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No romances for DA: I.


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#26
Ryzaki

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Volus Warlord wrote...

Ryzaki wrote...

Volus Warlord wrote...

Think of it this way: If they are no romances in the vanilla game, they can charge through the nose for a DLC romance pack like Citadel.

Or the romances can be DA:I's inevitable Day One DLC.


We already have companions being day one DLC do we really need more. :(


Since the romances are optional content, I see no harm in not making them immediately accessible.


True enough and if they're bought seperately they can put alot more into them. ROMANCE DLC ROMANCE ALL THE THINGS <3

#27
Hellion Rex

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greengoron89 wrote...

eluvianix wrote...

It is simple. Do not partake in the romances if you don't wish to romance anyone. It is quite simple. But don't try to take away the experience from people that do want romances in the game.


I disagree. I think people have become too obsessed with romances, to the point where other things like functional gameplay, coherent storytelling, etc. become secondary. They use romances as a form of escapism and wish fulfillment, or exploit romances to serve their political agendas.

I think in order to counter this, romances should simply be removed. People will be forced to appreciate the game for what it is, and not for overemphasized side content.

Your opinion. And it seems that on this thread, there are just as many who would keep romances as remove them. So again, you do not have to partake in them at all. And you can still appreciate the game for "what it is" and choose not to partake in the romances at all.

#28
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Ryzaki wrote...

Are you seriously suggesting that people don't enjoy both? 

Cause I do.

There is no one or the other. You can like more than one thing about a story.


There are people here who I have personally seen say they would not get DA I if it did not have homosexual romances.

Nothing to do with the story. Nothing to do with the "RPG elements."

He has a very valid point.

#29
Volus Warlord

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Ryzaki wrote...

Volus Warlord wrote...

Ryzaki wrote...

Volus Warlord wrote...

Think of it this way: If they are no romances in the vanilla game, they can charge through the nose for a DLC romance pack like Citadel.

Or the romances can be DA:I's inevitable Day One DLC.


We already have companions being day one DLC do we really need more. :(


Since the romances are optional content, I see no harm in not making them immediately accessible.


True enough and if they're bought seperately they can put alot more into them. ROMANCE DLC ROMANCE ALL THE THINGS <3


Exactly. If the romances are DLC, they can be better developed, and the core gameplay in the vanilla edition can be better developed because of one less side priority.

Everyone wins.

#30
Hellion Rex

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EntropicAngel wrote...

Ryzaki wrote...

Are you seriously suggesting that people don't enjoy both? 

Cause I do.

There is no one or the other. You can like more than one thing about a story.


There are people here who I have personally seen say they would not get DA I if it did not have homosexual romances.

Nothing to do with the story. Nothing to do with the "RPG elements."

He has a very valid point.

True. But at the same time, there are those who might hope for homosexual romances and still get the game regardless of whether or not they are implemented. I certainly would. I would be a bit disappointed but I would still get the game because I absolutely love the series.

#31
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The Mad Hanar wrote...
 I feel that romances add headaches for the writing staff. Who to include, who not to include, how much nudity is too much, who can date who, what political ramifications will there be, etc. 


No matter what, writers are going to encounter headaches like this.  It's not something that only comes with romances.  Writers *should* be doing some mental gymnastics if they are doing their job right.  Making easy or straightforward decisions just because they are easy or straightforward rarely results in creating anything particularly memorable or engaging.  I want writers to be invested, working their butts off, actively tackling challenging ideas and mechanics, and seriously weighing pros and cons as they write.  

- Romances are too divisive. You will not please everyone and you are guaranteed to upset someone.


You can make this same argument about any number of other plot points in the game that *don't* involve romances.  Should the mage/templar debate be removed?  How about the existence/nonexistence of the Maker? Characters like Anders?  If you used this standard as a basis for game content, you would have to remove *all* choices from the game, and it still wouldn't work because some people would still be upset with the results. 

- Romances are not essential to the experience.
- Romances are not essential to character development. 


No, but they add to the experience and character development for some people.  If they don't add anything for you, you can simply avoid them because the content is optional. 

#32
Guest_The Mad Hanar_*

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Volus Warlord wrote...

Ryzaki wrote...

Volus Warlord wrote...

Ryzaki wrote...

Volus Warlord wrote...

Think of it this way: If they are no romances in the vanilla game, they can charge through the nose for a DLC romance pack like Citadel.

Or the romances can be DA:I's inevitable Day One DLC.


We already have companions being day one DLC do we really need more. :(


Since the romances are optional content, I see no harm in not making them immediately accessible.


