Baelrahn wrote...
It's just not necessary for all the work it seems to cause. I think combat in Dragon Age was never designed for any encounter to be trivial enough not to even bother getting off your horse.
Ehh I don't think mounts are just a frivolity that soldiers abandon if combat really gets serious... being mounted confers significant advantages, which ideally would be reflected in gameplay, if not in my tongue in cheek shooting gallery recommendation.
And I don't like the idea that it isn't necessary. Nothing is "necessary"-- mounts aren't necessary, bowstrings aren't necessary, race choice isn't necessary, the game itself isn't necessary. If you want to say it's not beneficial to the game I'd be more receptive to that. "It's not necessary" comes across as just settling for less for no real reason. Well I say nay! (resist saying "neigh": success) If not horseback shooting galleries, I demand griffonback Gradius/bullet hell gameplay!
I'm not actually that bothered if mounts are only for travel, but I just wonder if it would at best be useless (assuming map sizes would be accommodating either way) or at worst, annoying (disrupting the start of combat). This might be mitigated if they are used in very combat light areas only, or enemies ignore you when you're on a horse. Either way there is the niggling annoyance of why I can't lob fireballs from the horse anyway, when all I apparently need is a free hand, etc.
The older Final Fantasies were a bit of a different situation with much more segregated combat gameplay, overworld maps, and sometimes minigames for the chocobos. I dunno about XII. But pocket companions would feel out of place in a world like DA, to be honest. (I think the ranger's companions and DA2's dog were badly implemented in this way)