Ieldra2 wrote...
@In Exile:
I don't think it's a failing of the dialogue system. It's a failing of the paraphrase writer. You see, this problem could've been avoided if the paraphrase told me I'm going to say something pertaining to morality. Surely that's not too much to expect from a system designed to give me "the gist of it". Now if DAI's writers recognize this as a problem, there is some hope that it won't happen again, but if they're writing on the implied assumption that the connection is obvious, then we're going to see lines by NPCs created from hidden assumptions, and that could adversely affect how our Hawkes appear in DAI.
A more accurate paraphrase would have had the incidental effect of telling you (possibly) the moral content of the line. But the goal of the paraphrase - and indeed the entire personality system - wasn't to allow you to define your character by what they believed in, but rather by their specific intentions in a conversation.
Bioware games have always been writtin from hidden assumptions. DA:O, for example, involved an assumed tone and an assumed personality (for the various origins). You can even see it in how characters in those origins describe you and the type of dialogue options you have. This is just endemic in how Bioware writes.





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