The Mad Hanar wrote...
I feel that romances add headaches for the writing staff. Who to include, who not to include, how much nudity is too much, who can date who, what political ramifications will there be, etc.
No matter what, writers are going to encounter headaches like this. It's not something that only comes with romances. Writers *should* be doing some mental gymnastics if they are doing their job right. Making easy or straightforward decisions just because they are easy or straightforward rarely results in creating anything particularly memorable or engaging. I want writers to be invested, working their butts off, actively tackling challenging ideas and mechanics, and seriously weighing pros and cons as they write.
- Romances are too divisive. You will not please everyone and you are guaranteed to upset someone.
You can make this same argument about any number of other plot points in the game that *don't* involve romances. Should the mage/templar debate be removed? How about the existence/nonexistence of the Maker? Characters like Anders? If you used this standard as a basis for game content, you would have to remove *all* choices from the game, and it still wouldn't work because some people would still be upset with the results.
- Romances are not essential to the experience.
- Romances are not essential to character development.
No, but they add to the experience and character development for some people. If they don't add anything for you, you can simply avoid them because the content is optional.