Aller au contenu

Photo

Tell me. Are armor and weapons going to be over the top?


  • Veuillez vous connecter pour répondre
513 réponses à ce sujet

#126
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages

Lathrim wrote...

^Your Warden looks smexy.


Danke, she's essentially the tattooed, elven half-sister of Saskia from TW2. =]

Modifié par SergeantSnookie, 04 octobre 2013 - 01:28 .


#127
AresKeith

AresKeith
  • Members
  • 34 128 messages

SergeantSnookie wrote...

Lathrim wrote...

^Your Warden looks smexy.


Danke, she's essentially the tattooed, elven half sister of Saskia from TW2. =]


Dat Elf Saskia :3

#128
Kaiser Wilhelm

Kaiser Wilhelm
  • Members
  • 82 messages
If I had my druthers, I'd like to be able to envision my character as a brutal and brutally efficient killer. The armor, the weapons, and the combat style should reflect that (just my preference). None of these things comes about in a vacuum: armor and weapons are designed by people (even if those people are/use magic) to protect against or defeat specific threats that exist in the world, and their creation is limited by time and resources. Inefficient armors (whatever that means for this world) do not last. Things that take too long to make fall by the wayside, and things that fail to provide a sufficient protection-to-price ratio are not worn. The armors need to exist within a plausible (for the world) and internally consistent economy of craftsmanship (which would include factors like skill, resources, labor hours, magic, lyrium supplies, etc.). I feel, and I hold no one lesser or greater for disagreeing with me, that armors that don't feel like they come from an economy (from a place with limited time and resources, and with specific needs the armor has to meet) are shoddy, silly, and [something]. My inquisitor will be a killer raised (like old school knights), and I want his/her armor and weapons to reflect the physical realities of his/her world. Whatever the selective factors for this world are, if the armors do not reflect them, I will think the game lesser.

Modifié par Kaiser Wilhelm, 04 octobre 2013 - 01:31 .


#129
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

SergeantSnookie wrote...

Lathrim wrote...

^Your Warden looks smexy.


Danke, she's essentially the tattooed, elven half-sister of Saskia from TW2. =]


I can see the resemblance now that you mention it. Well done! :3

#130
AresKeith

AresKeith
  • Members
  • 34 128 messages

draken-heart wrote...

AresKeith wrote...

draken-heart wrote...

AresKeith wrote...

I didn't say realistic, believable and realistic are not the same thing

They could be based on the real life ones but altered 


Based on/looks like, Same thing.


This is what I consider believable


I consider those not based on real armors. For one the first on reveals the chain, which most late medieval/early reniassance armors completely cover. Second the second set looks like it was designed for women, and all plate armors hide the gender.


I'm not saying they all should be based on real armors, some could

I was saying that I consider those armor sets believable

#131
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Vilegrim wrote...

MakutaDax wrote...

crimzontearz wrote...

simfamSP wrote...

Yes... realistic armour please. Boring old plate mail, maybe add some chain.

Colour? Ye gods! Do you know how expensive dye is?!

you mean like this?

Image IPB


And that is what I do not want happening to DA. I don't like that armor, it's not enough "fantasy" for me. Also, I've never liked The Witcher, so using an image of his armor as though DA should be emulating it...? I like DA's past armor scheme and I don't want it to adopt the Witcher's, thank you.

I enjoy diversity, real diversity. Realistic armor, along the lines this thread is suggesting, just wouldn't offer the kind of diversity I like. Instead of trying to make all armor "realistic" plate with no color or decoration, I would suggest making an armor set or two that fits this description to give players like yourself the chance to wear something more to your personal taste. And given what they've said about Inquisition's crafting system, you should be able to upgrade that armor and wear it for as long as you want. That way you get what you want and I get what I want; compromise is a lovely thing. :happy:



Have you ever seen real armour? In it's thousands of varieties? Roamn Chain mail, looks different to viking chain looks different from middle eastern chain.. then you get the varieties and styles of lamellar, the different types of plate etc etc. Different clours of treatments and lamination, engraving, embossing, trinkets nad talismans and medals wroyght into the armour.


Edit: but yes I hope their is away to avoid them, as well as 'weapon magic' in play I do not want Shoulders of Doom and a Sword of Earthquakes...they both do a fair job of shattering immersion for me.

But men and women flinging fire,ice and lightning around doesn't?:huh:

#132
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

Arcane Warrior Mage Hawke wrote...

Vilegrim wrote...

Have you ever seen real armour? In it's thousands of varieties? Roamn Chain mail, looks different to viking chain looks different from middle eastern chain.. then you get the varieties and styles of lamellar, the different types of plate etc etc. Different clours of treatments and lamination, engraving, embossing, trinkets nad talismans and medals wroyght into the armour.


Edit: but yes I hope their is away to avoid them, as well as 'weapon magic' in play I do not want Shoulders of Doom and a Sword of Earthquakes...they both do a fair job of shattering immersion for me.

But men and women flinging fire,ice and lightning around doesn't?:huh:


The difference is that, in regards to weapons and armour, we have a template. They existed and are thus often compared to their visual representation in videogames.

