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Edmonton Expo bits of info (Qunari, Morrigan, etc.)


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#76
leaguer of one

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BackdoorPaco wrote...

andy69156915 wrote...

How did Hawke screw anything up? Everyone except Hawke were the ones trying to screw everything up, Hawke was just caught in the storm.


Of course Hawke never screwed anything up.
It's just cool to hate Hawke for no reason. At least that's what I've been gathering.

AKA my sarcasm detecter died again.

#77
BackdoorPaco

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leaguer of one wrote...

BackdoorPaco wrote...

Rylor Tormtor wrote...

Baelrahn wrote...


Kinda apathetic about the Warden, but I sincerely hope Hawke gets an appropriate, honorable exit.


I hope they fire Hawke... 

out of a cannon...

into the sun. 


If they do that Hawke will probably find a way to screw that up and cause the sun to become a white dwarf and die, all within minutes of being launched.
Because Hawke is cool like that. :whistle:

Sure, because everyone went crazy and did not do there job correctly makes it Hawke's fault.<_<


Hawke was supposed to be the band-aid of justice, able to solve all problems with a snap of his/her fingers and banish the all the crazies with a flick of the wrist. Right?

Edit: You caught on :innocent:

Modifié par BackdoorPaco, 01 octobre 2013 - 12:33 .


#78
crimzontearz

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So....no words on NG+


I am starting to get a real bad feeling about this one -sigh-

#79
Mclouvins

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agonis wrote...

Fast Jimmy wrote...

I would assume that as soon as combat is activated, an auto-dismount action happens. Otherwise, you will just be a sitting duck.

Buf, then again, if they want to give you an option to retreat from combat, what better way to do that than on a horse...? Meh. I guess we'll see. Between how the party will be handled while just the PC is on be mount coupled with the obvious questions and hurdles of combat, I'm thinking that the old vanguard of BW employees who fought the idea of mounts in the first place at have been right. 

Unless, of course, griffins. Then my argument is 100% invalid. 


Yeah, auto dismount would be cool. Hate it to be hit three times while dismounting in Skyrim...
And about the companions... I think they will be sitting in some pocket of the Inquisitor. While this sure breaks immersion, I tried a mod in Skyrim where you could make your followers ride their own horses and that wasn´t ideal either. They got stuck, got lost, attracted enemies, etc.... So it´s better if they just sit in some pocket and drink or play games...


I sort of doubt the pocket thing will be the case. The pathing issues in games like Skyrim usually stem from the ability to jump and climb rocks or other actions that the AI cannot perform. DA has lacked that and from the pax demo still seems to be so a mounts are probaly just +100% movement speed or something like that. As long as all the party members continue to exist in the same plane they could get the same movement buff on their own mounts, which seems to be the case (one of the GI videos showed an ability called pony up ).

#80
Br3admax

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Lord Raijin wrote...

CynicalShep wrote...

Not being able to romance Morrigan pains me but is understandable nonetheless.


Morrigan isn't exactly romance material. Look at what she did to our Wardens. She used us for sex; to produce the OGB, and left the battlefield without celebrating. Your inquisitor don't have anything to offer to this woman.



/person who has obviously never romanced Morrigan before. Or talked to Morrigan either.  

#81
Beerfish

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I Like Cats And wrote...

A little weary that there's no mounted combat, it just seems like an obvious thing to have to some degree. Scared they're cutting corners already.


Do you know what that would involve?  It's not a trivial thing at ALL.

#82
Maconbar

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Maybe they could add horse combat as a rail shooter mini game.

#83
Spectre slayer

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Baelrahn wrote...

Because there is at least a loose direction of what Hawke may or may not have done.

The Warden is as blank a slate can be. It's impossible to say anything about him/her without interferring with anyone's story. In my very personal opinion, the protagonist of DAO is actually Alistair and/or Morrigan, while DA2's is clearly Hawke. Neither idea of a player character is better or worse than the other, but I prefer the second.



That's somewhat true but the thing is they've already came out and said numerous times that the Warden is not ours anymore, they are an npc who we have very little control over and they put almost no stock in what certain players consider" head canon" and won't outright violate it but the warden has disappeared due to something somekind of plot that we don't expect.


The same goes for Hawke and i've actually been expecting this for awhile since they cancelled the expansion pack the exhaulted march and looks like some of that is going to be a part of DAI, people need to chill out when they think about giving both of them a role and there'si isn't much we can do about it.

