StreetMagic wrote...
What floundering are you talking about?
Go away pug, this doesn't concern you.
StreetMagic wrote...
What floundering are you talking about?
Guest_StreetMagic_*
prostheticlimbs wrote...
StreetMagic wrote...
What floundering are you talking about?
Go away pug, this doesn't concern you.
Mr.House wrote...
Middle chapter of a trilogy not focusing on the main plot, and people wonder why ME series exploded into of crap and just blame Mac.
Modifié par o Ventus, 03 octobre 2013 - 10:35 .
o Ventus wrote...
Mr.House wrote...
Middle chapter of a trilogy not focusing on the main plot, and people wonder why ME series exploded into of crap and just blame Mac.
I'm still not seeing the problem.
Unless you're implying that the main plot of the trilogy had something resembling literary merit.
Modifié par Ravensword, 03 octobre 2013 - 12:12 .
Guest_StreetMagic_*
Ravensword wrote...
o Ventus wrote...
Mr.House wrote...
Middle chapter of a trilogy not focusing on the main plot, and people wonder why ME series exploded into of crap and just blame Mac.
I'm still not seeing the problem.
Unless you're implying that the main plot of the trilogy had something resembling literary merit.
I think he's talking about the monster of the week plot where Shepard spends most of the entire game recruiting people and solving the various characters' personal issues and making a lot of personal errands, rather than preparing for the Reapers.
StreetMagic wrote...
Ravensword wrote...
o Ventus wrote...
Mr.House wrote...
Middle chapter of a trilogy not focusing on the main plot, and people wonder why ME series exploded into of crap and just blame Mac.
I'm still not seeing the problem.
Unless you're implying that the main plot of the trilogy had something resembling literary merit.
I think he's talking about the monster of the week plot where Shepard spends most of the entire game recruiting people and solving the various characters' personal issues and making a lot of personal errands, rather than preparing for the Reapers.
It's a valid observation.
I just think in the end, I preferred the character based game. **** the reapers. What a collosal waste of time.
SNascimento wrote...
The point of ME2 was to really create the Mass Effect galaxy. While you running "errands" and stuff, you were getting to know the galaxy, its civilization and conflits and character that tied everything together.
You see, it's so easy to see how ME2 is succesful in this that I really think people that criticize ME2 saying it didn't advance the plot are just repeating it mindlessly.
Just ask what were the two best missions in ME3. Most people will answer Tuchanka and Rannoch, or at least one of these two. And the why those missions were great have everything to do with ME2. I mean, what do they have in common? The reapers are on the background. And all the things that made them great, the characters (except Wrex) and the conflicts were developed in ME2. Just think about it, by the end of ME1, have you ever thought choosing between the Quarians and the Geth would be so difficult?
Actually, it's interesting to note that if you pick the trilogy greatest moments, the reapers will be in the background in a lot of them. I feel they were underdeveloped, and this has nothing to do with ME2. It has to do with the fact they shared a lot of space with Cerberus in ME3 and Priority Earth, a mission that should be the greatest in the series, was so lackluster.
I thought the Rannoch arc was deeply flawed. The Tuchanka arc was great thanks to developments in ME2, but ME2 didn't advance the plot any further toward it. ME2 was good at world building, not ploy advancing.SNascimento wrote...
The point of ME2 was to really create the Mass Effect galaxy. While you running "errands" and stuff, you were getting to know the galaxy, its civilization and conflits and character that tied everything together.
You see, it's so easy to see how ME2 is succesful in this that I really think people that criticize ME2 saying it didn't advance the plot are just repeating it mindlessly.
Just ask what were the two best missions in ME3. Most people will answer Tuchanka and Rannoch, or at least one of these two. And the why those missions were great have everything to do with ME2. I mean, what do they have in common? The reapers are on the background. And all the things that made them great, the characters (except Wrex) and the conflicts were developed in ME2. Just think about it, by the end of ME1, have you ever thought choosing between the Quarians and the Geth would be so difficult?
They're basically absent for the whole of ME2 and you're saying that has nothing to do with their lack of development?Actually, it's interesting to note that if you pick the trilogy greatest moments, the reapers will be in the background in a lot of them. I feel they were underdeveloped, and this has nothing to do with ME2. It has to do with the fact they shared a lot of space with Cerberus in ME3 and Priority Earth, a mission that should be the greatest in the series, was so lackluster.
Modifié par The Night Mammoth, 03 octobre 2013 - 01:09 .
People going back to older games might feel that way. But at the time I don't think people were less immersed in games like KOTOR depsite their less impressive graphics and animations.CronoDragoon wrote...
The Night Mammoth wrote...
Yeah, I don't know if immersion is really the way to put it. I've been immersed by games with varying levels of graphics for many years now, from the tinted pixels and 2d environment of Pokemon Red to the limits pushing Halo 4 with all its motion capture cinematics. Higher fidelity graphics is simply the natural result of improving technology and talent, this not necessarily a conscious decision being made by developers because better graphics give a definite or quantifiable improvement to games. I don't think people are more immersed today than they were, say, when Knights of the Old Republic came out.