Magic, on the other hand, is an entirely alien concept. We have nothing in our world to base it on, so it is easier to retain some sense of believability regardless of how it's done.

I'm not saying I agree with Vilegrim, by the way. My issue with DA's armour sets is very different from his.

Modifié par Lathrim, 04 octobre 2013 - 01:41 .


#133
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Lathrim wrote...

Arcane Warrior Mage Hawke wrote...

Vilegrim wrote...

Have you ever seen real armour? In it's thousands of varieties? Roamn Chain mail, looks different to viking chain looks different from middle eastern chain.. then you get the varieties and styles of lamellar, the different types of plate etc etc. Different clours of treatments and lamination, engraving, embossing, trinkets nad talismans and medals wroyght into the armour.


Edit: but yes I hope their is away to avoid them, as well as 'weapon magic' in play I do not want Shoulders of Doom and a Sword of Earthquakes...they both do a fair job of shattering immersion for me.

But men and women flinging fire,ice and lightning around doesn't?:huh:


The difference is that, in regards to weapons and armour, we have a template. They existed and are thus often compared to their visual representation in videogames.

Magic, on the other hand, is an entirely alien concept. We have nothing in our world to base it on, so it is easier to retain some sense of believability regardless of how it's done.

I'm not saying I agree with Vilegrim, by the way. My issue with DA's armour sets is very different from his.

Science and physics.

#134
draken-heart

draken-heart
  • Members
  • 4 009 messages

AresKeith wrote...

draken-heart wrote...

AresKeith wrote...

draken-heart wrote...

AresKeith wrote...

I didn't say realistic, believable and realistic are not the same thing

They could be based on the real life ones but altered 


Based on/looks like, Same thing.


This is what I consider believable


I consider those not based on real armors. For one the first on reveals the chain, which most late medieval/early reniassance armors completely cover. Second the second set looks like it was designed for women, and all plate armors hide the gender.


I'm not saying they all should be based on real armors, some could

I was saying that I consider those armor sets believable


What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.

#135
AresKeith

AresKeith
  • Members
  • 34 128 messages

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO

#136
draken-heart

draken-heart
  • Members
  • 4 009 messages

AresKeith wrote...

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO


The armors in origins felt less believable than some of two's "over-the-top" ones to me.

#137
AresKeith

AresKeith
  • Members
  • 34 128 messages

draken-heart wrote...

AresKeith wrote...

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO


The armors in origins felt less believable than some of two's "over-the-top" ones to me.


And why is that?

#138
draken-heart

draken-heart
  • Members
  • 4 009 messages

AresKeith wrote...

draken-heart wrote...

AresKeith wrote...

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO


The armors in origins felt less believable than some of two's "over-the-top" ones to me.


And why is that?


because this is a FANTASY setting. the idea that armor should be anywhere close to realistic/based on but alteres is dumb. Fantasy should not have armors and weapons trying to be like real world. The only reasons I wou use the "believable" amors is ther stat boost. I don't believe dragon age armors should be based at all, on real world armors except in basic function. Asthetics should not be argued when the whole world is unbelievable.

#139
Mr.House

Mr.House
  • Members
  • 23 338 messages
Except alot of over the top armors Bioware does simply suck.

#140
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

AresKeith wrote...

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO

Dwarven Massive Armor and the Juggy set had huge pads.

#141
draken-heart

draken-heart
  • Members
  • 4 009 messages

Mr.House wrote...

Except alot of over the top armors Bioware does simply suck.


I guess I am just a outlier, someone who cares not for the appearance of armor, when the setting itself in hard-to-believe.

#142
AresKeith

AresKeith
  • Members
  • 34 128 messages

draken-heart wrote...

because this is a FANTASY setting. the idea that armor should be anywhere close to realistic/based on but alteres is dumb. Fantasy should not have armors and weapons trying to be like real world. The only reasons I wou use the "believable" amors is ther stat boost. I don't believe dragon age armors should be based at all, on real world armors except in basic function. Asthetics should not be argued when the whole world is unbelievable.


It's a poor excuse to say that because it Fantasy setting the game can't have armor based on real armor because you think it's dumb

There's been fantasy games that used realistic armor and weapons, Dragon Age is just like those

Just because the game have dragons, magic, and demons doesn't mean anything

#143
AresKeith

AresKeith
  • Members
  • 34 128 messages

Arcane Warrior Mage Hawke wrote...

AresKeith wrote...

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO

Dwarven Massive Armor and the Juggy set had huge pads.


I know, and I'd rather they didn't have huge pads

DAO isn't known for good armor but I consider them over some of the DA2 outfits

#144
draken-heart

draken-heart
  • Members
  • 4 009 messages

AresKeith wrote...

draken-heart wrote...

because this is a FANTASY setting. the idea that armor should be anywhere close to realistic/based on but alteres is dumb. Fantasy should not have armors and weapons trying to be like real world. The only reasons I wou use the "believable" amors is ther stat boost. I don't believe dragon age armors should be based at all, on real world armors except in basic function. Asthetics should not be argued when the whole world is unbelievable.


