joke aside from maybe O&S.



#802
Dominus

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Difficulty is also relative to what the player is used to. ¯\(°_o)/¯ Dark Souls may have been a lot easier if said player had already beaten Demon's Souls and had a good idea of the combat & strategy involved. I wasn't one of those, and died too many times.

Some of those boss fights/mechanics in Demon's made it unecessarily difficult. Trying to beat the Firelurker with just melee is borderline ridiculous, had to keep him lodged inside one of the bones lying around and arrow him for a long while.

The soul form cutting your life in half instantly is a screw-over, DS2 is a bit more forgiving on that account.

Well, I think we'll have to agree to disagree. It's gonna be harder for one person and easier for another.

#803
Leo

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Made it through Sen's Fortress, me and Tarkus brought the Iron Golem to its knees. I'm abit surprised I made it through Anor Londo without much trouble especially that bit where you have to walk on the rafters.

 

It's kinda disappointing that Dark Souls 2 doesn't have as much personality as Dark Souls, and it doesn't really have any memorable characters like Solaire or Lautric.


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#804
Eternal Phoenix

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Dark Souls is funny for hate mail, in no other game do you get so much hate mail or hate mail just for killing someone fair and square. I killed this estus chugger the other day in Dark Souls 2 literally four times in a row as a darkwraith and he was using every tactic to try to win (avelyn, pyromancy, back stab fishing etc) and then he sent me hate mail full of swearing with him concluding by saying that he wasn't PvP'ing even though he'd spent an entire hour in the same region (a region known for high level PvP) in the exact same spot. I just responded with LOL and told him to get good at the game instead of moaning and that he shouldn't be in that area if he doesn't want to be invaded.

 

Sad thing is, after all the dirty tactics and estus chugging the guy did, I knew he would send me hate mail after I defeated him and I was right. You can always spot a cry baby who takes the game too seriously from a mile off. Dark Souls is a game about death and the online features are a feature in the game and part of the single player experience. I cannot control who I invade anymore than I can control the fact that these idiots should be summoning phantoms or playing in offline mode if they can't handle other players.

 

I find it amusing when people cry about one of the most famous features of the game and if it's not me invading them then someone else would be. So when I get these people and if I get to invade a second time, I just spam all the rudest gestures after killing them to make their DkS experience hostile and they deserve it.

 

I'd say the rudest gestures are "I won't bite" (better if spammed after they're dead) "No way" and "Decapitate"



#805
The Baconer

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Difficulty is also relative to what the player is used to. ¯\(°_o)/¯ Dark Souls may have been a lot easier if said player had already beaten Demon's Souls and had a good idea of the combat & strategy involved. I wasn't one of those, and died too many times.

Some of those boss fights/mechanics in Demon's made it unecessarily difficult. Trying to beat the Firelurker with just melee is borderline ridiculous, had to keep him lodged inside one of the bones lying around and arrow him for a long while.

The soul form cutting your life in half instantly is a screw-over, DS2 is a bit more forgiving on that account.

Well, I think we'll have to agree to disagree. It's gonna be harder for one person and easier for another.

 

I do agree that the difficulty of Demon's in comparison to DkS2 is less clear-cut. However, it does have a multitude of cheesy shenanigans that were removed in the Dark Souls franchise (infinite grass, cast from mana, hp/mana regen, second chance, stealth, talisman of beasts, MIRDAN MOTHER****ING HAMMER, etc.).

 

If you go back and play Dark Souls though, it should be pretty clear. Almost nothing in the game has an answer to simple strafing, and everything that does has no answer to a good stability shield.


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#806
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#807
SNascimento

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It's Always Sunny in Astora... Super Meat Boy! Haha, Honest Trailers never disappoint. And it's funny how I always compared Dark Souls with SMB...

Anyway, I was wondering if I should pick Dark Souls II, how is it compared to the first one?



#808
The Baconer

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It's Always Sunny in Astora... Super Meat Boy! Haha, Honest Trailers never disappoint. And it's funny how I always compared Dark Souls with SMB...

Anyway, I was wondering if I should pick Dark Souls II, how is it compared to the first one?

 

It's harder, though like I said before, not entirely for good reasons. More weapons and viable weapon classes, as well as better boss weapons overall, but there's more copy-pasted movesets. Easily the best upgrading system in the series (but no more purchasable Twinkling Titanite, unfortunately). Bonfire Ascetics add a new interesting mechanic, and also allow you to farm like you've never farmed before (good thing? probably not).

 

Magic in general is more interesting than it has ever been, and this time Sorcerer is actually really shitty in the beginning. Pyromancy has to be earned, and this time benefits from scaling beyond upgrading your Pyromancy flame. Hexes are cool, and powerful, but not like they were pre-patch.

