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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp


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#1
The Amethyst Dragon

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This month's challenge is "Masters of the Wild / Let's Make Camp":

Goodies for our Barbarians, Druids, and Rangers. Dire Wolf skins stretching out on racks, Woodland snare/trap models/vfx for our outdoor adventuring, different campfire placeables with a different hunted creature roasting on top of it.. reskins/remodels of the Uthgardt Elk and Tiger tribe models. New bedroll models.


This theme was suggested by usagreco66kg.

Guidelines:
  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine. Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
  • Teamwork is welcome.
  • Beginners most welcome. Don't be afraid, just try, you'll be surprised!
  • "Custom Content" includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
  • All submissions must be finished, working, and emailed to NWNCCCMakers@gmail.com (or a non-Vault link provided) by November 1st, 2013 at 10 AM EST. Sooner than that is perfectly fine too. ;-)

Somethings you could include in the download/email that would make packaging everything up easier and faster:
  • 2da lines needed.
  • Screenshot *from in game* for use on the vault page (this also gives me hints on how to display the new goodie). Formats: .bmp, .jpg, .png, or .tga
  • Portraits (if needed) of your new goodie. ** Placeables and monsters should include a portrait. **
  • Inventory icons (if needed) of your new goodie.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
  • Also if you would like an invite to the CC Makers group, send Rolo Kipp a friend invite. The group is nothing spectacular, mostly just documentation on 2da lines.
  • If you are doing tileset content, *please* let me know ahead of time so I can get you the set and itp files to work with. I’m horrible at merging those so this bit you will need to provide.

Remember, the Challenge is all about fun, sharing, creativity, and surprise!

This thread is for all sorts of discussion about this month's theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screenshots of work in progress and/or finished projects.

If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here.
***When submitting a new theme, please provide a title and short summary of the theme.***

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. We'll try to help!

Have no fear and join the fun!

And finally, you can:

Submit theme suggestions.
Vote for November's theme.
Email content to: NWNCCCMakers@gmail.com

Modifié par The Amethyst Dragon, 17 octobre 2013 - 03:13 .


#2
The Amethyst Dragon

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Declared/Started Projects:

Barbarians! by Draygoth28 (creature models)
Hammocks by Borden Haelven

Emailed/Downloaded Projects:

Camp Prefab by oOKyeOo (prefab)
Boots of Wilderness Movement by CaveGnome (prefab, script)
Simple Wilderness Traps by The Amethyst Dragon (placeable  & VFX models)
Female Barbarian Head by Shemsu-Heru (body part model)
Female Barbarian by Shemsu-Heru (creature model)
Half-Orc Shaman Head by Shemsu-heru (body part model)
Wild Elf Head by Shemsu-Heru (body part model)
Barbarian Head by Shemsu-Heru (body part model)
Rangers by Draygoth28 (creature models)
Elf Rangers, Cwn Annwn, & Ranger Items by Grymlorde (prefabs)

Modifié par The Amethyst Dragon, 13 novembre 2013 - 03:19 .


#3
Shemsu-Heru

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Some ideas:
An overwrite of the uthgardts in the Aurora tolset.
Add the Shaman class, to NWN1.

#4
Draygoth28

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Here is a Barbarian I started.

Image IPB

Modifié par Draygoth28, 03 octobre 2013 - 12:37 .


#5
henesua

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Looking good.

#6
Draygoth28

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Just another screen of the male and female...in progress.

Image IPB

Modifié par Draygoth28, 04 octobre 2013 - 07:58 .


#7
Kendaric Varkellen

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Any chance you can make the fur/hide armor available as a robe model for PCs as well?

#8
Draygoth28

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I've not tried to make robes yet. Not sure if I have the skill set. Here's a screen of the three Barbarians I have, I may try to make a shaman if I have time.

Image IPB

Modifié par Draygoth28, 05 octobre 2013 - 03:52 .


#9
Hekatoncheires

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While not exactly on theme, something near it has caught my attention.

nwn is lacking a really solid winter forest tileset. baba yaga's coniferous mountain forest is quite good, but there is no winter version. six's wildwoods is phenomenal, but no winter set was released. I know nothing approximating a decent coniferous, taiga-like woodland tileset.

Also, since the immense awesomeness that was the project q cloudy skyboxes, which captured fog light to add color to skies, I've noted there are no high quality options for mountain skyboxes.

