AlanC9 wrote...
So if you disagree with the choices your character is faced with, it's not your character anymore? Really? Or is this just your rhetoric getting carried away again?
Well, regardless of how I played my Shepard across five years and three games, the chocies become:
Violate the genetic code of every living being in the galaxy. And die
Let the Reapers take over the galaxy, under new management. And die.
Kill the Reapers while kill slaughtering my own allies. Including one who has been a stalwart ally for two of the three games (and die. OR DID HE? DUN DUN DUN!)
Make a moving speech about what I've been fighting for and watch the game laugh at you as rocks fall and everyone dies.
So no, none of these choices felt like I was playing "My character" My character probably would have erten a bullet first. I suppose I could simulate that by simply closing the game, but frankly that entire sequence made me too angry to think of it at the time.
So the problem with the endings is that EMS is too important? I don't see the issue.
Edit. I'm not sure the premise makes much sense either, but I don't have any principled way to measure how different endins are from each other. Note that if EMS really does make endings distinct, then ME3 actually has six endings.
The problem is EMS means everything. And only creates one or two variations of each of the three endings.
Technically, DAO has four endings, but the choices made in the game make it feel like numerous variations among them.





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