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Edmonton Expo bits of info (Qunari, Morrigan, etc.)


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#26
zMataxa

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sky_captain wrote...

In Exile wrote...

I Like Cats And wrote...
So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol


It would take a ridicolous amount of effort that would be tantamount to re-creating the entire combat gameplay of the whole game since they'd need (i) unique animations for all of the combat; (ii) mounted enemies; (iii) mounted pathfinding; (iv) a means to seamlessly render between mounted and not-mounted combat and (v) time to balance all this mess. 

So, yeah, if not making 2 games for the price of 1 is cutting corners, you nailed it. 


Gotta back Exile on this, BW has enough on their plate with all the're adding to inquisition no need to throw in half baked mounted combat in, just deliver the goods of what has been mentioned. 


___________

I'll second that backup.

#27
Adela

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Thank you for the info OP

Modifié par ag99, 01 octobre 2013 - 05:33 .


#28
Allan Schumacher

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ag99 wrote...

Thank you for the info OP


Seconded :)

#29
CynicalShep

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Not being able to romance Morrigan pains me but is understandable nonetheless.

#30
myahele

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dalyeau wrote...

  • [Edit] Your inquisitor does not start out as an inquisitor, so I am assuming we get back-story to the point where they join the ranks of the inquisition.
 


Oh! sounds nice! I wonder if each race will have something like the origins story in DA:O?

My theory: Flemeth swoops in to save the PC from sure death and s/he become the inquisitor!

#31
Fredward

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Allan Schumacher wrote...

I Like Cats And wrote...

So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol


It, unfortunately, is not a little feature.  Doing meaningful mounted combat would place large strains on the combat team and animators that already have a lot on their plate.


At this point, one can argue that any feature that isn't done to the level of depth that you would like is "cutting corners" but the reality is it was never on the table.

Mounts have basically been explored for pretty much every BioWare game, and historically they have been gigantic time sinks that end up resulting in something that isn't really all that interesting.  THere was actually a lot of internal resistance to mounts (especially from people that have been down the path before throughout BioWare's legacy) because the initial assumption was "It will be a nontrivial amount of work for potentially minimal benefit."

With Milestone 8 (which ended around June), there was a team set up that pretty much proof of concepted mounts on a very introductory level.  They actually achieved more than they were expecting to deliver (which is good), but without delving too deep into systems that lead to a combinatorial explosion (which, from a developer point of view, is also good).

These decisions are not made in a vacuum though.  Mounted combat is seen as very high risk and I think there are better things that the teams that would be affected could be working on instead.


I'm with the people who resisted the idea. I really don't understand the infatuation with horses (double-entendre not intended) and I wouldn't have put in the amount of work in they no doubt require. But meh. C'est la vie.


I bet Morrigan DIES at the end of DAI. Called it.

Modifié par Foopydoopydoo, 01 octobre 2013 - 06:46 .


#32
MakutaDax

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Foopydoopydoo wrote...

Allan Schumacher wrote...

I Like Cats And wrote...

So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol


It, unfortunately, is not a little feature.  Doing meaningful mounted combat would place large strains on the combat team and animators that already have a lot on their plate.


At this point, one can argue that any feature that isn't done to the level of depth that you would like is "cutting corners" but the reality is it was never on the table.

Mounts have basically been explored for pretty much every BioWare game, and historically they have been gigantic time sinks that end up resulting in something that isn't really all that interesting.  THere was actually a lot of internal resistance to mounts (especially from people that have been down the path before throughout BioWare's legacy) because the initial assumption was "It will be a nontrivial amount of work for potentially minimal benefit."

With Milestone 8 (which ended around June), there was a team set up that pretty much proof of concepted mounts on a very introductory level.  They actually achieved more than they were expecting to deliver (which is good), but without delving too deep into systems that lead to a combinatorial explosion (which, from a developer point of view, is also good).

These decisions are not made in a vacuum though.  Mounted combat is seen as very high risk and I think there are better things that the teams that would be affected could be working on instead.


I'm with the people who resisted the idea. I really don't understand the infatuation with horses (double-entendre not intended) and I wouldn't have put in the amount of work in they no doubt require. But meh. C'est la vie.


I bet Morrigan DIES at the end of DAI. Called it.


Yeah, gotta agree; I've never been a fan of mounted anything un games and the thought of someone wanting BW to waste more time and energy on mounted combat of all things just boggles my mind. lol

But yeah, awesome info and I'll just be in that corner over there until Feb. 14, thanks. B)

#33
SgtElias

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Foopydoopydoo wrote...

I bet Morrigan DIES at the end of DAI. Called it.

Morrigan BOSS FIGHT! :o

Seriously, though, that'd be really cool. And kinda messed up. I'm not Morrigan's biggest fan, but I'd have mixed feelings about killing her. Or any former companion, really. I grow pretty attached to them during the course of the game(s).

