Seboist wrote...
SNascimento wrote...
The Night Mammoth wrote...
bla bla bla
I believe you're wrong.
ME2 is perfect the way it is and it only made the trilogy stronger. ME3's issues are because of ME3 and it alone.
Yeah, it's TOTALLY ME3's fault that the Reapers are at the galactic gates with the galaxy no better prepared than they were at ME1's ending and us needing an asspull like the crucible in order to win.
Besides spending an entire game on a sideplot, ME2 also actively worked to sabotage galactic preparation with the "ah yes reapers" business. The worse thing about was that it was such a clumsy, destructive way to justify Shepard being forced to work with Cerberus when they could have easily come up with alternative reasons that didn't render everyone else in the galaxy into (even bigger) morons.
But for the reapers being "at the galactic gates," that one is probably on ME3.
From what I remember, while the vanilla ME2 didn't do anything for the reaper plot, it didn't set any time limit that would force Bioware to have the reaper invasion at a certain point either. The ending of ME2 showed the Reapers to be well outside the galaxy. We knew nothing about how much time it would take them to close the distance, for plot purposes it could be anything.
But then along comes the Arrival DLC and the Reapers were suddenly about to invade the galaxy and that was billed as "bridging content" to ME3. It was released less than nine months before ME3's original release date and pretty much had to have been made well after Bioware decided to have the Reapers invade in the intro of ME3. In hindsight that was a major self-inflicted injuries as the game now had to clean up ME2's mess by gathering allies and finding a way to defeat the Reapers while simultaneously handling the Reaper invasion.
Modifié par wolfhowwl, 03 octobre 2013 - 10:24 .