It's a poor excuse to say that because it Fantasy setting the game can't have armor based on real armor because you think it's dumb

There's been fantasy games that used realistic armor and weapons, Dragon Age is just like those

Just because the game have dragons, magic, and demons doesn't mean anything


ARMOR DOES NOT HAVE ANYTHING TO DO WITH THE BELIEVE-ABILITY OF THE SETTING! IN FACT, I CONSIDER ARMOR TO BE A STAT ITEM AT BEST!

Sorry about the tirade. I just see no problems with armor appearance as the setting is over the top.

Modifié par draken-heart, 04 octobre 2013 - 02:22 .


#145
Mr.House

Mr.House
  • Members
  • 23 338 messages

JCAP wrote...

Eterna5 wrote...

JCAP wrote...

One of the things I really didn't like about DA2 was the anime style fight.


You don't watch anime then.  Anyone who does would realize how silly the comparison is. DA2 doesn't  even come close. 


I do watch anime sometimes.

What I mean is the over the top moves they make. Hawke could make acrobatic olimpics with that big sword with just one hand.

Because all anime is the same. Next thing I'm going to hear is all JRPGs are just linear tunnels with no choices.

#146
Mr.House

Mr.House
  • Members
  • 23 338 messages

draken-heart wrote...

AresKeith wrote...

draken-heart wrote...

because this is a FANTASY setting. the idea that armor should be anywhere close to realistic/based on but alteres is dumb. Fantasy should not have armors and weapons trying to be like real world. The only reasons I wou use the "believable" amors is ther stat boost. I don't believe dragon age armors should be based at all, on real world armors except in basic function. Asthetics should not be argued when the whole world is unbelievable.


It's a poor excuse to say that because it Fantasy setting the game can't have armor based on real armor because you think it's dumb

There's been fantasy games that used realistic armor and weapons, Dragon Age is just like those

Just because the game have dragons, magic, and demons doesn't mean anything


ARMOR DOES NOT HAVE ANYTHING TO DO WITH THE BELIEVE-ABILITY OF THE SETTING! IN FACT, I CONSIDER ARMOR TO BE A STAT ITEM AT BEST!

Sorry about the tirade. I just see no problems with armor appearance as the setting is over the top.

Over the top=everything must be ugly

#147
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

AresKeith wrote...

Arcane Warrior Mage Hawke wrote...

AresKeith wrote...

draken-heart wrote...

What if Over-the-top fits the setting? I find that as long as the armor fits into the setting, I can believe it would exist if the world is like that setting.


Over the top never fit the setting, Bioware did that in DA2 to give the companions a more unique look

If it was meant to fit the setting they would've did it in DAO

Dwarven Massive Armor and the Juggy set had huge pads.


I know, and I'd rather they didn't have huge pads

DAO isn't known for good armor but I consider them over some of the DA2 outfits

I like huge pads:crying:

And to end this argument I qoute Taco Girl:

"Why can't we have both?"

#148
draken-heart

draken-heart
  • Members
  • 4 009 messages

Mr.House wrote...

draken-heart wrote...

AresKeith wrote...

draken-heart wrote...

because this is a FANTASY setting. the idea that armor should be anywhere close to realistic/based on but alteres is dumb. Fantasy should not have armors and weapons trying to be like real world. The only reasons I wou use the "believable" amors is ther stat boost. I don't believe dragon age armors should be based at all, on real world armors except in basic function. Asthetics should not be argued when the whole world is unbelievable.


It's a poor excuse to say that because it Fantasy setting the game can't have armor based on real armor because you think it's dumb

There's been fantasy games that used realistic armor and weapons, Dragon Age is just like those

Just because the game have dragons, magic, and demons doesn't mean anything


ARMOR DOES NOT HAVE ANYTHING TO DO WITH THE BELIEVE-ABILITY OF THE SETTING! IN FACT, I CONSIDER ARMOR TO BE A STAT ITEM AT BEST!

Sorry about the tirade. I just see no problems with armor appearance as the setting is over the top.

Over the top=everything must be ugly


Over-the-top=people hate them. Dwarven massive armor in origins? That is not what plate armor looks like. The points on some plate armor shoulders? no plate armor in the real world has those. The armors of DA2?Same problem.

I have no problem believing those armors would exist in a setting where mages can control you by slitting their wrist, or where demons can manifest and turn mages to monsters.

#149
AresKeith

AresKeith
  • Members
  • 34 128 messages

draken-heart wrote...

Over-the-top=people hate them. Dwarven massive armor in origins? That is not what plate armor looks like. The points on some plate armor shoulders? no plate armor in the real world has those. The armors of DA2?Same problem.

I have no problem believing those armors would exist in a setting where mages can control you by slitting their wrist, or where demons can manifest and turn mages to monsters.



Lathrim wrote...

The difference is that, in regards to weapons and armour, we have a template. They existed and are thus often compared to their visual representation in videogames.

Magic, on the other hand, is an entirely alien concept. We have nothing in our world to base it on, so it is easier to retain some sense of believability regardless of how it's done.



#150
Mr.House

Mr.House
  • Members
  • 23 338 messages
Point, missed completely. Oh well.