 

Levels on average are shorter, with more bonfires dotted about. On the other hand, less backtracking and walking everywhere because you can teleport from the very beginning of the game. Progression towards the end of the game gets weird, but at the same time it doesn't suffer from such a sharp drop-off in quality like post-Anor Dark Souls.
 

The DLCs are pretty good. When I finished them all I had a pretty clear favorite, but when I later went online I found opinions pretty split on which is the best one, so that's pretty subjective. All of them without a doubt have some pretty badass items.

 

PvP is... I dunno, not great. I think on paper it should be a lot better than Dark Souls 1 (no more backstab souls, dead angling bs etc.) but it gets killed by terrible lag problems and FROM's chronic hatred of anything that's not a katana. SM is a mixed bag. I've definitely found less "twinks" because of it, but at the same time it mostly killed of lower-level invasions. Non-NPC invasions are themselves kind of rare on base NG. On the other hand, there's plenty of jolly co-operation to be had if you progress normally.

 

Overall, I think it's more than "worthy" of a successor. Like every game in the Souls series, it's fantastic, albeit with some glaring flaws.


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#809
Eternal Phoenix

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It's Always Sunny in Astora... Super Meat Boy! Haha, Honest Trailers never disappoint. And it's funny how I always compared Dark Souls with SMB...

Anyway, I was wondering if I should pick Dark Souls II, how is it compared to the first one?

 

I think the second has better gameplay and PvP but worst bosses and area design. A great game on its own right though and a decent sequel. If you liked the first, you should buy it.


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#810
Eternal Phoenix

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Dark Souls 2 won the Golden Joystiq Game of the Year award.

http://metro.co.uk/2...e-year-4920450/
 
http://www.christian...wards/42172.htm

Thoroughly deserved. It's flawed but probably the best game of this year so far.


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#811
Jeremiah12LGeek

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I just picked up Dark Souls 2.

 

I was always proud of the fact that I managed to get to Undead Burg before I died for the first time in Dark Souls (I even beat the Asylum Demon on the first try.) This time, I had died twice by the time I made it to the first bonfire, after playing for maybe 30 minutes! :o

 

I did manage to get the iron ring from the big dude at the beginning of the game, so at least I have something to show for it...

 

Best thing about DS 2 so far was coming across this while looking up the changes from Dark Souls:

 

15081438754_3b6dee292f_o.png


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#812
The Baconer

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On that note, I actually went back to take Dark Souls 1 for a spin last night.

 

It was kind of rough. Movement in general is tighter than 2, but slower and clunkier. Also, you can only roll in 4 directions when locked on. Started Cleric and later bought a warpick from Andre and got a painful reminder that there are entire weapon classes in the game that are just 100% garbage (in this case, hammers specifically).

 

At the same time, dat sweet, sweet attack pivoting. If only Dark Souls 2 hadn't nerfed it so hard...


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#813
Leo

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Got around to beating Dark Souls 2 along with the Lost Crowns trilogy, it was enjoyable enough and I really liked fighting the Fume Knight, Sir Alonne, Sleepyhead Singh, and the Invisiblessed Tiger.

 

Gave up getting Loyce souls at 36 and I've started NG+, managed to get the Heide Knight set after 5 tries.



#814
schwarzweiss

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The game is being re-released as Dark Soul II: Scholar of the First Sin.

 

Scholar of the First Sin will be sold as a complete game on PS4 and Xbox One as well as PC, Xbox 360 and PS3. On all these platforms, the game will include:

  • Additional NPCs added for an enhanced story experience.
  • Parameter adjustments for improved game balance.
  • Augmented item descriptions.
  • Improved online matchmaking functionality.

Owners of the game on PS3 and Xbox 360 will receive these improvements in a patch.

On new-gen and DX11 PCs, FromSoft is also improving graphics, performance, and sound, as well as increasing total number of players in multiplayer to six.

http://www.forbes.co...-the-first-sin/

 


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#815
Kaiser Arian XVII

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The game is being re-released as Dark Soul II: Scholar of the First Sin.

 

Scholar of the First Sin will be sold as a complete game on PS4 and Xbox One as well as PC, Xbox 360 and PS3. On all these platforms, the game will include:

  • Additional NPCs added for an enhanced story experience.
  • Parameter adjustments for improved game balance.
  • Augmented item descriptions.
  • Improved online matchmaking functionality.

Owners of the game on PS3 and Xbox 360 will receive these improvements in a patch.

On new-gen and DX11 PCs, FromSoft is also improving graphics, performance, and sound, as well as increasing total number of players in multiplayer to six.

http://www.forbes.co...-the-first-sin/

 

 

So I'll suggest DS2 to my PS4 owner cousin.



