Tell me. Are armor and weapons going to be over the top?
#26
Posté 02 octobre 2013 - 12:50
I'm using the mod to remove armor/weapons restrictions and definitely my favourite armour combination is rogue champion armour + mage champion boots + mage champion gloves. And this all in a warrior lady Hawke. Ends up looking like this.
#27
Posté 02 octobre 2013 - 01:45
I love "realistic" looking armors for male characters and NPC's.
But I also love fantastical, impractical and NSFW armors for females.
So sue me... "consistency is the hobgoblin of petty minds..."
#28
Posté 02 octobre 2013 - 01:57
it is not a problem as long as there is an alternative...CaptainBlackGold wrote...
I hate over-sized weapons or weirdly shaped ones and will mod them out if possible.
I love "realistic" looking armors for male characters and NPC's.
But I also love fantastical, impractical and NSFW armors for females.
So sue me... "consistency is the hobgoblin of petty minds..."
#29
Posté 02 octobre 2013 - 05:50
Lebdood wrote...
I share your viewpoints, but I found the Champion armor looked great for warriors and mages...especially on a male hawke.
It's red and black colored, spiked, having the thing above the chest that have no purpose for an armor, the helmet is a bird beak...but if you like it well it is personal taste, i don't like it...better Red Iron armor model than Champion armor model
#30
Posté 02 octobre 2013 - 05:55
I don't mind having over-sized weapons but I would prefer not "all" weapons be over-sized.
#31
Posté 02 octobre 2013 - 05:56
Qistina wrote...
Lebdood wrote...
I share your viewpoints, but I found the Champion armor looked great for warriors and mages...especially on a male hawke.
It's red and black colored, spiked, having the thing above the chest that have no purpose for an armor, the helmet is a bird beak...but if you like it well it is personal taste, i don't like it...better Red Iron armor model than Champion armor model
Isn't the main problem with the thing on the chest just thats its too low to serve its actual purpose?
#32
Posté 02 octobre 2013 - 06:04
#33
Posté 02 octobre 2013 - 06:08
#34
Guest_Guest12345_*
Posté 02 octobre 2013 - 06:11
Guest_Guest12345_*
Make a wide variety of art styles and items, and make those items moddable so they can be upgraded for any level or any difficulty setting. It is asking a lot, but it is a great feature that I'd love to see in DAI.
#35
Posté 02 octobre 2013 - 06:12
Dayze wrote...
Maybe its just me but it seemed like the swords in DAO were somewhat over sized as well.
Yep. Generally I don't think the size changed at all. DA2 probably had a few more truly ridiculous examples, though - like Hayder's razor.
#36
Posté 02 octobre 2013 - 06:13
#37
Posté 02 octobre 2013 - 06:16
Dayze wrote...
Isn't the main problem with the thing on the chest just thats its too low to serve its actual purpose?
It have no purpose even it is high, it's too small to have any purpose
#38
Posté 02 octobre 2013 - 08:40

this...

and this....

all look better than this....
Modifié par Han Shot First, 02 octobre 2013 - 08:41 .
#39
Posté 02 octobre 2013 - 08:41
You sure about that first one?Han Shot First wrote...
This:
this...
and this....
all look better than this....
#40
Posté 02 octobre 2013 - 08:42
#41
Posté 02 octobre 2013 - 08:43
Like protecting your neck? Becasue that is a real armor style.Qistina wrote...
Dayze wrote...
Isn't the main problem with the thing on the chest just thats its too low to serve its actual purpose?
It have no purpose even it is high, it's too small to have any purpose
#42
Posté 02 octobre 2013 - 08:59
This is what plate armor around the shoulders should look like:


Modifié par Han Shot First, 02 octobre 2013 - 09:00 .
#43
Posté 02 octobre 2013 - 09:02
Babe Ruth actually had quite a small, compact swing.Sopa de Gato wrote...
DAO and DA2 are equally silly. DA2 might involve a lot of flipping, but DAO's animations for two-handers make you look like Babe Ruth stepping up to bat.
#44
Posté 02 octobre 2013 - 09:12
To be clear I'm using realistic not necessarily in the sense of actual techniques used in different fencing styles, but rather moves that the human body would actually be capable of regardless of whether it is something what would or wouldn't be used in a real sword fight. That is the case for most films, outside of perhaps Hong Kong actioners where the actors are rigged up to wires and pulleys.
Do you find this scene boring for example, or this or this?
Modifié par Han Shot First, 02 octobre 2013 - 09:19 .
#45
Posté 02 octobre 2013 - 09:21
Han Shot First wrote...
This:
this...
and this....
all look better than this....
Agreed. I prefer the simple, utilitarian look for armor. Some cloth additions, like the first and third pic also look good when worn over the armor.
#46
Posté 03 octobre 2013 - 03:19
I was far more impressed with Bioware's ability to make sword-and-board animations look cool in DAO than with the more over-the-top animations of DA2. DA2 animations were okay, I just preferred the slower, more brutal style of DAO.
#47
Posté 03 octobre 2013 - 04:28
#48
Posté 03 octobre 2013 - 04:32
IN YOUR OPINION...Me I prefer the latter.Han Shot First wrote...
This:
this...
and this....
all look better than this....
Modifié par Arcane Warrior Mage Hawke, 03 octobre 2013 - 04:38 .
#49
Posté 03 octobre 2013 - 06:20
Han Shot First wrote...
This:
this...
and this....
all look better than this....
Actually, I find them all to be terrible except for the first one.
On topic, I've never had too many complaints about DA as far as their weapons and armor. Sure I find some pieces not to my taste, but I understand that while I might not like this particular sword or that piece of armor, someone else might because taste is an individual opinion. Speaking as an individual, I do tend to prefer fantasy armor/weapons over realistic versions... until we hit WoW standards. Because I find those "clothes" to be frightfully, eye-gouging-ly aweful. <_<
#50
Posté 03 octobre 2013 - 06:34





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