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Edmonton Expo bits of info (Qunari, Morrigan, etc.)


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#51
Former_Fiend

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Lord Raijin wrote...

CynicalShep wrote...

Not being able to romance Morrigan pains me but is understandable nonetheless.


Morrigan isn't exactly romance material. Look at what she did to our Wardens. She used us for sex; to produce the OGB, and left the battlefield without celebrating. Your inquisitor don't have anything to offer to this woman.




Whether or not my Inquisitor would have anything to offer Morrigan would depend entirely on whether or not she's figured out Sten was trolling her about qunari mating.

That being said, my Inquisitor wouldn't touch Morrigan with a ten foot pole out of fear of what my Warden would do to him if he found out.

#52
fchopin

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Thank you for the info op.

Strokes The Ethereal Writer Redux beard.

#53
Nightdragon8

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Allan Schumacher wrote...

I Like Cats And wrote...

So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol


It, unfortunately, is not a little feature.  Doing meaningful mounted combat would place large strains on the combat team and animators that already have a lot on their plate.


At this point, one can argue that any feature that isn't done to the level of depth that you would like is "cutting corners" but the reality is it was never on the table.

Mounts have basically been explored for pretty much every BioWare game, and historically they have been gigantic time sinks that end up resulting in something that isn't really all that interesting.  THere was actually a lot of internal resistance to mounts (especially from people that have been down the path before throughout BioWare's legacy) because the initial assumption was "It will be a nontrivial amount of work for potentially minimal benefit."

With Milestone 8 (which ended around June), there was a team set up that pretty much proof of concepted mounts on a very introductory level.  They actually achieved more than they were expecting to deliver (which is good), but without delving too deep into systems that lead to a combinatorial explosion (which, from a developer point of view, is also good).

These decisions are not made in a vacuum though.  Mounted combat is seen as very high risk and I think there are better things that the teams that would be affected could be working on instead.


3 letters DLC =)

if anything a toruy would be intresting.

#54
Fast Jimmy

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Rolling Flame wrote...

So Hawke's disappearance should be explained?

I sense the potential for rustled jimmies.


Fear not. My jimmies are of the utmost unrustleable quality. 

#55
Bfler

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Is it at least possible to stamp down somebody with the horse? Or is the horse only for fast travel from one location to another?

Modifié par Bfler, 01 octobre 2013 - 09:30 .


#56
Fast Jimmy

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Bfler wrote...

Is it at least possible to stamp down somebody with the horse? Or is the horse only for fast travel from one location to another?


I would assume that as soon as combat is activated, an auto-dismount action happens. Otherwise, you will just be a sitting duck.

Buf, then again, if they want to give you an option to retreat from combat, what better way to do that than on a horse...? Meh. I guess we'll see. Between how the party will be handled while just the PC is on be mount coupled with the obvious questions and hurdles of combat, I'm thinking that the old vanguard of BW employees who fought the idea of mounts in the first place at have been right. 



Unless, of course, griffins. Then my argument is 100% invalid. 

#57
Rylor Tormtor

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Baelrahn wrote...


Kinda apathetic about the Warden, but I sincerely hope Hawke gets an appropriate, honorable exit.


I hope they fire Hawke... 

out of a cannon...

into the sun. 

#58
Degenerate Rakia Time

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 I wouldnt say the lack of mounted combat is a big deal but hey, i dont really understand why we need mounts in the first place

dalyeau wrote...
The romance options will not be released until sometime next year. Gaider said he’d like to release them February 14th, but that just seemed like a desire rather than a set date. They said the reason for this is they don’t want to say someone is romanceable, only to find out they don’t have time to program it in and then disappoint people later on. 

Oh great, so now my wife will be more interested to know if Varric is a romance than in spending Valentines with me :crying:.............:lol::lol::lol:

#59
agonis

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Fast Jimmy wrote...

I would assume that as soon as combat is activated, an auto-dismount action happens. Otherwise, you will just be a sitting duck.

Buf, then again, if they want to give you an option to retreat from combat, what better way to do that than on a horse...? Meh. I guess we'll see. Between how the party will be handled while just the PC is on be mount coupled with the obvious questions and hurdles of combat, I'm thinking that the old vanguard of BW employees who fought the idea of mounts in the first place at have been right. 

Unless, of course, griffins. Then my argument is 100% invalid. 


