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"...We fought as a united galaxy, but it wasn't enough." - Liara T'Soni


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#276
David7204

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These are horrible ideas.

#277
KaiserShep

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You should say that in your best Jay Sherman voice.

#278
The Night Mammoth

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David7204 wrote...

These are horrible ideas because... oh, it happened again. Maybe I should contact a moderator because the part of the post that explains the assertion doesn't seem to be appearing a lot of the time for David.



#279
AlanC9

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RustyLH wrote...

Also, if you take the Catalyst completely out of the game, which would please a lot of people, and simply had a way to win a CV, there is nothing wrong with the idea that the Crucible simply does something to permanently disable the shields on the Reapers. Why not? Their shields are what makes them so hard to kill, as per Sovereign at the Citadel. he wasn't too hard to destroy once his shields failed. So over time, organics attempted to solve that problem, and each time, they didn't get the Crucible done in time, or at all.


Then the Reapers run away and fix their shields, or build new ones.

Besides, ripping off Independence Day would have been despised. It was lame enough the first time around.

Modifié par AlanC9, 05 octobre 2013 - 04:12 .


#280
Steelcan

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Conventional Victory would require a massive re-write of ME2. And having an Ostagar like beginning to ME3 would have been just that, retreading ground. There could have been some potential to having a series of very important choices that related to the methods of how the war was fought and by whom, but BioWare decided Cerberus mooks and personality railroading was the better call.


I was personally never a huge fan of the Reaper plot in general, and the whole thing is soured by the Catalyst's bulls*t.

#281
RustyLH

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AlanC9 wrote...

RustyLH wrote...

Also, if you take the Catalyst completely out of the game, which would please a lot of people, and simply had a way to win a CV, there is nothing wrong with the idea that the Crucible simply does something to permanently disable the shields on the Reapers. Why not? Their shields are what makes them so hard to kill, as per Sovereign at the Citadel. he wasn't too hard to destroy once his shields failed. So over time, organics attempted to solve that problem, and each time, they didn't get the Crucible done in time, or at all.


Then the Reapers run away and fix their shields, or build new ones.

Besides, ripping off Independence Day would have been even more despised than what we got.


Well then the only answer is that the Crucible is really what most of us thought in the beginning.  A super weapon.  A laser cannon able to defeat their shields, but it is vulnerable so the fleet has to keep everything away from it while they pick off the larger reapers.

or again, instead of this, they do like I said, which seems much more believable, even if we keep the crucible as a super weapon, make the whole thing center around the fact that the Reapers locked out the relays for non-Reaper traffic, but the IFF allows us to use them anyway.  This comes as a surprise to the Reapers.  The reason the Reapers always win in the past is that they lock everyone down and go gang up on smaller fleets and overwhelm them.  When Shepard assembles the large fleet and show up, it takes the Reapers by surprise.  Cue a somewhat baffled yet still arrogant Harbinger telling Shepard it won't make a difference, but it does...if you assembled a large enough fleet and got the Crucible together.

#282
David7204

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There are about a half dozen reasons why that would never work.

#283
Br3admax

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David7204 wrote...

There are about a half dozen reasons why that would never work.

Do tell, good sir. I would much like to know all six of them. 

#284
The Night Mammoth

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David7204 wrote...

There are about a half dozen reasons why that would never work. Number one... oh no, not again. Well, clearly there's a problem with the forums because this is the third time David's been dismissive without backing it up. I'll go get Stan the Man.


Modifié par The Night Mammoth, 05 octobre 2013 - 04:23 .


#285
AlanC9

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iakus wrote...
But Bioware has forgotten that for all the Reaper's strength and age, they are still living creatures (be they synthetic, organic, or a mix of the two).  Not gods.  Immortal doesn't mean invincible.


I actually agree with most of your arguments in the post. Bio could have made the Reapers defeatable, sure.

But I don't think Bio forgot anything. I don't think they ever wanted the war to be resolved by anything other than Shepard doing Something Heroic.

#286
David7204

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1. If the galaxy really did have a super-cannon, the Reapers could easily simply stay away from it.

2. The energy required for such a weapon would likely be impractical.

3. There's probably little stopping the Reapers from simply blasting such a cannon outside of it's range.

4. Even the best lasers tend to diverge and lose a good deal of their effectiveness over long ranges. The problem is much more serious in atmosphere, where the energy tends to 'bleed' into the air.

5. The laser would probably only be able to fire periodically. Making it helpless when not firing.

6. Lasers in general are pretty inefficient, and tend to get hot. Getting rid of that heat in space would be tricky.

Modifié par David7204, 05 octobre 2013 - 04:26 .


#287
Br3admax

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David7204 wrote...