True enough and if they're bought seperately they can put alot more into them. ROMANCE DLC ROMANCE ALL THE THINGS <3


Exactly. If the romances are DLC, they can be better developed, and the core gameplay in the vanilla edition can be better developed because of one less side priority.

Everyone wins.


That's a radical suggestion, but that just might work.

#33
Ryzaki

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EntropicAngel wrote...

There are people here who I have personally seen say they would not get DA I if it did not have homosexual romances.

Nothing to do with the story. Nothing to do with the "RPG elements."

He has a very valid point.


So what? There's plenty of people who wouldn't buy other games if not for extras. I'm at the point I REFUSE to buy an rpg that won't let me play a female protagonist. That is by no means a majority of players and who are you to tell someone why they should buy a product?

Modifié par Ryzaki, 02 octobre 2013 - 01:49 .


#34
Ravensword

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greengoron89 wrote...

eluvianix wrote...

It is simple. Do not partake in the romances if you don't wish to romance anyone. It is quite simple. But don't try to take away the experience from people that do want romances in the game.


I disagree. I think people have become too obsessed with romances, to the point where other things like functional gameplay, coherent storytelling, etc. become secondary. They use romances as a form of escapism and wish fulfillment, or exploit romances to serve their political agendas.

I think in order to counter this, romances should simply be removed. People will be forced to appreciate the game for what it is, and not for overemphasized side content.


Hmm, now that I think of it, BW is pretty much known for their romances. Removing them outright might not be a good move. Romances are optional. You don't have to pursue a romance if you don't want to. It's not optional.

That said, Romances should be optional—as in DLC-optional. Yep. I think developing the romances makes the writing process of the characters a bit more complicated than it has to be and the fact that an inordinate amount of time is being spent on what is a tiny part of the game instead of the rest, which is by far infinitely more important than the romances. The romances are just an extra bit of fluff that enhances the experience, and if the writers are gonna poor over such a tiny portion of the game than they should, this extra feature should require the devs to work on after they've finished and polished eveything else. Then BW can be compensated for this extra bit of work that is the romance.

#35
Hellion Rex

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Volus Warlord wrote...

Ryzaki wrote...

Volus Warlord wrote...

Ryzaki wrote...

Volus Warlord wrote...

Think of it this way: If they are no romances in the vanilla game, they can charge through the nose for a DLC romance pack like Citadel.

Or the romances can be DA:I's inevitable Day One DLC.


We already have companions being day one DLC do we really need more. :(


Since the romances are optional content, I see no harm in not making them immediately accessible.


True enough and if they're bought seperately they can put alot more into them. ROMANCE DLC ROMANCE ALL THE THINGS <3


Exactly. If the romances are DLC, they can be better developed, and the core gameplay in the vanilla edition can be better developed because of one less side priority.

Everyone wins.

But why should we have to pay to get something that has always been a constant in DA games? Granted, Sebastian was a DLC romance, but it was only for femHawke. And plus, I hated the guy to boot!

#36
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EntropicAngel wrote...

Ryzaki wrote...

Are you seriously suggesting that people don't enjoy both? 

Cause I do.

There is no one or the other. You can like more than one thing about a story.


There are people here who I have personally seen say they would not get DA I if it did not have homosexual romances.


So what?  Are people only allowed to enjoy something holistically?  There are any number of movies, games, or books where I liked *part* of the product a lot, but overall found it pretty bland. 

#37
Inquisitor Recon

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The way I see it, the time and effort formerly invested into romances could be invested back into story and gameplay, with the massive benefit of less people saying "Biower let me romance ----- or ur bigots". No more threads analyzing the sweat of other species or the "hybrid" children. No more weekly topic about romancing big qunari women.

Maybe once the fires have died down and those desperate few playing for the romances have moved on, Bioware *could* consider adding one or two romances in future games if they have some importance to the story and make sense. Of course they'd have to avoid going down the same road leading to the current romance entitlement nonsense

#38
Ravensword

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Ryzaki wrote...

greengoron89 wrote...

eluvianix wrote...

It is simple. Do not partake in the romances if you don't wish to romance anyone. It is quite simple. But don't try to take away the experience from people that do want romances in the game.


I disagree. I think people have become too obsessed with romances, to the point where other things like functional gameplay, coherent storytelling, etc. become secondary. They use romances as a form of escapism and wish fulfillment, or exploit romances to serve their political agendas.

I think in order to counter this, romances should simply be removed. People will be forced to appreciate the game for what it is, and not for overemphasized side content.


