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Dark Souls 2 Thread


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#176
OdanUrr

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More like a month and a few days, lame, haha. 

 

If it means we're getting a good PC port, I don't mind that much.



#177
spirosz

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From the game play, i don't see much difference, still the same tactic...roll over and attack the monster butt. It is because they still using the same enemy design. I suspect there will be no actually fighting in sense...it will end up the same

 

Don't start.  



#178
SlottsMachine

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From the game play, i don't see much difference, still the same tactic...roll over and attack the monster butt. It is because they still using the same enemy design. I suspect there will be no actually fighting in sense...it will end up the same

 

Apparently some people like the tactical aspect of the game. 



#179
N0rke

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From the game play, i don't see much difference, still the same tactic...roll over and attack the monster butt. It is because they still using the same enemy design. I suspect there will be no actually fighting in sense...it will end up the same

You don't have invincibility frames when doing things like Backstabbing anymore, so backstabbing won't be an optimal way to take out groups of guys.

 

Everyone who has played DkS2 has said to take everything you know about DkS and throw it out the window. I expect very few of the DkS strategies will actually work as well as they did in DkS, but we'll see come Tuesday.



#180
Dominus

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Here's some bits to feed your Dark Souls Hunger:

Legends of Lordran. Make it happen, internet.

Dark Souls Deaths: PC gamers can use their game save file to see how many times they died.
 

From the game play, i don't see much difference, still the same tactic...roll over and attack the monster butt.

Welcome to melee combat in video games - the goal is to Stick Them With The Pointy End, and blocking/rolling is part of avoiding all the deaths that come with the game. To an extent, you're right - in terms of AI, there's hardly much difference between the asylum demon and the taurus demon, outside of monster type and the level design around them. I'm sure FromSoftware has heard this before and will try to improve on it for the sequel.

Outside of PMs/Comments, I'd rather not go much farther in this direction - I don't think we're going to be able to convince you on this game(and I'd prefer not to anyways). My personal advice would be to look at your list of favorite games(or more specifically elements from them), and try to find something that fits your fancy a bit more closely instead.
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#181
The Baconer

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The final trailer.

 

Dark Souls and Tull. It's like they know all the things that I love!



#182
N0rke

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The final trailer.

 

Dark Souls and Tull. It's like they know all the things that I love!

Good thing people who have already played the game has said it was good, otherwise that trailer would have made me worried. That's way too upbeat for a Souls game in my opinion.



#183
xAmilli0n

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Well I'm excited for tomorrow.  This is one of my most anticipated games this year.


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#184
Eternal Phoenix

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Well I'm excited for tomorrow.  This is one of my most anticipated games this year.

 

Lucky you. Damn Americans. I bet you and your American friends will be sitting around the fire-place drinking your god-awful tea as you play it saying stuff like "I do say, good fellow! That was a fine death!" Meanwhile, us Brits have to wait till Friday.



#185
N0rke

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Lucky you. Damn Americans. I bet you and your American friends will be sitting around the fire-place drinking your god-awful tea as you play it saying stuff like "I do say, good fellow! That was a fine death!" Meanwhile, us Brits have to wait till Friday.

Next time don't lose the war. Maybe then you can have earlier release dates.



#186
xAmilli0n

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Lucky you. Damn Americans. I bet you and your American friends will be sitting around the fire-place drinking your god-awful tea as you play it saying stuff like "I do say, good fellow! That was a fine death!" Meanwhile, us Brits have to wait till Friday.

 

Yeah sounds about right.

 

:D



#187
eternal_napalm

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IGN and GameSpot gave it a 9/10.

I did not know this personally, but apparently the game world is substantially larger then Dark Souls.

GameSpot says the lighting washes out things a little, IGN praises it. Lots of unique enemy designs and bosses. Very similar in difficulty to Dark Souls. Lots of secrets and plenty more to uncover after 80-100 hours of gameplay.

#188
OdanUrr

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I like Dark Souls concept and all, just the combat mechanic and what it is build upon.

 

It just make you to meta game much...you survive only because you know, not because you getting better or experimenting. You die on the way, live again, then you know what to do because you going through it again and again. Even after you have deal with your enemies, rest at bonfire, they all live again, so what is the point?

 

There is no point at all.

 

From the trailer, i can see it is worsen...across the bridge, there's a dragon cut off the bridge, so what is the lesson? "Do not cross the bridge"?

 

Tis an omen of bad luck. :D



#189
AventuroLegendary

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Good thing people who have already played the game has said it was good, otherwise that trailer would have made me worried. That's way too upbeat for a Souls game in my opinion.

We had this trailer for the first Dark Souls. I wouldn't worry in any case.



