Please, never lead an army.Lord Raijin wrote...
Br3ad wrote...
I don't see why anyone would want less tanks for more friendly fire damage.
I honestly don't mind friendly fire damages. My characters do it all the time. It's their way of telling his companions to not get in the way when hes charging up a fireball, and if they're dumb enough to get in the way they deserve to get toasted.
I really hope that BioWare doesn't make the same Jowan mistakes in DAI
#126
Posté 01 octobre 2013 - 01:29
#127
Posté 01 octobre 2013 - 01:32
In my experience, tanks can block mages, go on rampages, or slaughter, or be a meat shield. With mages and rogues, the specializations matter almost not at all. It's just adding in characters. So you have buffs, Wynne, and damage, Morrigan. That's the same for Leliana and Zevran.esper wrote...
Br3ad wrote...
Variations in tanks means a lot more than variations in whether to use fireball or cone of ice. But logically, there would not be mages everywhere, nor would a large fraction of these mages want to join the Warden.
We are not talking in game logic, that went out of the window the momement we manage to fall over a Qunari and a Golem.
I don't see why we needed a bigger varity in tanks than we did in mages/rouges, I know I could have used another lockpicker instead of Leliana and Zevran on some playthrough. Mages I wasn't in need off simply because I play mage myself, but I did have one city elf play through were I would have love to have another option other than Morrigan/wynne so I had someone for support.
We have a limited number of companions as it is that number should be spread even over the classes, though I can give special expection to the dlc companion. I still think that Shale shouldn't have had any warrior talents, and I really only mind her being a warrior because Alaistair/Sten/Oghren and technically Dog all were warriors.
#128
Posté 01 octobre 2013 - 01:36
#129
Posté 01 octobre 2013 - 02:00
Lord Raijin wrote...
David Gaider confirmed that Jowan was orgrinally going to be part of the wardens group, but because they didn't have room for this charecter they decided to cut this potentially great charecter out of the game. This is ridiculous. If you create a charecter that has the potentials, add them to the game as a companion.
Lesson for the writers:
Don't make characters that aren't companions interesting. And by Jove, never mention anything about pre-production stuff, because then we get people calling you stupid.
#130
Posté 01 octobre 2013 - 02:03
Modifié par Beerfish, 01 octobre 2013 - 02:04 .
#131
Posté 01 octobre 2013 - 02:08
Lord Raijin wrote...
I honestly don't mind friendly fire damages. My characters do it all the time. It's their way of telling his companions to not get in the way when hes charging up a fireball, and if they're dumb enough to get in the way they deserve to get toasted.
How would they know where the fire balls are going to be unless they're told where they're aimed? Or are they supposed to be telepathic?
#132
Posté 01 octobre 2013 - 02:18
Br3ad wrote...
In my experience, tanks can block mages, go on rampages, or slaughter, or be a meat shield. With mages and rogues, the specializations matter almost not at all. It's just adding in characters. So you have buffs, Wynne, and damage, Morrigan. That's the same for Leliana and Zevran.esper wrote...
Br3ad wrote...
Variations in tanks means a lot more than variations in whether to use fireball or cone of ice. But logically, there would not be mages everywhere, nor would a large fraction of these mages want to join the Warden.
We are not talking in game logic, that went out of the window the momement we manage to fall over a Qunari and a Golem.
I don't see why we needed a bigger varity in tanks than we did in mages/rouges, I know I could have used another lockpicker instead of Leliana and Zevran on some playthrough. Mages I wasn't in need off simply because I play mage myself, but I did have one city elf play through were I would have love to have another option other than Morrigan/wynne so I had someone for support.
We have a limited number of companions as it is that number should be spread even over the classes, though I can give special expection to the dlc companion. I still think that Shale shouldn't have had any warrior talents, and I really only mind her being a warrior because Alaistair/Sten/Oghren and technically Dog all were warriors.
Tanks only soak damage as their speciality, really mages can also block mages (and other enemy types) via glyphs and spirit school/go on rampage via aoe and of course heal and buff/debuff which is much more variation in roles than two can cover, rouges can deal single damage ranged and melee and open locks which in da:o took from their combat abilites hence the need for more rouges.
Of course different players have different fighting styles and that is cool, but the gameplay should be fair to most players so the class amongst avaiable companions should even out. (With the dlc allowed to be special due to not technically being part of the core game). Then players can decide which character they want to use.
#133
Posté 01 octobre 2013 - 02:22
Br3ad wrote...