#34
Spectre slayer

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myahele wrote...

dalyeau wrote...

  • [Edit] Your inquisitor does not start out as an inquisitor, so I am assuming we get back-story to the point where they join the ranks of the inquisition.
 


Oh! sounds nice! I wonder if each race will have something like the origins story in DA:O?

My theory: Flemeth swoops in to save the PC from sure death and s/he become the inquisitor!


There are no different orgin stories but their reason for being wherever the veil tear happens will most likely have something to do with our backgrounds, also I don't think anyone is going to save us there's a reason why we survived and something that makes us special.


As for why we become the inquisitor it's because we survived the veil tearing open and saw the events that caused it and we are seen as the best hope though some people are very suspicious of why we survived even more so when you factor in your race.


The veil tear starts off the game and we become the inquisitor very early in the game, so we will get maybe 1-2+ hours before we become the inquisitor.

#35
Dieb

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dalyeau wrote...

  • We should find out what is going on with Hawke and his/her disappearance

My initial thoughts were "Oh Chuckles. What has that idiot gotten himself into now?"

Kinda apathetic about the Warden, but I sincerely hope Hawke gets an appropriate, honorable exit.

#36
OLDIRTYBARON

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I Like Cats And wrote...

A little weary that there's no mounted combat, it just seems like an obvious thing to have to some degree. Scared they're cutting corners already.


The absence of mounted combat in Skyrim was noticeable. That's a single-player (in the truest sense of the word) RPG. There is no party management. The absence of swinging swords or shooting bows while on horseback was noticeable enough for even Bethesda to go "yeah, why didn't we add that?" and then add it in a patch.

Dragon Age is not Skyrim. It is a party based RPG and while out of combat seems (so far) to be taking inspiration from the solitairy experience of an Elder Scrolls game for exploration, I'm guessing it'll be more akin to Mass Effect in that sense. You will never be alone, and followers will always... follow. Because the nature of the combat mechanics in these two RPGs conflict, mounted combat just doesn't make sense. It'd have to be, by its nature, "action-y" which is something that quite a few people around here would **** about anyway. All of that is to say nothing of the fact that an "action-y" mounted combat mechanic would fly in the face of party synergy which is a Dragon Age staple.

Point is, there's no point to mounted combat if at the end of the day you're still playing a highly evolved version of Baldur's Gate.

#37
Guest_Puddi III_*

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I say this is the perfect excuse to give warriors crossbows and compromise with what amounts to a target shooting minigame, just like Zelda. Sadly not every game can be as awesomely realized as a game from the Zelda franchise. They are on a whole different level, of course. So I will understand if DAI can't do it.

Aside from that though, Zelda never had much of a mounted combat system outside of Twilight Princess. Though I'd approve of an RPG with meaningfully implemented mounted combat (I imagine it could function as a second health bar, and gameplay would be based on firing talents along plotted movement paths rather than at the endpoints.), I understand that would be a lot of work to get it right, but then I wonder what's the point of mounts if they're not gonna do it. If mounts are used in regions with any significant amount of enemies, it could get clunky pretty quickly and feel like mounts overall were just detrimental to the design of the levels. If mounts really don't fit the gameplay, I dunno, maybe they shouldn't be in the game.

#38
andy6915

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Allan Schumacher wrote...

ag99 wrote...

Thank you for the info OP


Seconded :)


Seconded...? You're a Bioware-person, you already know all this. Heck, you are certain to know tons of things we average fans don't seeing as you probably know everything about what's going on with DAI thanks to being in the company.

#39
Lord Raijin

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Rolling Flame wrote...

So Hawke's disappearance should be explained?

I sense the potential for rustled jimmies.


I really wish that Bioware would allow the players to use their imagination to explain their Hawke/Warden disappearance.

I don't need Bioware telling me where my Warden/Hawke went off to. They should worry about other things rather than to focus on old protagonists. The Warden and Hawke arc is over with, and it should be done.

#40
Pseudo the Mustachioed

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andy69156915 wrote...

Allan Schumacher wrote...

ag99 wrote...

Thank you for the info OP


Seconded :)


Seconded...? You're a Bioware-person, you already know all this. Heck, you are certain to know tons of things we average fans don't seeing as you probably know everything about what's going on with DAI thanks to being in the company.


And he can't thank a diligent fan for sharing new information with other fans? Jeeze.

#41
Lord Raijin

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CynicalShep wrote...

Not being able to romance Morrigan pains me but is understandable nonetheless.


Morrigan isn't exactly romance material. Look at what she did to our Wardens. She used us for sex; to produce the OGB, and left the battlefield without celebrating. Your inquisitor don't have anything to offer to this woman.

Modifié par Lord Raijin, 01 octobre 2013 - 07:59 .


#42
Dieb

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Filament wrote...
I say this is the perfect excuse to give warriors crossbows and compromise with what amounts to a target shooting minigame, just like Zelda. Sadly not every game can be as awesomely realized as a game from the Zelda franchise. They are on a whole different level, of course. So I will understand if DAI can't do it.

