For example, enemies who see two players might choose to attack the one with the higher score or avoid the guy not killing anything because they're not a threat. Or perhaps some other factor. It'd make sense to me and would make the AI more intelligent. As far as I know, prioritization only occurs by way of lines of sight/availability.
Modifié par Simba501, 30 septembre 2013 - 04:19 .





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