#84
Usergnome

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I Like Cats And wrote...

A little weary that there's no mounted combat, it just seems like an obvious thing to have to some degree. Scared they're cutting corners already.

Really? ...Really? When I think of Mounted Combat, I do NOT think of a DA game. Its four people, a party, tactically fighting.

Charging by on horses if for other games. Think of Skyrim's mounted combat: that wasn't very fun. Just swing on your left side or right side... bleh, I really don't care if its there or not.

#85
Ianamus

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I'm most interested in finding out how a mage Tal'Vashoth inquistor managed to avoid having their mouth sewn shut.

#86
Degenerate Rakia Time

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EJ107 wrote...

I'm most interested in finding out how a mage Tal'Vashoth inquistor managed to avoid having their mouth sewn shut.

By being born in to the Tal'Vashot? Nothing says all Tal'Vashot are Qunari deserters

#87
esper

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Spectre slayer wrote...

Baelrahn wrote...

Because there is at least a loose direction of what Hawke may or may not have done.

The Warden is as blank a slate can be. It's impossible to say anything about him/her without interferring with anyone's story. In my very personal opinion, the protagonist of DAO is actually Alistair and/or Morrigan, while DA2's is clearly Hawke. Neither idea of a player character is better or worse than the other, but I prefer the second.



That's somewhat true but the thing is they've already came out and said numerous times that the Warden is not ours anymore, they are an npc who we have very little control over and they put almost no stock in what certain players consider" head canon" and won't outright violate it but the warden has disappeared due to something somekind of plot that we don't expect.


The same goes for Hawke and i've actually been expecting this for awhile since they cancelled the expansion pack the exhaulted march and looks like some of that is going to be a part of DAI, people need to chill out when they think about giving both of them a role and there'si isn't much we can do about it.


They don't need to actually be in the game to have a role. The same for explaining Hawke's disapperence. For example for pro-templar Hawke: 

Even to this day the most radical mages claims that Hawke is the ultimate symbol of opression and the champions name is villified amongst the, while the templars hold the champion up as the ultimate symbol of the law and order. (role)
The real champion, however, was forced to go into hiding when the chantry threatned to declare an exalted march on Kirkwall. (explanation).

It can be done without going against the characters they were in da2 and da:o and their personality in game was not headcanon. It was canon as it was the choices we picked and having the characters not act according to them would just make them an 'NPC that looks a lot like a character I should not but doesn't'. And I honestly does not expect bioware to have kept track of every single dialog choice I made, nor do I expect them to have kept track of which kind of dialog was chosen towards which individuals/groups.

#88
Ianamus

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Rakia Time wrote...

EJ107 wrote...

I'm most interested in finding out how a mage Tal'Vashoth inquistor managed to avoid having their mouth sewn shut.

By being born in to the Tal'Vashot? Nothing says all Tal'Vashot are Qunari deserters


Tal'Vashoth outright means "Deserter of the Qun".

#89
Degenerate Rakia Time

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EJ107 wrote...

Rakia Time wrote...

EJ107 wrote...

I'm most interested in finding out how a mage Tal'Vashoth inquistor managed to avoid having their mouth sewn shut.

By being born in to the Tal'Vashot? Nothing says all Tal'Vashot are Qunari deserters


Tal'Vashoth outright means "Deserter of the Qun".

I know what it means but maybe they still procreate :whistle:

#90
esper

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Rakia Time wrote...

EJ107 wrote...

I'm most interested in finding out how a mage Tal'Vashoth inquistor managed to avoid having their mouth sewn shut.

By being born in to the Tal'Vashot? Nothing says all Tal'Vashot are Qunari deserters


Being born Tal'Vashot would be interesting.

You can actually make a convincing argument for being a born Tal'Vashot who tries to act like a Qunari because they resent the life their parents brought them up in, hence giving players and excuse for having their Qunari try to act like a Qunari. But I think I am overthinking it (Would still be cool, though).

#91
Jaulen

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Filament wrote...

I say this is the perfect excuse to give warriors crossbows and compromise with what amounts to a target shooting minigame, just like Zelda. Sadly not every game can be as awesomely realized as a game from the Zelda franchise. They are on a whole different level, of course. So I will understand if DAI can't do it.

