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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp


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#51
Borden Haelven

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KlatchainCoffee wrote...


9. A useable hammock (I know it's unlikely, but one can dream). :D


Mmm, very interesting... :wizard:

#52
Shadooow

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Idea: someone could modify the SwingingBlock placeable from this package and add a spikes to make a new trap suitable for wilderness environment? Also a net trap probably already fired with some dead victim inside would be great.

And, maybe a new spiíke projectile suitable for wilderness instead of dart projectile trap.

Modifié par ShaDoOoW, 19 octobre 2013 - 12:01 .


#53
Shadooow

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Another idea: tree placeable with falling animation when lumberjack cut it down. Best would be also "tremor" animation when lumberjack cuts into it, just as it is in warcraft3.:whistle:

Modifié par ShaDoOoW, 21 octobre 2013 - 11:48 .


#54
henesua

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ShaDoOoW, Baba Yaga released some trees that have a falling animation.  Perhaps these could be a good starting place for more.

#55
Borden Haelven

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Someone mention hammocks?

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#56
henesua

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Nice hammock. What form is that asset in? Placeable? Tile?

#57
Borden Haelven

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Placeable. going to make it with & without sleeper. and also make an outdoor version that can be lashed to a standard tree placeable.

#58
henesua

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sounds good.

#59
KlatchainCoffee

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Wow, those look amazing, Borden Haelven!

From a builder perspective, what would be nice, other than an empty version, is a version with an unidentified humanoid wrapped in a blanket.

Later on maybe someone can make them into usable tiles in a wilderness tileset too, but even as placeables they are very very cool!

Thank you!

Modifié par KlatchainCoffee, 22 octobre 2013 - 07:51 .


#60
Shemsu-Heru

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Barbarian male head, Based on a concept art picture for Dragon Age. Actually I have made this head to be used in an override of the Uthgards, in the Aurora tolset. However I'm a little tired at the moment, and the month is almost finished. So I have decided to add the head alone, at least.....

#61
Draygoth28

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Very nice work.

#62
The Amethyst Dragon

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Done with model work, just have to whip up portraits and I'm finished.  And it's not even the end of the month yet!

7 trap placeables:
- 3 triplines (rope, vine, and green vine, each slightly elevated above ground level)
- 3 ankle loops (rope, vine, and green vine, each slightly elevated above ground level)
- 1 spike bundle (animated, swings down from a 5 meter height to 1 meter impact)

1 trap visual effect:
- 1 sharpened wood version of the standard spike trap VFX

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#63
Shemsu-Heru

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The Amethyst Dragon wrote...

Declared/Started Projects:

Barbarians! by Draygoth28 (creature models)
Ranger Skill Bonus Equipment by Grymlorde (prefabs)
Female Barbarian Head by Shemsu-Heru (body part model)
Female Barbarian by Shemsu-Heru (creature model, tentative)
Half-Orc Shaman Head by Shemsu-heru (body part model)
Hammocks by Borden Haelven
Barbarian Head by Shemsu-Heru (body part model)

Emailed/Downloaded Projects:

Camp Prefab by oOKyeOo (prefab)
Boots of Wilderness Movement by CaveGnome (prefab, script)
Simple Wilderness Traps by The Amethyst Dragon (placeable  & VFX models)


You have forgotten my wild elf head:

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My content is now downloable, Here

Modifié par Shemsu-Heru, 28 octobre 2013 - 09:56 .


#64
The Amethyst Dragon

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Added elf head to the list.

#65
henesua

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another fabulous month of fantastic contributions!

#66
Tarot Redhand

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@AD you say you've made 3 ankle loops in your post above. I don't suppose these are the type of trap that leaves their victim suspended, hanging upside down are they?

TR

#67
The Amethyst Dragon

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Tarot Redhand wrote...

@AD you say you've made 3 ankle loops in your post above. I don't suppose these are the type of trap that leaves their victim suspended, hanging upside down are they?

TR

I wish.

Sadly, I did not make a whole new player animation that leaves a PC dangling upside down.  The loops are just basic placeables that don't do anything (same with the tripline ones).  I'd say the best use would be a trap/triger script that forces a creature into the "fall forward" animation while removing the loop to simulate it being pulled away.

#68
henesua

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What about the swinging spike bundle? Is it animated? Would be awesome as a VFX that smacks the PC in the impact node.

#69
The Amethyst Dragon

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henesua wrote...

What about the swinging spike bundle? Is it animated? Would be awesome as a VFX that smacks the PC in the impact node.

That one is an animated placeable.

"Off" position is hanging straight down, with the center of the bundle at about 1 meter high.  "On" position is suspended back and upward at 5 meters high.  When you shut it off, it swings down and looks painful.

#70
Draygoth28

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Sorry guys this month got away from me. Due to issues with the barbarians that I am still working on, I have changed over to a male/female ranger model. I am going to get them compiled and submitted very soon.

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Modifié par Draygoth28, 30 octobre 2013 - 01:14 .


#71
The Amethyst Dragon

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Draygoth28: Sorry to hear about the barbarians.  Looking forward to these rangers!

Anybody else: So, who wants to take on making a good model of a hampster (creature, torch item for holding, or shoulder-sitting VFX)?  You know, so the rangers have someone to kick the butt of evil with.
:whistle:

#72
Shemsu-Heru

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I have added a new version of my content, In which I have adjusted ambient and diffuse values in the barbarian female model...

Btw: Nice rangers Draygoth28

#73
Grymlorde

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I've finished most of the prefab Ranger magic items and will be packaging them up today. If there's time I'll submit a Ranger class improvement hak and possibly override as well.

#74
The Amethyst Dragon

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Grymlorde wrote...

I've finished most of the prefab Ranger magic items and will be packaging them up today. If there's time I'll submit a Ranger class improvement hak and possibly override as well.

It usually takes a few days to a week for everyone to finish submitting their stuff, then a few more days for me to grab enough time to post it all for downloading.

#75
Jenna WSI

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Every time I look at Draygoth28's skins it makes me drool over having the heads and body parts as pc pieces. >_<