#10
Shadooow

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Can I ask for a 3.5 PnP animal companions ? These are: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. Im not really that interested in those to be mounted, but the rest would be really cool.

source: http://www.d20srd.or...animalCompanion

also, the extra animal companions noted on the bottom, would be interesting too


another idea: some kind of tracking system (afaik there is no such system on vault, and afaik PRC havent implemented it either)

Im not sure I can contribute this month, still have unfinished bussiness with other projects...

Modifié par ShaDoOoW, 08 octobre 2013 - 06:43 .


#11
Kendaric Varkellen

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Draygoth28 wrote...

I've not tried to make robes yet. Not sure if I have the skill set. Here's a screen of the three Barbarians I have, I may try to make a shaman if I have time.

Image IPB


The heads would also be nice as seperate human PC heads for the dynamic models. ;)

#12
Grymlorde

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When the poll was open, there were some content suggestions but now that the poll is closed, they're lost. Any chance of getting those suggestions/ideas posted on this thread?

Thanks!

#13
The Amethyst Dragon

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All the content suggestions from the poll for October are included in the quote box in the initial post. There wasn't much suggested for this one, just a general theme.

Modifié par The Amethyst Dragon, 09 octobre 2013 - 09:56 .


#14
Shemsu-Heru

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Kendaric Varkellen wrote...

The heads would also be nice as seperate human PC heads for the dynamic models. ;)



They locks better, for dwarves, to me. Also the guy with the helmet would be a great frost giant....

#15
Wall3T

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seems like to me the less specific the theme is, the more cc creators join in. do you think for other suggestions we could always do that?

#16
Shemsu-Heru

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I think, that the challenge don't have to be limited to barbarians, rangers, druids and their stuff. Also, any creature common in the wilderness could be suitable, like, orcs, bugbears, goblins, giants, trols, etc.
Also placeables for the wilderness, a tribal totem for example...

#17
gutwrench66kg

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The idea wasn't just barbarians and such...

There's a TON of options for this.. in my head, I figured it was a pretty non-specific challenge. Might be biased, but let me get an inspiration thread started..

#18
Shemsu-Heru

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I have been experimenting with skins. And I have obtained some acceptable results. Here is the female barbarian from Diablo III. I have obtain it from tf3dm.com. I have converted it in a skin an overwrite the "female, human 06"; Who it's ussually use for barbarian females in the OC.

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It's my firts try with a skinned creature; And I have noticed some bugs, that I'm not sure if I'll be able to fix. because of that maybe I won't added this creature. The main problems that I have noticed Are:

Transparences of the texture don't work well, in close distances; However, this could be cause by my graphic card.

Left hand don't goes to the right position, with the animations of two handed weapons.

Few vertex looks extrange in some animations.

Modifié par Shemsu-Heru, 12 octobre 2013 - 05:33 .


#19
Grymlorde

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OK, put me down for prefabs of Ranger skill bonus equipment (cloak, boots, etc.). These will be scaled by item level with AD&D level names. For example "Runner's Boots" are move silently +8 because that is the maximum skill bonus for a level 1 item.

#20
Draygoth28

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Shemsu that barbarian looks great. Good work and hope you can get the bugs worked out.

#21
The Amethyst Dragon

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Shemsu-Heru wrote...

Transparences of the texture don't work well, in close distances; However, this could be cause by my graphic card.

Most human-ish appearances are set to use the alpha channel of textures for shininess, rather than transparency.  If you change the ENVMAP entry for this appearance (in appearance.2da) from default to ****, you should have transparency where you want it.

Modifié par The Amethyst Dragon, 11 octobre 2013 - 07:12 .


#22
Shemsu-Heru

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That works well, thank you AD! :-)

#23
The Amethyst Dragon

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Shemsu-Heru wrote...

That works well, thank you AD! :-)

I think that's the best part of the whole CCC.  Learning new things from each other while making new stuff for NWN.

#24
Shemsu-Heru

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Well Transparences works well now, and the Model looks quite well in most of the animations. However persist the problem with the left hand, whem uses two-handed weapons. I suspet that the problem could be cause by the position of the pivots in the articulations; howeaver I don't have enough knowledge or patience, to try to fix that and specialy fits bone's envelopes again. So let my Know if you wish that I'll add this model with this little inperfection or not.

Image IPB

BTW; I have added the head to, dinamic humans...

Image IPB

#25
Wall3T

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looks great. if the rules dont exclude prefab areas as cc, id like to try and make a small camp area for the challenge

Modifié par oOKyeOo, 12 octobre 2013 - 08:42 .