Aside from that though, Zelda never had much of a mounted combat system outside of Twilight Princess. Though I'd approve of an RPG with meaningfully implemented mounted combat (I imagine it could function as a second health bar, and gameplay would be based on firing talents along plotted movement paths rather than at the endpoints.), I understand that would be a lot of work to get it right, but then I wonder what's the point of mounts if they're not gonna do it. If mounts are used in regions with any significant amount of enemies, it could get clunky pretty quickly and feel like mounts overall were just detrimental to the design of the levels. If mounts really don't fit the gameplay, I dunno, maybe they shouldn't be in the game.



Yeah, and if they did do mounted combat, then people here would be complaining that 'But it;s only my character that does combat! Why can't my 2H Warrior attack from horseback? Why isn't the horse attacking too?"

BW should stay far far far away from mounted combat.

And I like Cats doesn't understand what's all involved with game development since even me with my 0% knowledge base I understand 1) art and animation isn't trival 2) yes there would have to be new combat mechanics built 3) attack-how-to for each class/specialization.....

Modifié par Jaulen, 01 octobre 2013 - 03:28 .


#92
Spectre slayer

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esper wrote...

Spectre slayer wrote...

Baelrahn wrote...

Because there is at least a loose direction of what Hawke may or may not have done.

The Warden is as blank a slate can be. It's impossible to say anything about him/her without interferring with anyone's story. In my very personal opinion, the protagonist of DAO is actually Alistair and/or Morrigan, while DA2's is clearly Hawke. Neither idea of a player character is better or worse than the other, but I prefer the second.



That's somewhat true but the thing is they've already came out and said numerous times that the Warden is not ours anymore, they are an npc who we have very little control over and they put almost no stock in what certain players consider" head canon" and won't outright violate it but the warden has disappeared due to something somekind of plot that we don't expect.


The same goes for Hawke and i've actually been expecting this for awhile since they cancelled the expansion pack the exhaulted march and looks like some of that is going to be a part of DAI, people need to chill out when they think about giving both of them a role and there'si isn't much we can do about it.


They don't need to actually be in the game to have a role. The same for explaining Hawke's disapperence. For example for pro-templar Hawke: 

Even to this day the most radical mages claims that Hawke is the ultimate symbol of opression and the champions name is villified amongst the, while the templars hold the champion up as the ultimate symbol of the law and order. (role)
The real champion, however, was forced to go into hiding when the chantry threatned to declare an exalted march on Kirkwall. (explanation).

It can be done without going against the characters they were in da2 and da:o and their personality in game was not headcanon. It was canon as it was the choices we picked and having the characters not act according to them would just make them an 'NPC that looks a lot like a character I should not but doesn't'. And I honestly does not expect bioware to have kept track of every single dialog choice I made, nor do I expect them to have kept track of which kind of dialog was chosen towards which individuals/groups.


I know they don't have to actually appear but the possibility of them actually showing up physically might be higher than some people think since in the last month or more they said that the keep wants to know how we modified them and Gaider said a few weeks ago that IF they appear the only thing we have control over is physical appearance nothing more than that though like I said they won't completely violate the certain things about the epilogues.


Again with the head cannon and cannon stuff both the warden and hawke are npc now who we have little control over anymore as for how they act in the games IF they appear is something I don't know nor do I know how well they are going to handle them if actually appear, I just wish they deal with it but if it's handled badly there will be backlash.

#93
andy6915

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Spectre slayer wrote...

esper wrote...

Spectre slayer wrote...

Baelrahn wrote...

Because there is at least a loose direction of what Hawke may or may not have done.

The Warden is as blank a slate can be. It's impossible to say anything about him/her without interferring with anyone's story. In my very personal opinion, the protagonist of DAO is actually Alistair and/or Morrigan, while DA2's is clearly Hawke. Neither idea of a player character is better or worse than the other, but I prefer the second.



That's somewhat true but the thing is they've already came out and said numerous times that the Warden is not ours anymore, they are an npc who we have very little control over and they put almost no stock in what certain players consider" head canon" and won't outright violate it but the warden has disappeared due to something somekind of plot that we don't expect.


The same goes for Hawke and i've actually been expecting this for awhile since they cancelled the expansion pack the exhaulted march and looks like some of that is going to be a part of DAI, people need to chill out when they think about giving both of them a role and there'si isn't much we can do about it.