If you go back and watch some of those KOTOR cutscenes, they can be really painful at times. Are we talking about strictly graphics when discussing, say, terrible cutscene animations? I think we are, insofar as "graphics" often represents the mechanical nature of the visual presentation. So yes, I think I'd be more immersed by a KOTOR with HD graphics and cutscenes that didn't look like claymation puppets on a string.
Certainly for some developers, like Crytek for example. Part of their marketing strategy is based on their graphical capability. I'm not suggesting better graphics isn't a good thing in most cases, but I don't think it makes better or more immersive games.Also, I'll have to partially disagree with you that better graphics isn't an explicit goal of developers. It was a stated goal of SE when discussing the future of the Final Fantasy series, one of the self-proclaimed hallmarks of which was "cutting-edge graphics." Certainly not all developers take graphics as seriously as the Final Fantasy developers, but the desire is there for at least some companies.
Guest_Cthulhu42_*
I found choosing between the quarians and geth as easy in ME3 as I would have at the end of ME1.SNascimento wrote...
Just ask what were the two best missions in ME3. Most people will answer Tuchanka and Rannoch, or at least one of these two. And the why those missions were great have everything to do with ME2. I mean, what do they have in common? The reapers are on the background. And all the things that made them great, the characters (except Wrex) and the conflicts were developed in ME2. Just think about it, by the end of ME1, have you ever thought choosing between the Quarians and the Geth would be so difficult?
The Night Mammoth wrote...
I thought the Rannoch arc was deeply flawed. The Tuchanka arc was great thanks to developments in ME2, but ME2 didn't advance the plot any further toward it. ME2 was good at world building, not ploy advancing.
The Night Mammoth wrote...
They're basically absent for the whole of ME2 and you're saying that has nothing to do with their lack of development?
Oh, that too.Cthulhu42 wrote...
I found choosing between the quarians and geth as easy in ME3 as I would have at the end of ME1.SNascimento wrote...
Just ask what were the two best missions in ME3. Most people will answer Tuchanka and Rannoch, or at least one of these two. And the why those missions were great have everything to do with ME2. I mean, what do they have in common? The reapers are on the background. And all the things that made them great, the characters (except Wrex) and the conflicts were developed in ME2. Just think about it, by the end of ME1, have you ever thought choosing between the Quarians and the Geth would be so difficult?
SNascimento wrote...
Of course it did. Maelon's data in a huge part of the cure.
None of those things advanced the plot towards curing the genophage.SNascimento wrote...
The Night Mammoth wrote...
I thought the Rannoch arc was deeply flawed. The Tuchanka arc was great thanks to developments in ME2, but ME2 didn't advance the plot any further toward it. ME2 was good at world building, not ploy advancing.
You mean the genophage plot? Of course it did. Maelon's data in a huge part of the cure. But of course, the important thing was getting to know Mordin and everything about the Genophage and his view of the issue. Actually, this mission is one of my favorite in ME2. Mordin's philosophies, how he try to explain what he did and why are outstanding.
Yes it's a flaw. Mass Effect is a trilogy. Putting the plot on hold for a third of it is a bad thing, and it shows in both ME2 and ME3."ME2 was good at world building, not ploy advancing.". And is that a flaw? Because I don't see it that way.
Yes, you do. Mass Effect is the story of Shepard's fight against the Reapers. They're the antagonists. It'd be fine if ME1 and 2 were stand alone games, but they aren't, they're building towards a third installment.The Night Mammoth wrote...
They're basically absent for the whole of ME2 and you're saying that has nothing to do with their lack of development?
Why, yes. You don't need to explore the reapers in all three games.
God no. Arrival was terrible. It succeeded in turning Shepard and the Alliance into bigger morons and making the Collectors completely irrelevant in their own game.What I believe ME2 could have done is instead of making Arrival a DLC, it should have been part of the game, connected to it.
That never happened, in the end.But it was during the war that we would get to know the Repaers.
The Night Mammoth wrote...
People going back to older games might feel that way. But at the time I don't think people were less immersed in games like KOTOR depsite their less impressive graphics and animations.
Seboist wrote...
SNascimento wrote...
Of course it did. Maelon's data in a huge part of the cure.
No, it didn't. It only affects one NPC and the genophage can be cured without it.
Besides, any relevance it had was diminished by the fact that Mordin's loyalty mission was completely optional.
Guest_Cthulhu42_*
Which is exactly what he meant by it affecting one NPC.SNascimento wrote...
Eva dies if you didn't get Maelon's data, don't she?
The Night Mammoth wrote...
bla bla bla
Seboist wrote...
No, it didn't. It only affects one NPC and the genophage can be cured without it.
SNascimento wrote...
Eva dies if you didn't get Maelon's data, don't she?