And how often have you ever aimed with anything in Dragon Age? All the stated examples of games that "awesomely realized" mounted combat in this thread are real-time action games, combat wise.

How often did anyone really shoot an arrow from horseback in Zelda outside the target practice minigames, and who seriously thinks Skyrim's mounted combat, melee or ranged, is anywhere close to be a legitimate workaround from getting off your mount? It's fluff, token features, nothing else.

For the record, I love both of those franchises, too, but just brushing off the explanation with "BioWare of course can't do it as good" is a bit unfair.

Modifié par Baelrahn, 01 octobre 2013 - 08:03 .


#43
TEWR

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dalyeau wrote...

  • The Qunari you can play as are Tal-Vashoth. This means you can make your female Qunari a warrior if you so choose (traditionally those women who follow the Qun do not typically fight)
 


Hehe, awesome.

I must have a knack for predicting things. Something back then told me we'd be playing multiple races in the third game despite Bioware's then "Human only" stance and I called Wynne's death in Asunder a long time ago.

Plus other things.

...I wonder if the background stories will at all be similar to what I envisioned back then. Probably not, but I'd sure get a kick out of it if so.

As for mounted combat, I couldn't care less about that. FFXII had mounts but no mounted combat, and I love that game to pieces. So long as I can dismount when and where I want (and remount, if I choose, without having to go back to somewhere).

EDIT: And yes, I desire my ego to be stroked. STROKE IT. 

Modifié par The Ethereal Writer Redux, 01 octobre 2013 - 08:07 .


#44
Guest_Puddi III_*

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Baelrahn wrote...

And how often have you ever aimed with anything in Dragon Age?

How often have you ever ridden a mount in Dragon Age?

Baelrahn wrote...

For the record, I love both of those franchises, too, but just brushing off the explanation with "BioWare of course can't do it as good" is a bit unfair.

It was purposefully OTT smug and tongue-in-cheek.

Modifié par Filament, 01 octobre 2013 - 08:05 .


#45
Dieb

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Filament wrote...
How often have you ever ridden a mount in Dragon Age?


But from a technical POV, that basically just alters my movement speed in exploration mode and spawns the model of a horse under my character.

Combat is a whole different gameplay aspect, and a huge technical difference, I would suppose. There's too many variables, if you want to do it right - a horse is a living being, after all.

It's just not necessary for all the work it seems to cause. I think combat in Dragon Age was never designed for any encounter to be trivial enough not to even bother getting off your horse.


Filament wrote...
It was purposefully OTT smug and tongue-in-cheek.

Alright then, got it :)

Modifié par Baelrahn, 01 octobre 2013 - 08:15 .


#46
andy6915

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The Ethereal Writer Redux wrote...

EDIT: And yes, I desire my ego to be stroked. STROKE IT.


You want a handjob? Eww.

#47
The Six Path of Pain

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SergeantSnookie wrote...

dalyeau wrote...

  • We should find out what is going on with Hawke and his/her disappearance
 


Huh, they only mentioned Hawke?

My thoughts exactly, I want to find out what my Warden is up to. I could care less what happened to Hawke!. /:

#48
Allan Schumacher

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Seconded...? You're a Bioware-person, you already know all this. Heck, you are certain to know tons of things we average fans don't seeing as you probably know everything about what's going on with DAI thanks to being in the company.


That doesn't mean I can't thank him for taking the time to post it.

#49
Rawgrim

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Allan Schumacher wrote...

I Like Cats And wrote...

So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol


It, unfortunately, is not a little feature.  Doing meaningful mounted combat would place large strains on the combat team and animators that already have a lot on their plate.


At this point, one can argue that any feature that isn't done to the level of depth that you would like is "cutting corners" but the reality is it was never on the table.

Mounts have basically been explored for pretty much every BioWare game, and historically they have been gigantic time sinks that end up resulting in something that isn't really all that interesting.  THere was actually a lot of internal resistance to mounts (especially from people that have been down the path before throughout BioWare's legacy) because the initial assumption was "It will be a nontrivial amount of work for potentially minimal benefit."

With Milestone 8 (which ended around June), there was a team set up that pretty much proof of concepted mounts on a very introductory level.  They actually achieved more than they were expecting to deliver (which is good), but without delving too deep into systems that lead to a combinatorial explosion (which, from a developer point of view, is also good).

These decisions are not made in a vacuum though.  Mounted combat is seen as very high risk and I think there are better things that the teams that would be affected could be working on instead.


I am guessing that if mounted combat is included, the mounts could get killed as well. Might get annoying after awhile if the player`s mounts gets killed all the time.

#50
Savber100

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Allan's response is reasonable.

We got 4 origins with male and female options (with a vast variety of different variables and animations with it), we got mini-destructibility, and we got massive open worlds to explore with the option of mounts.

I am content.