Yeah, auto dismount would be cool. Hate it to be hit three times while dismounting in Skyrim...
And about the companions... I think they will be sitting in some pocket of the Inquisitor. While this sure breaks immersion, I tried a mod in Skyrim where you could make your followers ride their own horses and that wasn´t ideal either. They got stuck, got lost, attracted enemies, etc.... So it´s better if they just sit in some pocket and drink or play games...

#60
agonis

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Rakia Time wrote...

 I wouldnt say the lack of mounted combat is a big deal but hey, i dont really understand why we need mounts in the first place

dalyeau wrote...
The romance options will not be released until sometime next year. Gaider said he’d like to release them February 14th, but that just seemed like a desire rather than a set date. They said the reason for this is they don’t want to say someone is romanceable, only to find out they don’t have time to program it in and then disappoint people later on. 

Oh great, so now my wife will be more interested to know if Varric is a romance than in spending Valentines with me :crying:.............:lol::lol::lol:


:D Don´t be sad, bro. Think, at least your wife has a great taste.

#61
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Baelrahn wrote...


It's just not necessary for all the work it seems to cause. I think combat in Dragon Age was never designed for any encounter to be trivial enough not to even bother getting off your horse.

Ehh I don't think mounts are just a frivolity that soldiers abandon if combat really gets serious... being mounted confers significant advantages, which ideally would be reflected in gameplay, if not in my tongue in cheek shooting gallery recommendation.

And I don't like the idea that it isn't necessary. Nothing is "necessary"-- mounts aren't necessary, bowstrings aren't necessary, race choice isn't necessary, the game itself isn't necessary. If you want to say it's not beneficial to the game I'd be more receptive to that. "It's not necessary" comes across as just settling for less for no real reason. Well I say nay! (resist saying "neigh": success) If not horseback shooting galleries, I demand griffonback Gradius/bullet hell gameplay!

I'm not actually that bothered if mounts are only for travel, but I just wonder if it would at best be useless (assuming map sizes would be accommodating either way) or at worst, annoying (disrupting the start of combat). This might be mitigated if they are used in very combat light areas only, or enemies ignore you when you're on a horse. Either way there is the niggling annoyance of why I can't lob fireballs from the horse anyway, when all I apparently need is a free hand, etc.

The older Final Fantasies were a bit of a different situation with much more segregated combat gameplay, overworld maps, and sometimes minigames for the chocobos. I dunno about XII. But pocket companions would feel out of place in a world like DA, to be honest. (I think the ranger's companions and DA2's dog were badly implemented in this way)

#62
leaguer of one

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Nightdragon8 wrote...

Allan Schumacher wrote...

I Like Cats And wrote...

So it makes sense for the Inquisitor to just get off their mount anytime theres something they need to fight> What if they get ambushed? It's 100% cutting corners, it's a little feature that isn't a huge deal but would take some extra effort to make the game more logical.
/le facepalm lolololololololololoololololololol


It, unfortunately, is not a little feature.  Doing meaningful mounted combat would place large strains on the combat team and animators that already have a lot on their plate.


At this point, one can argue that any feature that isn't done to the level of depth that you would like is "cutting corners" but the reality is it was never on the table.

Mounts have basically been explored for pretty much every BioWare game, and historically they have been gigantic time sinks that end up resulting in something that isn't really all that interesting.  THere was actually a lot of internal resistance to mounts (especially from people that have been down the path before throughout BioWare's legacy) because the initial assumption was "It will be a nontrivial amount of work for potentially minimal benefit."

With Milestone 8 (which ended around June), there was a team set up that pretty much proof of concepted mounts on a very introductory level.  They actually achieved more than they were expecting to deliver (which is good), but without delving too deep into systems that lead to a combinatorial explosion (which, from a developer point of view, is also good).

These decisions are not made in a vacuum though.  Mounted combat is seen as very high risk and I think there are better things that the teams that would be affected could be working on instead.


3 letters DLC =)

if anything a toruy would be intresting.

3 words , mako hover tank. You don't anything like it.

#63
Dieb

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Filament wrote...
The older Final Fantasies were a bit of a different situation with much more segregated combat gameplay, overworld maps, and sometimes minigames for the chocobos. I dunno about XII. But pocket companions would feel out of place in a world like DA, to be honest. (I think the ranger's companions and DA2's dog were badly implemented in this way)


I agree.

I personally wouldn't have too much of a problem with it, but I'm assuming "spawnable" or "disappearing" mounts are not unlikely. But what do I know? (I know for example that I want a full blown Mabari party member again, but a pocket Mabari in DAI would still be better than none at all)

Modifié par Baelrahn, 01 octobre 2013 - 11:35 .