They don't need to actually be in the game to have a role. The same for explaining Hawke's disapperence. For example for pro-templar Hawke: 

Even to this day the most radical mages claims that Hawke is the ultimate symbol of opression and the champions name is villified amongst the, while the templars hold the champion up as the ultimate symbol of the law and order. (role)
The real champion, however, was forced to go into hiding when the chantry threatned to declare an exalted march on Kirkwall. (explanation).

It can be done without going against the characters they were in da2 and da:o and their personality in game was not headcanon. It was canon as it was the choices we picked and having the characters not act according to them would just make them an 'NPC that looks a lot like a character I should not but doesn't'. And I honestly does not expect bioware to have kept track of every single dialog choice I made, nor do I expect them to have kept track of which kind of dialog was chosen towards which individuals/groups.


I know they don't have to actually appear but the possibility of them actually showing up physically might be higher than some people think since in the last month or more they said that the keep wants to know how we modified them and Gaider said a few weeks ago that IF they appear the only thing we have control over is physical appearance nothing more than that though like I said they won't completely violate the certain things about the epilogues.


Again with the head cannon and cannon stuff both the warden and hawke are npc now who we have little control over anymore as for how they act in the games IF they appear is something I don't know nor do I know how well they are going to handle them if actually appear, I just wish they deal with it but if it's handled badly there will be backlash.


They better not bring back my Warden if I can't control them. They are mine, I set their personality and opinions. Any event where my Warden comes back and isn't acting or talking like they should will not be tolerated. I will kill my Warden at the Archdemon on every future playthrough if that happens just so Bioware won't completely destroy who my Warden was with some set canon of them. If they want to make my Warden say things that go against their character, they will need to bring them back to life like Leliana, because it's the only way they'll be able to if I have anything to say about it.

#94
myahele

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I wonder if all the PCs will have the same prologue? In that they are in some type of military organization doing some type of investigation, they find startling information and then BAM! Veil tears and everybody s/he knows is dead.

I think that it will be particularly neat if the PCs 1st companions b4 the tear would be the possible other PC options. We do know that there will be 4 playable races and DA has a party of 4.

I don't know why, but all this talk about the tear is reminding me alot of Beserk's eclipse scene

#95
David Gaider

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Some of the things mentioned here regarding what I said are paraphrased, so I'll elaborate a little:

The romance options will not be released until sometime next year. Gaider said he’d like to release them February 14th, but that just seemed like a desire rather than a set date. They said the reason for this is they don’t want to say someone is romanceable, only to find out they don’t have time to program it in and then disappoint people later on.


As mentioned, I said Valentine's Day would be a cool day to release more info on the romances. There are, however, no current plans for releasing more info regarding the romances-- I am certainly not in charge of that.

Morrigan is not a party member, not romanceable, but she is also not just a cameo. She will play an active role. Gaider said a lot of our questions after DAO should be answered with regards to Morrigan.


I actually said that it was time to start answering questions about Morrigan, instead of posing new ones. I did not say "a lot of your questions" would be answered, just to be specific.

#96
Zombie_Alexis

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dalyeau wrote...

  • The Qunari you can play as are Tal-Vashoth. This means you can make your female Qunari a warrior if you so choose (traditionally those women who follow the Qun do not typically fight)
 


Also, this means you can play as an unleashed Qunari mage.

#97
Fiery Phoenix

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David Gaider wrote...

I actually said that it was time to start answering questions about Morrigan, instead of posing new ones. I did not say "a lot of your questions" would be answered, just to be specific.

Well, in that case, I hope we at least get an answer to the major questions.

#98
Swoopdogg

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dalyeau wrote...

From here.

  • [Edit] Your inquisitor does not start out as an inquisitor, so I am assuming we get back-story to the point where they join the ranks of the inquisition.
 


Good. Yes, very good.

#99
Swoopdogg

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crimzontearz wrote...

So....no words on NG+


I am starting to get a real bad feeling about this one -sigh-


Same. But from what I can tell, there seems to be quite a bit of content. Hopefully they put in NG+, but if not I'm sure there will be plenty of hours we can put in with our inquisitors, maybe even post-main quest

#100
PillarBiter

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 OMG drips of dragon age info... gnnaaarrghaaargharghlglglbblgobblegobble.

Seriously, this feels like a IV drip of info. Sweet, precious, delicious info. mmmmmmm.