#816
Eternal Phoenix

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Didn't I say it would be re-released as a complete package a few pages back? Good thing I never purchased the DLC expecting this, I'll pick this up at the end of next year when it's in the bargain bin for all the DLC I missed. I guess that depends as it might not be a full-price (Prepare to Die edition wasn't).

 

That April release will surely destroy sales on PS4 though since it's just after Bloodborne's release. It'll be better business sense to get this released by the end of the year. I doubt most people who have already played it and have all the DLC will see the need to repurchase it day 1 on next gen just for the graphical improvements and extended numbers of invaders in MP.


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#817
Althix

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well.

honestly.

who need DkS2 when Bloodborne is gonna be released?

dx11 my ass


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#818
eternal_napalm

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Just finished Crown of the Ivory King.

All three dlcs were great.

Bring on Bloodborne!

#819
Eternal Phoenix

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#820
Dominus

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We need more than a hero. We need...


Spoiler

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#821
Jeremiah12LGeek

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I haven't been able to play it in almost a month. I'm looking forward to getting a hold of my Xbox again, hopefully by the end of the weekend.

 

I do find there a lot of things I miss about the previous Dark Souls, like strafing, and the armour, which I liked better.



#822
Sir DeLoria

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Dark Souls 2 PvP in one gif:

O1MdoHU.gif
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#823
Eternal Phoenix

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tumblr_inline_nc4utwHaRO1s150to.jpg

 

tumblr_inline_nc4uu9K8bR1s150to.jpg


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#824
Dominus

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They see me rollin', Invadin, tryin to catch me Red and Murky

Yeah, I got nothin'.

getinloser_zps6d320a40.jpg
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#825
schwarzweiss

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Attention Dark Souls II fans!

 

A free update will be available for all Dark Souls II players on February 5th, 2015 bringing gameplay enhancements and new story elements to prepare for The Scholar of the First Sin! (Ver 1.10, Calibrations 1.13)

Check out this new batch of screenshots that highlight some of the improvements and read on below for a full list of changes:

  • Added new character, The Scholar of the First Sin.
  • Additional item description text.
  • Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.
  • Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.
  • Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.
  • Increased effect of Rusted Coin.
  • Awestones now dropped more often.
  • The bonfire warp selection screen will now highlight the top three areas where players will have the best change to connect with other players online.
  • White phantoms will remain in other players’ worlds for longer periods of time.
  • White phantoms will no longer return to their world if time runs out during a boss battle.
  • Players on their first play through can now match with players on their 2nd or further play through.
  • Made it easier for players to match online in general.
  • Made it so that invading players cannot use items which invite more enemies.
  • NPC conversation text is now displayed more prominently than online notices.
  • Players may now choose to cancel out the effect of the Human Effigy at bonfires.
  • When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)
  • The Imitation spell now affects normal enemies.
  • The Hush spell is now more effective on normal enemies.
  • Load times shortened (PS3 only).
  • Calibrations no longer saved each time before the title screen.
  • Fixed issue causing map name listed on save data and actual map name after loading to not match.
  • Made it possible to skip the ending sequence the 2nd time through and beyond.
  • Removed the blur effect used when looking through the binoculars.
  • Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.
  • Made Old Iron King’s Crown’s effect function consistently throughout the game.
  • Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.
  • Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.
  • Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire.
  • Adjusted timing for Licia of Lindeldt to become the player’s enemy.
  • Adjusted conditions for lighting Majula map from “Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
  • To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.
  • Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)
  • Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)
  • In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.
  • In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.
  • At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. (Players will receive the rings as soon as space is opened in their inventory.)
  • Adjusted rewards in online play:

(Normal Online Play)

  • Host vanquishes invading dark phantom or arbiter spirit: Human Effigy
  • Host vanquishes a dark phantom summoned through red sign: Human Effigy
  • Host vanquishes invading grey spirit (Bell Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
  • Vanquish host you invade at the covenant “Rat King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone

(Covenant “Blue Sentinels”)

  • Vanquish dark phantom when summoned as help by a Way of Blue host: Devotion to covenant up +1.

(Covenant “Rat King”)

  • Vanquish client summoned to Rat King area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone.

(Covenant “Bell Keeper”)

  • Vanquish host when invading as grey phantom: (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.

(Covenant “Pilgrims of Dark”)

  • Host vanquishes abyss spirit in Dark Chasm of Old: added Human Effigy to Bonfire Ascetic.

(Covenant “Brotherhood of Blood”)

  • When invading, vanquish Blue Sentinel summoned as help: Devotion to covenant up +2.

Scheduled maintenance for this update (Xbox 360, PS3, Steam):

2/4 6:00 AM - 9:00 AM PST
2/4 9:00 AM - 12:00 PM EST
2/4 2:00 PM - 5:00 PM GMT
2/4 3:00 PM - 6:00 PM CET
2/4 11:00 PM - 2:00 AM 2/5 JST

http://bandainamcous...ree-update-will


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