- The romance options will not be released until sometime next year. Gaider said he’d like to release them February 14th, but that just seemed like a desire rather than a set date. They said the reason for this is they don’t want to say someone is romanceable, only to find out they don’t have time to program it in and then disappoint people later on.
- The Qunari you can play as are Tal-Vashoth. This means you can make your female Qunari a warrior if you so choose (traditionally those women who follow the Qun do not typically fight)
- There will be mounts you can ride, but they have no plans for mounted combat. It isn’t ‘Dragon Age Chevalier’
- Morrigan is not a party member, not romanceable, but she is also not just a cameo. She will play an active role. Gaider said a lot of our questions after DAO should be answered with regards to Morrigan.
- The writing team looked at a lot of history when building Thedas, and drew from a lot of cultures and societies when creating their worlds. For the Qunari they first looked at Muslim society during the Middle Ages with regards to their advancements in technology and medicine among other things, and then branched out from there into other cultures. The art team also has a lot to do with how a group of people will look, and what real world cultural influences will be brought into their society.
- Still no word on if Varric is romanceable
- We should find out what is going on with Hawke and his/her disappearance
- [Edit] Your inquisitor does not start out as an inquisitor, so I am assuming we get back-story to the point where they join the ranks of the inquisition.
Edmonton Expo bits of info (Qunari, Morrigan, etc.)
#1
Posté 01 octobre 2013 - 04:29
#2
Posté 01 octobre 2013 - 04:31
Yessss.
#3
Posté 01 octobre 2013 - 04:32
Lol, Valentine's Day. Thanks for the info!dalyeau wrote...
From here.
- The romance options will not be released until sometime next year. Gaider said he’d like to release them February 14th, but that just seemed like a desire rather than a set date. They said the reason for this is they don’t want to say someone is romanceable, only to find out they don’t have time to program it in and then disappoint people later on.
#4
Posté 01 octobre 2013 - 04:35
#5
Posté 01 octobre 2013 - 04:42
I sense the potential for rustled jimmies.
#6
Posté 01 octobre 2013 - 04:47
#7
Posté 01 octobre 2013 - 04:50
I Like Cats And wrote...
A little weary that there's no mounted combat, it just seems like an obvious thing to have to some degree. Scared they're cutting corners already.
/facepalm
How is that cutting corners?
#8
Posté 01 octobre 2013 - 04:53
Thank You
#9
Posté 01 octobre 2013 - 04:53
I Like Cats And wrote...
A little weary that there's no mounted combat, it just seems like an obvious thing to have to some degree. Scared they're cutting corners already.
________
I just picked myself up from the floor from laughing so hard.
For real?
Are you ready to pay another $20 and wait another 6 months to a year or longer?
#10
Posté 01 octobre 2013 - 04:54
Great to hear.
#11
Posté 01 octobre 2013 - 04:58
So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.Fardreamer wrote...
I Like Cats And wrote...
A little weary that there's no mounted combat, it just seems like an obvious thing to have to some degree. Scared they're cutting corners already.
/facepalm
How is that cutting corners?
/le facepalm lolololololololololoololololololol
Modifié par I Like Cats And, 01 octobre 2013 - 04:59 .
#12
Posté 01 octobre 2013 - 05:01
I Like Cats And wrote...
So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol
It would take a ridicolous amount of effort that would be tantamount to re-creating the entire combat gameplay of the whole game since they'd need (i) unique animations for all of the combat; (ii) mounted enemies; (iii) mounted pathfinding; (iv) a means to seamlessly render between mounted and not-mounted combat and (v) time to balance all this mess.
So, yeah, if not making 2 games for the price of 1 is cutting corners, you nailed it.
#13
Posté 01 octobre 2013 - 05:05
Lol I hope you don't really beleive this....you don't need to recreate the whole combat system, throw in some attacks maybe abilities and bam, you're good. Obviously the Inquisitor would be limited while on a mount. I know for a fact it wouln't be that much of an ordeal, many games manage to do it.In Exile wrote...
I Like Cats And wrote...
So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol
It would take a ridicolous amount of effort that would be tantamount to re-creating the entire combat gameplay of the whole game since they'd need (i) unique animations for all of the combat; (ii) mounted enemies; (iii) mounted pathfinding; (iv) a means to seamlessly render between mounted and not-mounted combat and (v) time to balance all this mess.
So, yeah, if not making 2 games for the price of 1 is cutting corners, you nailed it.
#14
Posté 01 octobre 2013 - 05:06
I Like Cats And wrote...
Lol I hope you don't really beleive this....you don't need to recreate the whole combat system, throw in some attacks maybe abilities and bam, you're good.
Oh, you just wanted bad and non-functional mounted combat. You should have been specific.
Obviously the Inquisitor would be limited while on a mount. I know for a fact it wouln't be that much of an ordeal, many games manage to do it.
Name one that isn't an action game that involves controlling one person in either first person or TPS.
#15
Posté 01 octobre 2013 - 05:08
#16
Posté 01 octobre 2013 - 05:10
In Exile wrote...
I Like Cats And wrote...
Lol I hope you don't really beleive this....you don't need to recreate the whole combat system, throw in some attacks maybe abilities and bam, you're good.
Oh, you just wanted bad and non-functional mounted combat. You should have been specific.Obviously the Inquisitor would be limited while on a mount. I know for a fact it wouln't be that much of an ordeal, many games manage to do it.
Name one that isn't an action game that involves controlling one person in either first person or TPS.
Well it wouldn't have to be bad if Bioware actually put some effort into it, so I see why you might be worried.
-Elder Scrolls series
-Samurai/Dynasty Warriors
-Barbie's Horse Adventure
-Shadow of the Collusus
-Zelda: Ocarana of time & Majora's Mask
#17
Posté 01 octobre 2013 - 05:13
dalyeau wrote...