Are you seriously suggesting that people don't enjoy both? 

Cause I do.

There is no one or the other. You can like more than one thing about a story.


You can loke both. No one is saying that you're one of the few who are using the romances for wish fulfillment or to exploit political agendas.

#39
Hellion Rex

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Inquisitor Recon wrote...

The way I see it, the time and effort formerly invested into romances could be invested back into story and gameplay, with the massive benefit of less people saying "Biower let me romance ----- or ur bigots". No more threads analyzing the sweat of other species or the "hybrid" children. No more weekly topic about romancing big qunari women.

Maybe once the fires have died down and those desperate few playing for the romances have moved on, Bioware *could* consider adding one or two romances in future games if they have some importance to the story and make sense. Of course they'd have to avoid going down the same road leading to the current romance entitlement nonsense

Its not entitlement when its been a staple of the DA series since the beginning.

#40
Angrywolves

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There are going to be romances in DAI.
They're not going to remove the OPs say so.
Everything is devisive on the BSN.
Remove romances and the arguing continues about oyher things.
Don't need romances .
Most rpgs have at least vanilla romances..No sex scenes.
Final Fantasy is an example.
Even in the Bethesda games can't you get married ?
I know you can in some of them.
White Knight Chronicles the hero is interested in the girl and wants to rescue her. Some people like the vanilla romances.
But yes, you can make a successful rpg without them.
Can Bioware ?
We'll see.
Gaider wants to cut down on the romances .
But the OP is wasting time if he's asking Bioware to remove the romances from DAI.
Won't happen.

#41
Volus Warlord

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eluvianix wrote...

Volus Warlord wrote...

Exactly. If the romances are DLC, they can be better developed, and the core gameplay in the vanilla edition can be better developed because of one less side priority.

Everyone wins.

But why should we have to pay to get something that has always been a constant in DA games? Granted, Sebastian was a DLC romance, but it was only for femHawke. And plus, I hated the guy to boot!


I think that's the wrong attitude. If the romances are a Day One DLC, you'll have to pay a little bit extra, but you'll get a lot more in-depth /fade to black than you would normally.  Think of it as a way to make romances a higher priority.

#42
Ryzaki

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Ravensword wrote...
You can loke both. No one is saying that you're one of the few who are using the romances for wish fulfillment or to exploit political agendas.


The post I quoted is either exaggerating a few people or believes most people are focusing on these things if not I don't see the need to have it so how dare a few people play the game for just romances. They're money isn't as good for game development as mine is! Which is silly.

And for the most part those people stay in their own threads. If you're being overly exposed to them it's because you keep going into romance threads instead of the ones you are intersted in. That's no one's fault but your own.

Modifié par Ryzaki, 02 octobre 2013 - 01:55 .


#43
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Ravensword wrote...

greengoron89 wrote...

eluvianix wrote...

It is simple. Do not partake in the romances if you don't wish to romance anyone. It is quite simple. But don't try to take away the experience from people that do want romances in the game.


I disagree. I think people have become too obsessed with romances, to the point where other things like functional gameplay, coherent storytelling, etc. become secondary. They use romances as a form of escapism and wish fulfillment, or exploit romances to serve their political agendas.

I think in order to counter this, romances should simply be removed. People will be forced to appreciate the game for what it is, and not for overemphasized side content.


Hmm, now that I think of it, BW is pretty much known for their romances. Removing them outright might not be a good move. Romances are optional. You don't have to pursue a romance if you don't want to. It's not optional.

That said, Romances should be optional—as in DLC-optional. Yep. I think developing the romances makes the writing process of the characters a bit more complicated than it has to be and the fact that an inordinate amount of time is being spent on what is a tiny part of the game instead of the rest, which is by far infinitely more important than the romances. The romances are just an extra bit of fluff that enhances the experience, and if the writers are gonna poor over such a tiny portion of the game than they should, this extra feature should require the devs to work on after they've finished and polished eveything else. Then BW can be compensated for this extra bit of work that is the romance.


From a business point of view, making romances DLC content would be a brilliant marketing move. You know people would pay top dollar to be able to romance their favorite companions and NPCs. They could also start selling "Romance Packs" for individual characters later... people would lap it up like a dog on a puddle of antifreeze.

Make it happen, EA. :wizard:

Modifié par greengoron89, 02 octobre 2013 - 01:55 .


#44
Hellion Rex

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Volus Warlord wrote...

eluvianix wrote...

Volus Warlord wrote...

Exactly. If the romances are DLC, they can be better developed, and the core gameplay in the vanilla edition can be better developed because of one less side priority.