#190
Dominus

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So I've gotten through the first couple hours of the game. FromSoftware wasn't shy at all in making drastic changes to the game, and I like what they've done so far. Not necessarily frothing from the mouth over it yet, but I'm pretty impressed with it regardless. The frame rate is very nice. You can sometimes get 60 FPS in the smaller sections, but it's still leagues better than the first game. For something that requires more "twitch reflex", it's a welcome addition. 1 Estus Flask... The chugging marathons will be missed XD. I don't mind the fast travel addition early on, can't say I miss the backtracking.

They added a more organic(and optional) tutorial level compared to what they had originally planned. The beginning has quite a few cinematics, though it'll head back to normal after the fact. :P I looooove what they've done with some of these environments. Dark Souls 1 had sort of a Heavy Metal Fantasy thing going on, but this one's a bit more somber/mysterious from what I've played. Marjura feels almost like something you'd find in Scotland(or maybe out of Myst/Riven?), it's a perfect location for the stronghold. Hilde's Tower of Flame is full of hnnnnng, has a touch of Anor Londo in there with the architecture. It's also when the gloves are taken off in terms of difficulty. The earlier section(Forest of Giants?) is relatively simple shtick. The first boss fight is something I underestimated:

Spoiler


#191
Liamv2

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Is there loads of bugs like DS1? because that is the only thing that will keep me getting it on march 14th.



#192
Dominus

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Is there loads of bugs like DS1? because that is the only thing that will keep me getting it on march 14th.

Not that I've seen. I don't recall the original having many bugs, though exploits for experience were very prevalent. I'm probably too early in the game to see something major. Edit: Yikes.

Currently, I'm stuck in
Spoiler


If I see any major issues, I'll plop it in here.

#193
Liamv2

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Thanks I really don't want to get blocked in a game as long as this.



#194
xAmilli0n

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Just got my copy and will start in a few hours.  Can't wait.



#195
Il Divo

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Loving it so far. Just reached Majula as a swordsman.

 

I thought I would hate the increased cinematics, but it's still sufficiently creepy in its approach. I have a few initial theories as far as Drangleic's relation to Lordran that I'm curious to see pan out. My goal is to take the game very slow and savour each environment, something I failed to do with the original.

 

My only concern at this point is something noted in the Ign review is that Drangleic felt like a less cohesive world than Lordran. I'm hoping to see that proven false.

 

Edit: Has anyone had some major success with dual wielding yet? I heard it was retooled to be improved in Dark Souls 2, but I'm having trouble seeing any new mechanics to really justify its use (so far).



#196
spirosz

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I WANT YOU NOW!  COME OUT FOR PC NOW. 



#197
Dominus

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My only concern at this point is something noted in the Ign review is that Drangleic felt like a less cohesive world than Lordran. I'm hoping to see that proven false.

I unfortunately have to agree with that. The dungeon variety is great, but they don't feel as interconnected as they did in DS1. That could arguably be an effect of having fast travel, but not likely the main reason. It's almost reminding me of World of Warcraft, where the transitions between locations don't blend very well.

I WANT YOU NOW! COME OUT FOR PC NOW.

Spiros, your tears are delicious, and will be even more delicious when you start dying in the game. :P The wait will be worth it.

Has anyone had some major success with dual wielding yet? I heard it was retooled to be improved in Dark Souls 2, but I'm having trouble seeing any new mechanics to really justify its use (so far).

The damage done by Double-Wielding a 1h feels rebalanced, and not in our favor. I typically stick with Sword and Shield now. Normally it isn't a big deal to me, since many of the bosses would probably pummel me if I tried that after one of their attacks.

Having said all this, I'm still enjoying the game. Sort of feels like playing Mass Effect 2: I'm not as engaged in the storyline, but the combat and everything else under the hood has gotten so many great changes(combined with the Audio/Visual changes) that I got my money's worth.

My Advice on some Boss Battles:

Spoiler

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#198
spirosz

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From what I've seen in reviews, that travel system reminds me a lot of what it was like back in Demon Souls.  



#199
Dominus

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From what I've seen in reviews, that travel system reminds me a lot of what it was like back in Demon Souls.

I'd only rented Demon's Souls way back when, and thought it was a broken, annoying game, returning it 3-4 hours later. Now I wish I could get my hands on an old copy. I don't mind the system at all, they make it very user-friendly and the backtracking isn't missed. The issue I see is a lot of the swaps between dungeon areas is done underground, so the transition doesn't feel as organic as DS1 where it's nearly all done outside.

Edit: Update, Locations of some estus flask shards have been found:


#200
Shepenwepet

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I haven't been able to play as much as I'd like, but I can say that the message-leaving community can still be a huge pile of jerks.

 

In Heide's Tower of Flame (which I probably shouldn't even be in, considering most of the knights can kill me in one hit and I can do almost no damage to them unless I use my spells) someone left a message outside of a fog door. "Hurrah for safe zone!" I thought, great, I fluked my way through to another bonfire... although it did seem a little close to the last one... I enter the fog door anyway, thinking, oh, maybe it's a merchant or a covenant.

 

Spoiler


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