Please, never lead an army.Lord Raijin wrote...
Br3ad wrote...
I don't see why anyone would want less tanks for more friendly fire damage.
I honestly don't mind friendly fire damages. My characters do it all the time. It's their way of telling his companions to not get in the way when hes charging up a fireball, and if they're dumb enough to get in the way they deserve to get toasted.
Hey I'm offended by that. People in Ferelden loves my leadership.
#134
Posté 01 octobre 2013 - 02:39
Herr Uhl wrote...
Lord Raijin wrote...
I honestly don't mind friendly fire damages. My characters do it all the time. It's their way of telling his companions to not get in the way when hes charging up a fireball, and if they're dumb enough to get in the way they deserve to get toasted.
How would they know where the fire balls are going to be unless they're told where they're aimed? Or are they supposed to be telepathic?
I was hoping they'll learn from my fighting habits. When you see a bunch of darkspawn or bandits all bunched up together, don't go running after them like a dumb dumb
#135
Guest_Faerunner_*
Posté 01 octobre 2013 - 03:10
Guest_Faerunner_*
You're right. They should just hang back behind you, put you on the front lines, watch you single-handedly fight the large groups of enemies like the tank mages are known for being, then wait for you to either get killed or finish them off by yourself before charging forward.Lord Raijin wrote...
Herr Uhl wrote...
How would they know where the fire balls are going to be unless they're told where they're aimed? Or are they supposed to be telepathic?
I was hoping they'll learn from my fighting habits. When you see a bunch of darkspawn or bandits all bunched up together, don't go running after them like a dumb dumbIt's best to depend on a mage to deal with crowd control
Not like you can learn to adjust your fighting habits to work with the group or anything.
#136
Posté 01 octobre 2013 - 03:22
Faerunner wrote...
You're right. They should just hang back behind you, put you on the front lines, watch you single-handedly fight the large groups of enemies like the tank mages are known for being, then wait for you to either get killed or finish them off by yourself before charging forward.Lord Raijin wrote...
Herr Uhl wrote...
How would they know where the fire balls are going to be unless they're told where they're aimed? Or are they supposed to be telepathic?
I was hoping they'll learn from my fighting habits. When you see a bunch of darkspawn or bandits all bunched up together, don't go running after them like a dumb dumbIt's best to depend on a mage to deal with crowd control
Not like you can learn to adjust your fighting habits to work with the group or anything.
That was how I foguht in da:o, nothing could touch my arcane warrior anyway.
In da2 Hawke and Merrill got in front and took damage, Hawke + Anders glyphed the too large crowds, then Merrill + Anders bombed them with elemental spells. Hawke hexed/horred/sleep spells anyone going for Anders and Anders healed when the group was low in health. There was a 4 member, but they died so often that they might as well not have been on the team, most due to not moving away from Anders fireballs<_<.
People have different fighting styles which is why there should be an even amount of warriors/rouges/mages amongst the companions. Then the players themself can choose how they want to employ them.
#137
Posté 01 octobre 2013 - 03:50
Wouldn't it have been fun to see Jowan turned over the the Circle; undoubtedly to be made tranquil and then through means involving blood magic (and perhaps a bit of timely aid from Dagna - formerly of Orzammar) survive that fate. He could have then faked being magically lobotomized, and then appear later on!
Modifié par chuckwells62, 01 octobre 2013 - 03:50 .
#138
Posté 01 octobre 2013 - 03:53
#139
Guest_StreetMagic_*
Posté 01 octobre 2013 - 03:55
Guest_StreetMagic_*
#140
Posté 01 octobre 2013 - 06:34
This, pretty much.Herr Uhl wrote...
Lord Raijin wrote...
David Gaider confirmed that Jowan was orgrinally going to be part of the wardens group, but because they didn't have room for this charecter they decided to cut this potentially great charecter out of the game. This is ridiculous. If you create a charecter that has the potentials, add them to the game as a companion.
Lesson for the writers:
Don't make characters that aren't companions interesting. And by Jove, never mention anything about pre-production stuff, because then we get people calling you stupid.
#141
Posté 01 octobre 2013 - 07:33
#142
Posté 01 octobre 2013 - 10:50
MasterScribe wrote...
I would prefer a new mage companion.
And hey, Vivienne literally fits the bill. So I'm happy.
The novelty of a blood mage companion wore off with Merrill.
Unless there is significant reactivity to it, I'm not interested.
Agreed, if no one cares that your PC or companion is a "dangerous" blood mage then what is the point?





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