Kataphrut94 wrote...
Mdoggy1214 wrote...
Kataphrut94 wrote...
By the time you get to that point, the situation presented is that you certainly aren't winning any other way. Hell, they make it pretty clear that that is the case from the get-go.
Well that I understand, but the problem I had was that it shouldn't have been written that way. From the starting point of ME3 the game makes it clear that you're not winning conventionally. I don't agree with the direction it took. I think CV should've been a possiblity but discouraged to even attempt to do so. If the game was going to have "wildly different endings", I would've made it so that Conventional Victory is possible but is by far the most difficult ending to get, requiring you to make the best decisions throughout the whole trilogy, and exclusive to the people who play through all of 1-3.
If anything, the lack of conventional victory was set in stone in ME2. Mass Effect 1 ended on "let's find a way to stop the Reapers". Come Mass Effect 2, nobody believes Shepard, nobody's doing anything to prepare and Shepard is wasting his time dicking around the Terminus Systems with the Dirty Dozen. Nothing is accomplished and the few developments in ME2 that could conceivably relate to the Reaper threat, like the genophage cure data or the geth heretics, are all from optional missions that the game considers to be of equal importance to helping out jaded mercanaries with their daddy issues.
Mass Effect 3 basically starts where Mass Effect 1 left off. If you were going to have conventional victory (which i'm not against), you'd need to change a lot more than Mass Effect 3's ending.
I think it started with the very conception of the Reapers. Like I said, it's the ultimate Yo Momma joke. It trumps any possibility of a good comeback. The Reapers make even the other "world eaters" of different settings (like Marvel's Galactus) look weak. Bioware endowed them with every possible advantage ever. Mind control, armor, firepower, speed, maneuverability, godlike knowledge and unfathomability, limitless shock troops, limitless time, etc..
It was tempting to want to see how it all plays out and tell yourself it's compelling.. but it's not compelling. We're all screwed. Manuel and Saren already warned us.

The whole "dicking around in the Terminus" with the Dirty Dozen is the best part of the series.. actually getting away from the Reapers is GOOD. It never had potential. What has potential is a sci-fi RPG where you get to be James Bond in Space. Or just sci-fi RPG, period (there aren't many of those). One that celebrates the galaxy/game universe you're playing in, instead of dismantling it.
Modifié par StreetMagic, 01 octobre 2013 - 03:32 .