- The Qunari you can play as are Tal-Vashoth. This means you can make your female Qunari a warrior if you so choose (traditionally those women who follow the Qun do not typically fight)
Awesome.
That confirms that they aren't hand-waiving lore just for the sake of playable Qunari. It makes much more sense for the Qunari PC to be a Tal-Vashoth.
#18
Posté 01 octobre 2013 - 05:13
dalyeau wrote...
- We should find out what is going on with Hawke and his/her disappearance
Huh, they only mentioned Hawke?
#19
Posté 01 octobre 2013 - 05:14
I Like Cats And wrote...
Well it wouldn't have to be bad if Bioware actually put some effort into it, so I see why you might be worried.
-Elder Scrolls series
-Samurai/Dynasty Warriors
-Barbie's Horse Adventure
-Shadow of the Collusus
-Zelda: Ocarana of time & Majora's Mask
All of those games are action games. They have no abilities beside a basic "slash with sword or polearm" (the mosou attacks in DW just fancy versions of that). In all of those games the advantage of being on a mount is mobility - moving faster than the enemy and attacking in realtime.
The essence of an RPG isn't mobiel autoattack - in fact, there's nothing like this in a party based RPG - but unleashing abilities and standing around like an absolute brick.
How does Bioware handle horse archers, which they now need to because archers can ride horses? How are DW rogues, with their short weapons, different? What does a mage do on horseback? Are they like archers? Why can't mages cast the same spells? If they can cast the same spells, you need more animations. How about damage and heigh problems? It would look stupid if enemy on foot isn't properly hacking away at you. How about knocking you off horses? More animations and physics collision detection.
#20
Posté 01 octobre 2013 - 05:18
Leave it to the BSN to complain that Bioware is cutting corners when it adds a new feature that is an extra and in no way necessary.
#21
Posté 01 octobre 2013 - 05:24
Good.dalyeau wrote...
- [Edit] Your inquisitor does not start out as an inquisitor, so I am assuming we get back-story to the point where they join the ranks of the inquisition.
Modifié par Zazzerka, 01 octobre 2013 - 05:24 .
#22
Posté 01 octobre 2013 - 05:24
Everyone already guessed this was going to happen once the qunari were annouced. This is no surprise.Han Shot First wrote...
dalyeau wrote...
- The Qunari you can play as are Tal-Vashoth. This means you can make your female Qunari a warrior if you so choose (traditionally those women who follow the Qun do not typically fight)
Awesome.
That confirms that they aren't hand-waiving lore just for the sake of playable Qunari. It makes much more sense for the Qunari PC to be a Tal-Vashoth.
#23
Posté 01 octobre 2013 - 05:26
In Exile wrote...
I Like Cats And wrote...
So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol
It would take a ridicolous amount of effort that would be tantamount to re-creating the entire combat gameplay of the whole game since they'd need (i) unique animations for all of the combat; (ii) mounted enemies; (iii) mounted pathfinding; (iv) a means to seamlessly render between mounted and not-mounted combat and (v) time to balance all this mess.
So, yeah, if not making 2 games for the price of 1 is cutting corners, you nailed it.
Gotta back Exile on this, BW has enough on their plate with all the're adding to inquisition no need to throw in half baked mounted combat in, just deliver the goods of what has been mentioned.
#24
Posté 01 octobre 2013 - 05:28
Skyrim is an rpg.In Exile wrote...
I Like Cats And wrote...
Well it wouldn't have to be bad if Bioware actually put some effort into it, so I see why you might be worried.
-Elder Scrolls series
-Samurai/Dynasty Warriors
-Barbie's Horse Adventure
-Shadow of the Collusus
-Zelda: Ocarana of time & Majora's Mask
All of those games are action games. They have no abilities beside a basic "slash with sword or polearm" (the mosou attacks in DW just fancy versions of that). In all of those games the advantage of being on a mount is mobility - moving faster than the enemy and attacking in realtime.
The essence of an RPG isn't mobiel autoattack - in fact, there's nothing like this in a party based RPG - but unleashing abilities and standing around like an absolute brick.
How does Bioware handle horse archers, which they now need to because archers can ride horses? How are DW rogues, with their short weapons, different? What does a mage do on horseback? Are they like archers? Why can't mages cast the same spells? If they can cast the same spells, you need more animations. How about damage and heigh problems? It would look stupid if enemy on foot isn't properly hacking away at you. How about knocking you off horses? More animations and physics collision detection.
#25
Posté 01 octobre 2013 - 05:28
I Like Cats And wrote...
So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol
It, unfortunately, is not a little feature. Doing meaningful mounted combat would place large strains on the combat team and animators that already have a lot on their plate.
At this point, one can argue that any feature that isn't done to the level of depth that you would like is "cutting corners" but the reality is it was never on the table.
Mounts have basically been explored for pretty much every BioWare game, and historically they have been gigantic time sinks that end up resulting in something that isn't really all that interesting. THere was actually a lot of internal resistance to mounts (especially from people that have been down the path before throughout BioWare's legacy) because the initial assumption was "It will be a nontrivial amount of work for potentially minimal benefit."
With Milestone 8 (which ended around June), there was a team set up that pretty much proof of concepted mounts on a very introductory level. They actually achieved more than they were expecting to deliver (which is good), but without delving too deep into systems that lead to a combinatorial explosion (which, from a developer point of view, is also good).
These decisions are not made in a vacuum though. Mounted combat is seen as very high risk and I think there are better things that the teams that would be affected could be working on instead.
Modifié par Allan Schumacher, 01 octobre 2013 - 05:30 .





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