So I'm playing a blood mage jerk right at the moment (completely opposite to my own personality, sometimes its hard to make him make the choices he would make!) and he decided to take the short, easy route of sacrificing Isolde to come face to face with the demon in Connor. Ordinarily, this should result in a conversation back in camp with Alistair decrying the use of blood magic and the sacrifice of Isolde, right?
Well, I got a "Thanks for doing what you could to help Arl Eamon's family" talk instead - the one that my good characters get for taking the long route of going to the Circle for help.
So what happened? Did the game bug on me? Or is it because I jumped straight for the blood magic option without opening up any dialogues about what else we could do other than killing Connor i.e. the idea to go to the Circle for help never came up for discussion?
Did the game actually acknowledge the fact that Alistair didn't know there was a way to save Isolde and Connor both? If so, I'm impressed.
A bug? Or more clever than I thought?
Débuté par
Sandtigress
, janv. 19 2010 08:09
#1
Posté 19 janvier 2010 - 08:09
#2
Posté 19 janvier 2010 - 08:12
Since I plan on killing Isolde and don't really feel like being yelled at for it, I hope it's cleverness and I can direct the conversation away from the Circle.
#3
Posté 19 janvier 2010 - 08:18
Well, give it a go. I went straight for "Let's do the ritual" with very little discussion about anything else, and did not discuss any other options. I'd be interested in knowing if you get the "thanks for helping" dialog too, because I've seen videos of him chewing PCs out for letting Isolde die. I only lost influence because my character is a jerk and often says jerky things to Alistair (and since my female PCs are both in love with him, this is hard on me! :-P)
#4
Posté 19 janvier 2010 - 08:22
I think it is how *you* respond to him -- i ended up getting positive rep for that very same action on my second playthrough because the second he approached me in camp I was jubilant and came bouncing towards him with a " Well, I think that went very well, don't you think? " My first playthrough I went to the circle and ended up saving everyone but leaving the demon roaming around never did sit well with me and I have expected to come back to a higher body count than a single sacrifice....
I do think it is the conversation choices ( either during or just after when at camp) that sway Alistair. I am not sure if companion opinion matters, would be very interesting if they did that. Note: I was a cunn rogue when i killed her, and i had very high persuade as well, not sure if those factored in.
I do think it is the conversation choices ( either during or just after when at camp) that sway Alistair. I am not sure if companion opinion matters, would be very interesting if they did that. Note: I was a cunn rogue when i killed her, and i had very high persuade as well, not sure if those factored in.
#5
Posté 19 janvier 2010 - 08:24
Hmm, it could be. I think I picked the "That went well" option when I got to camp. I just figured if he was going to chew me out, he'd do it even more so if I thought the whole sacrifice thing was a great option. I do know that you don't have to say that to get that option though, as none of my female PCs used it, to my knowledge.
This character is a mage with no points in persuasion and only a so-so cunning, so that played no role in it that I know of. I can't pass much of a persuasion check to save my life at this point (maybe literally!)
This character is a mage with no points in persuasion and only a so-so cunning, so that played no role in it that I know of. I can't pass much of a persuasion check to save my life at this point (maybe literally!)
#6
Posté 19 janvier 2010 - 08:28
I'm pretty sure that comes from saying it went well... odd bug.
But I did have something similar happen with Sten. The first time I went to the circle, I talked in length with the Templar at the top of the tower about whether or not to save all the mages. When I finally decided to save them, Sten disapproved. The second time, I wouldn't even hear the Templar out, and Sten didn't have a reaction.
So it seems sometimes not bringing up alternatives will change how your companions see it.
But I did have something similar happen with Sten. The first time I went to the circle, I talked in length with the Templar at the top of the tower about whether or not to save all the mages. When I finally decided to save them, Sten disapproved. The second time, I wouldn't even hear the Templar out, and Sten didn't have a reaction.
So it seems sometimes not bringing up alternatives will change how your companions see it.
#7
Posté 19 janvier 2010 - 08:38
No way to get Morrigan to approve at all, however, of saving the Tower.
#8
Posté 19 janvier 2010 - 08:41
If you straight up attack Kolgrim instead of hearing him out you wont lose points with morrigan if you decide to kill him, but if you talk to him and hear him out you will lose points, at least i did
#9
Posté 19 janvier 2010 - 08:43
Interesting. I am continually surprised by how much the dialog you chose makes a difference in how the game plays. Much more intricate than I originally imaged, probably because most games have a more linear path to their dialog trees. Thanks for the input guys!





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