1. If the galaxy really did have a super-cannon, the Reapers could easily simply stay away from it.

Because they rushed right up to the Crucible...oh wait, that's exactly what happened.

2. The energy required for such a weapon would likely be impractical.

Did you think this through, or did you just need another point to make a half-dozen?

3. There's probably little stopping the Reapers from simply blasting such a cannon outside of it's range.

Makes no sense. Lasers have no range, it's just light.

4. Even the best lasers tend to diverge and lose a good deal of their effectiveness over long ranges.

Space has nothing to defract the light. Nice try.

5. The laser would probably only be able to fire periodically. Making it helpless when not firing.

The only valid point.

6. Lasers in general are pretty inefficient, and tend to get hot.

You know past technology that is fictional so well. How did you learn this, dear friend? 

Modifié par Br3ad, 05 octobre 2013 - 04:30 .


#288
David7204

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Optics class.

I can assure you lasers do indeed diverge in vacuum, simply because it's impossible to make light perfectly coherent. That's an unreachable ideal. Any imperfections become significant over long ranges.

All weapons have range. A Reaper could simply move one light minute or so away from the cannon, calculate where the cannon will be in a few hours, and fire. Then move away before the light hits it.

Modifié par David7204, 05 octobre 2013 - 04:33 .


#289
Eterna

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iakus wrote...

AlanC9 wrote...

Except that doesn't hapoen, of course. The DA runs away.

An idiotic line anyway; retconned away and deservedly so.


Yeah it's easy to claim Raper invincibility when you retcon out their weaknesses.


Yes. The Destiny Ascension would have been able to take on the entirety of the Reaper fleet. <_<

#290
The Night Mammoth

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The points against the effectiveness and usage of a hypothetical superweapon can be easily answered by pointing out that the Reapers are already morons so would certainly fall for it, and the points on the physics of it can easily be answered by pointing out that the Mass Effect series just generally doesn't care about physics, and science in general.

Modifié par The Night Mammoth, 05 octobre 2013 - 04:38 .


#291
Br3admax

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David7204 wrote...

Optics class.

I can assure you lasers do indeed diverge in vacuum, simply because it's impossible to make light perfectly coherent. That's an unreachable ideal. Any imperfections become significant over long ranges.

All weapons have range. A Reaper could simply move one light minute or so away from the cannon, calculate where the cannon will be in a few hours, and fire. Then move away before the light hits it.

/implying that the weapon can't move.
/implying range and effective range are the same thing
/implying anyone would even use a weapon in such an obviously pointless way


Of course they wouldn't have you there to tell them how to think, David, so you may be right. 

#292
Eterna

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Arguing about conventional victory again are we? How new. Reminds me of the good ol days.

But seriously, the game tells you it isn't possible. Numerous times. Bioware wrote it that way and that is the way it is. Fan made hypotheticals mean absolutely nothing.

#293
David7204

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The Night Mammoth wrote...

The points against the effectiveness and usage of a hypothetical superweapon can be easily answered by pointing out that the Reapers are already morons, and the points on the physics of it can be easily answered by pointing out that the Mass Effect series just generally doesn't care about physics and science in general.


That's funny. It seems to me like the BSN community is the entity that doesn't care.

Well, actually, it's probably much more of a sour grapes sort of thing, isn't it?

#294
David7204

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So now we have a giant laser on a ship. Gosh, we're making progress in leaps and bounds, aren't we?

Modifié par David7204, 05 octobre 2013 - 04:39 .


#295
The Night Mammoth

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About physics and science in general? Sour grapes? Surely You're Joking, Mr David!

#296
David7204

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I wish I was.

#297
The Night Mammoth

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All you have to do is wake up, Alice.

#298
sH0tgUn jUliA

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How about the reapers are on your planet reaping, you know doing their thing. So you know those 2 km tall ones? Forget that "thanix missile". Hit em with a 10 KT nuke. Okay so there's collateral damage. They were dead anyway. You got a dead reaper, and maybe two if they're close together. I know the tactic is ruthless, but it'll work.

I figure about 50,000 casualties per incident. Figure 5000 capital reapers vs. everyone in the galaxy being made into slushies. They'll think twice about landing.

Modifié par sH0tgUn jUliA, 05 octobre 2013 - 05:12 .


#299
David7204

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10 kilotons is only about 4x10^13 Joules. And only a fraction of the energy would be damaging the Reaper.

Whereas an Everest dreadnought fires slugs with about 3x10^14 Joules every few seconds.

Modifié par David7204, 05 octobre 2013 - 05:22 .


#300
Iakus

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But, but...their kinetic barriers are so strong!

Oh wait kinetic barriers are useless against heat and radiation!