#64
Ryzaki

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Female Qunari warrior here I come :D

#65
leaguer of one

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Ryzaki wrote...

Female Qunari warrior here I come :D

Second.

Modifié par leaguer of one, 01 octobre 2013 - 11:51 .


#66
Miltialdes

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So Hawke's disappearance should be explained?

Only Hawke. Following the last sentence of Cassandra, we need also an explanation for The Warden because Leillana told that the 2 disappearance are not a coincidence.

For continuity of the two previous stories and the cliffhanger of the end of DA2 Bioware should answer at the last sentence.

#67
andy6915

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leaguer of one wrote...

Ryzaki wrote...

Female Qunari warrior here I come :D

Seconded.


Third...ed? I don't think that word works.

Anyway, I highly suspect that it will become the most common race-sex combination chosen by people who played DA2 or DAO. I will be most interested in the data Bioware records on players, and seeing if I'm right.

#68
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why should the wardens disappearance be explained in DAI? just because hawkes will be doesnt mean that the wardens should

mounts mean nothing to me in single player games tbh, i walk /run and explore and have found them in other games ive played to be nothing but a hindrance and annoyance especially when u become engaged in combat, sprint ability will do me thank you very much

#69
BackdoorPaco

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Rylor Tormtor wrote...

Baelrahn wrote...


Kinda apathetic about the Warden, but I sincerely hope Hawke gets an appropriate, honorable exit.


I hope they fire Hawke... 

out of a cannon...

into the sun. 


If they do that Hawke will probably find a way to screw that up and cause the sun to become a white dwarf and die, all within minutes of being launched.
Because Hawke is cool like that. :whistle:

#70
andy6915

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How did Hawke screw anything up? Everyone except Hawke were the ones trying to screw everything up, Hawke was just caught in the storm.

#71
SirGladiator

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I'm glad they aren't wasting time on 'mount combat', I'm not even sure why we have mounts at all, I guess it's because the areas are so huge they're necessary? I'd have been happy with them letting us run a bit faster, and not bothering with mounts at all, saving that time/effort for something else. But apparently it turned out real well, so I guess it all worked out well in the end :) . But combat is the way it is, even if it wasn't difficult for them to make mount combat I wouldn't want it, the combat is one of the cool features of the game, to make a change that radical from what's already fun would be bad. Keep the combat the way it is, team-based combat. Keep the whole mount thing to a minimum, I really prefer to walk around and explore, if an area is too big to walk around in I'd rather just run faster. But so long as they aren't spending too much time on unimportant things like mounts, and plenty of time on important things like romances, then all is good :) .

#72
Dieb

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Because there is at least a loose direction of what Hawke may or may not have done.

The Warden is as blank a slate can be. It's impossible to say anything about him/her without interferring with anyone's story. In my very personal opinion, the protagonist of DAO is actually Alistair and/or Morrigan, while DA2's is clearly Hawke. Neither idea of a player character is better or worse than the other, but I prefer the second.

#73
leaguer of one

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BackdoorPaco wrote...

Rylor Tormtor wrote...

Baelrahn wrote...


Kinda apathetic about the Warden, but I sincerely hope Hawke gets an appropriate, honorable exit.


I hope they fire Hawke... 

out of a cannon...

into the sun. 


If they do that Hawke will probably find a way to screw that up and cause the sun to become a white dwarf and die, all within minutes of being launched.
Because Hawke is cool like that. :whistle:

Sure, because everyone went crazy and did not do there job correctly makes it Hawke's fault.<_<

#74
BackdoorPaco

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andy69156915 wrote...

How did Hawke screw anything up? Everyone except Hawke were the ones trying to screw everything up, Hawke was just caught in the storm.


Of course Hawke never screwed anything up.
It's just cool to hate Hawke for no reason. At least that's what I've been gathering.

#75
leaguer of one

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Baelrahn wrote...

Because there is at least a loose direction of what Hawke may or may not have done.

The Warden is as blank a slate can be. It's impossible to say anything about him/her without interferring with anyone's story. In my very personal opinion, the protagonist of DAO is actually Alistair and/or Morrigan, while DA2's is clearly Hawke. Neither idea of a player character is better or worse than the other, but I prefer the second.

That just changes the story from a forst person one to a third person one .. And no the story is not about Alistat of Morrigan, especially with them being side characters in awakening and witch hunt.