Dark Souls 2 Thread
#126
Posté 02 février 2014 - 12:13
I dunno.
#127
Posté 02 février 2014 - 12:15
Something that caught my eye in this article was this:
As I experience some difficulty getting past this stone man, I'm told that certain enemies will only respawn near each bonfire a certain number of times, which the PR rep estimates to be about 15. However, you'll need to actually kill them rather than simply respawn at the bonfire for this counter to increase. The developers made this change to stop you from grinding; with no enemies to gather souls from to then spend on levelling up, you are eventually forced to venture into dangerous, unknown territory. This also makes repeated runs to a boss encounter less frustrating.
#128
Posté 02 février 2014 - 05:56
#129
Posté 03 février 2014 - 02:03
One thing I'm looking forward to is how accessible the Covenants are this time around. Meaning there will be a lot more MP action. Becoming a Bloodbro seems a lot easier than a Darkwraith.
#130
Posté 03 février 2014 - 09:57
LegendaryAvenger wrote...
That's an awesome feature.
One thing I'm looking forward to is how accessible the Covenants are this time around. Meaning there will be a lot more MP action. Becoming a Bloodbro seems a lot easier than a Darkwraith.
The way From Software handled the multiplayer in Dark Souls was really a let down from Demon Souls. As long as you can start (or close to the start) the game with being able to help/invade/leave hints I'll be happy with the game. If we have to wait until X part of the story/progression before we can do any of that then I'll likely only have a few playthroughs.
#131
Posté 03 février 2014 - 11:15
Myrkale wrote...
LegendaryAvenger wrote...
That's an awesome feature.
One thing I'm looking forward to is how accessible the Covenants are this time around. Meaning there will be a lot more MP action. Becoming a Bloodbro seems a lot easier than a Darkwraith.
The way From Software handled the multiplayer in Dark Souls was really a let down from Demon Souls. As long as you can start (or close to the start) the game with being able to help/invade/leave hints I'll be happy with the game. If we have to wait until X part of the story/progression before we can do any of that then I'll likely only have a few playthroughs.
Is it really so terrible though? You can help/leave hints maybe within 45 minutes of starting the game.
#132
Posté 03 février 2014 - 04:02
#133
Posté 03 février 2014 - 04:11
#134
Posté 03 février 2014 - 09:43
Il Divo wrote...
Is it really so terrible though? You can help/leave hints maybe within 45 minutes of starting the game.
There was still a limitation to how much you could interact with other players in Dark Souls, of course that was mostly because most people played the game as a hollow. At most we should get some minor benefits to joining the helpful covenant or the invading covenant not just gain the ability to help/invade other players.
#135
Posté 06 février 2014 - 05:54
#136
Posté 06 février 2014 - 03:46
http://www.famitsu.c...229b7ef1b0.html
Beards and tattoos are confirmed.


#137
Posté 06 février 2014 - 03:55
Modifié par Liamv2, 06 février 2014 - 03:55 .
#138
Posté 06 février 2014 - 04:18
#139
Posté 10 février 2014 - 05:54


Although the second screen is simply showing a few of the new weapons and is clearly not the complete list. It looks like there's more exotic weapons from whips to scythes.
From http://www.gameranx....pe-more-leaked/
Modifié par Elton John is dead, 10 février 2014 - 05:56 .
#140
Posté 11 février 2014 - 02:26
Qistina wrote...
The face look more lively than before....
It won't for long...
#141
Posté 11 février 2014 - 03:14
I get that Dark Souls isn't quite as gratuitously violent/sexual/vulgar as a lot of other M titles, but there's just something about a T-rating for this series that seems very off.
It's hard for me to place since everything else I've seen about the game screams that it will be amazing, but we'll see.
Modifié par Il Divo, 11 février 2014 - 03:14 .
#142
Posté 11 février 2014 - 07:45
#143
Posté 11 février 2014 - 09:00
#144
Posté 11 février 2014 - 03:38
#145
Guest_ThisIsNotAnAlt_*
Posté 11 février 2014 - 03:41
Guest_ThisIsNotAnAlt_*
#146
Posté 11 février 2014 - 04:12
HiroVoid wrote...
I actually had a conversation with a friend about how I could have seen games like Demon's Souls and Dark Souls getting a T rating, and how it seems like nothing gets a T rating anymore before Dark Souls 2 was rated. The Souls games in general tend to have creepier and more terrifying moments than a lot of rated M games, but its never really had too much excessive blood, gore, language, etc. that really needs to make the game rated M.
I heard that backstabs and parries don't cause blood geysers anymore. Not a really problem since half of the enemies in the first game didn't even "bleed".
#147
Posté 11 février 2014 - 05:26
Yeah, part of why I wasn't as bugged about the T rating.I heard that backstabs and parries don't cause blood geysers anymore. Not a really problem since half of the enemies in the first game didn't even "bleed".
#148
Posté 11 février 2014 - 06:42
#149
Posté 11 février 2014 - 07:55
Liamv2 wrote...
Dark souls fan's are weird.
And don't you forget it.
#150
Posté 11 février 2014 - 09:44
http://axefactory.bl...entry-1549.html
Modifié par Elton John is dead, 11 février 2014 - 09:47 .





Retour en haut