Everyone wins.

But why should we have to pay to get something that has always been a constant in DA games? Granted, Sebastian was a DLC romance, but it was only for femHawke. And plus, I hated the guy to boot!


I think that's the wrong attitude. If the romances are a Day One DLC, you'll have to pay a little bit extra, but you'll get a lot more in-depth /fade to black than you would normally.  Think of it as a way to make romances a higher priority.

Wrong attitude? Why should they remove something that has been a part of the series since the beginning?

#45
Hellion Rex

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Ryzaki wrote...

Ravensword wrote...
You can loke both. No one is saying that you're one of the few who are using the romances for wish fulfillment or to exploit political agendas.


The post I quoted is either exaggerating a few people or believes most people are focusing on these things if not I don't see the need to have it so how dare a few people play the game for just romances. They're money isn't as good for game development as mine is! Which is silly.

Silly, and beginning to get a little bit annoying.

#46
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The Mad Hanar wrote...

HYR 2.0 wrote...

 I agree that many within this fanbase seem to have an unhealthy obsession with LIs.

However, the hero getting the girl (or guy, depending on what you fancy) has been a staple of storytelling (in general) for a long while now. It's an enjoyable dynamic for many, and for that reason, should be part of these stories as well.

Don't like it? Don't do it. It's optional stuff anyway. Some games don't make it optional (it's part of those stories).


I think the main issue is that romances for me is that they didn't feel as optional in DA2 as they did in DAO. I couldn't really express that I considered a person a friend without flirting with them. That's how I felt anyways. It feels that romance has become an integral part of creating a friendship in Bioware games.


This seems like a romance design execution problem rather than a fundamental problem with the mere existence of romances.  If it *didn't* feel forced in DAO, then why not ask for a model more like that since we know Bioware isn't going to remove romances?

#47
Steppenwolf

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The Mad Hanar wrote...

BasilKarlo wrote...

Hanar, your argument is exceptionally weak. It's based on pure speculation about a writing process that you have no insight into and the notion that your opinion is the right one.


Where did I ever say my opinion was superior to another's? I simply stated that this was an opinion that was worth sharing.


Let's have a look, shall we?

The Mad Hanar wrote...

- Romances are too divisive. You will not please everyone and you are guaranteed to upset someone.
- Romances are not essential to the experience.
- Romances are not essential to character development.


You're presenting your opinions as esyablished facts. And "you will upset some people" is the dumbest possible reason to not do something. There will always be people who are upset over everything. Promoting a healthy diet upsets some people.

#48
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Ragabul the Ontarah wrote...

The Mad Hanar wrote...
 I feel that romances add headaches for the writing staff. Who to include, who not to include, how much nudity is too much, who can date who, what political ramifications will there be, etc. 


No matter what, writers are going to encounter headaches like this.  It's not something that only comes with romances.  Writers *should* be doing some mental gymnastics if they are doing their job right.  Making easy or straightforward decisions just because they are easy or straightforward rarely results in creating anything particularly memorable or engaging.  I want writers to be invested, working their butts off, actively tackling challenging ideas and mechanics, and seriously weighing pros and cons as they write.  

- Romances are too divisive. You will not please everyone and you are guaranteed to upset someone.


You can make this same argument about any number of other plot points in the game that *don't* involve romances.  Should the mage/templar debate be removed?  How about the existence/nonexistence of the Maker? Characters like Anders?  If you used this standard as a basis for game content, you would have to remove *all* choices from the game, and it still wouldn't work because some people would still be upset with the results. 

- Romances are not essential to the experience.
- Romances are not essential to character development. 


No, but they add to the experience and character development for some people.  If they don't add anything for you, you can simply avoid them because the content is optional. 


I think the issue here is less about taking risks as a writer and deciding what risks are actually worth it. Anders being an extremeist, the Mage/Templar conflict and the mistreatment of elves are all things that are integral to the overall story telling of the games and the way the Dragon Age universe is built. Romances, on the other hand, are much smaller in scope and seen by much less people who experience the main plot line. Romances are a "nice to have" which carry as much baggage and trouble as the essentials of the story. There are headaches that are necessary and there are headaches that are not necessary.

#49
Inquisitor Recon

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eluvianix wrote...
Its not entitlement when its been a staple of the DA series since the beginning.

It is entitlement if you think they need to include it, or you're one of those individuals who expects one romance fitting their personal preferences for every romance that doesn't.

#50
Ryzaki

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Where have the developers ever said the romances were a headache to implement?