Mass Effect 3 $200 million as of Q4 2012, GTA5 quadruple that in 24hrs. Problems?
#76
Posté 03 octobre 2013 - 12:59
#77
Posté 03 octobre 2013 - 01:00
Parts that cleary where ment to have a dialog wheel but don't show action mode was a issue.KaiserShep wrote...
What does it matter though? I've never played action mode, and have no intention to bother. Is there any particular problem with it that affects the game?
#78
Posté 03 octobre 2013 - 01:00
Players don't want to do something you like to do, it must be because it's too hard for them?
I like the laughable implication that you're somehow smarter because you can make choices in video games.
Modifié par David7204, 03 octobre 2013 - 01:00 .
#79
Posté 03 octobre 2013 - 01:00
Dextro Milk wrote...
Besides the fact it is a pointless addition that *removes* core aspects of the game for people that say "Thinking is too hard for me to make a choice"KaiserShep wrote...
What does it matter though? I've never played action mode, and have no intention to bother. Is there any particular problem with it that affects the game?
Aka David. Or at least I think David is the one that defends action mode... I don't remember anymore.
I don't remember either, but he has stated that he doesn't like games making thing too challenging for the players
#80
Posté 03 octobre 2013 - 01:02
I like how you act like making a choice is so terrible that we MUST HAVE AN OPTION TO NOT MAKE A CHOICE.David7204 wrote...
That is utterly moronic.
Players don't want to do something you like to do, it must be because it's too hard for them?
I like the laughable implication that you're somehow smarter because you can make choices in video games.
#81
Posté 03 octobre 2013 - 01:02
What I said was that players shouldn't be rewarded or punished in the game for playing on hard or easy. Players shouldn't be denied the best story because they play on easy mode.
#82
Posté 03 octobre 2013 - 01:03
Did you notice the lack of fialogue options? The new focus on gameplay over story?KaiserShep wrote...
So I ask again. How does it affect the game? Is there something that is taken away from the game as a direct result of this mode, or is it simply an objection based on principle?
#83
Posté 03 octobre 2013 - 01:06
It's akin to taking out free roam in an Elder Scrolls game... and putting up fences along the roads... as an option in the main menu. It is a waste of time and utterly stupid to remove core features of a game.
#84
Posté 03 octobre 2013 - 01:07
Um that happen in ME2.Steelcan wrote...
Did you notice the lack of fialogue options? The new focus on gameplay over story?KaiserShep wrote...
So I ask again. How does it affect the game? Is there something that is taken away from the game as a direct result of this mode, or is it simply an objection based on principle?
#85
Posté 03 octobre 2013 - 01:07
Dextro Milk wrote...
I like how you act like making a choice is so terrible that we MUST HAVE AN OPTION TO NOT MAKE A CHOICE.David7204 wrote...
That is utterly moronic.
Players don't want to do something you like to do, it must be because it's too hard for them?
I like the laughable implication that you're somehow smarter because you can make choices in video games.
A video game is entertainment. If a player would prefer to experience it like a film with combat gameplay, that's their right. As much as you might like to shill your fantasies of 'ultra-RPG-ness' the hard reality you seem to have great difficulty accepting is that a great deal of people enjoy games without choosing dialogue.
#86
Posté 03 octobre 2013 - 01:10
ME2 at least had lots of dialogue options and you can hardly argue that its gameplay was suberpMr.House wrote...
Um that happen in ME2.Steelcan wrote...
Did you notice the lack of fialogue options? The new focus on gameplay over story?KaiserShep wrote...
So I ask again. How does it affect the game? Is there something that is taken away from the game as a direct result of this mode, or is it simply an objection based on principle?
#87
Posté 03 octobre 2013 - 01:11
Mr.House wrote...
Um that happen in ME2.Steelcan wrote...
Did you notice the lack of fialogue options? The new focus on gameplay over story?KaiserShep wrote...
So I ask again. How does it affect the game? Is there something that is taken away from the game as a direct result of this mode, or is it simply an objection based on principle?
So there was a lack of dialogue choices in ME2?
And ME2 had plenty of focus on story, just not the main story (not that the main plot for the trilogy was worth focusing on anyway).
#88
Posté 03 octobre 2013 - 01:12
. Then Mass Effect is not the series for themDavid7204 wrote...
Dextro Milk wrote...
I like how you act like making a choice is so terrible that we MUST HAVE AN OPTION TO NOT MAKE A CHOICE.David7204 wrote...
That is utterly moronic.
Players don't want to do something you like to do, it must be because it's too hard for them?
I like the laughable implication that you're somehow smarter because you can make choices in video games.
A video game is entertainment. If a player would prefer to experience it like a film with combat gameplay, that's their right. As much as you might like to shill your fantasies of 'ultra-RPG-ness' the hard reality you seem to have great difficulty accepting is that a great deal of people enjoy games without choosing dialogue.
#89
Posté 03 octobre 2013 - 01:12
David7204 wrote...
Dextro Milk wrote...
I like how you act like making a choice is so terrible that we MUST HAVE AN OPTION TO NOT MAKE A CHOICE.David7204 wrote...
That is utterly moronic.
Players don't want to do something you like to do, it must be because it's too hard for them?
I like the laughable implication that you're somehow smarter because you can make choices in video games.
A video game is entertainment. If a player would prefer to experience it like a film with combat gameplay, that's their right. As much as you might like to shill your fantasies of 'ultra-RPG-ness' the hard reality you seem to have great difficulty accepting is that a great deal of people enjoy games without choosing dialogue.
I think then we come to the question of, "Why should a person play a game if they know they won't enjoy the intended experience." To me, the inclusion of action mode is like going to a seafood restarant and ordering a burger because you're allergic to seafood.
#90
Posté 03 octobre 2013 - 01:14
Modifié par David7204, 03 octobre 2013 - 01:14 .
#91
Posté 03 octobre 2013 - 01:14
Excuse my mother for being illergic to shellfish but still wanting to be a nice wife.eyezonlyii wrote...
David7204 wrote...
Dextro Milk wrote...
I like how you act like making a choice is so terrible that we MUST HAVE AN OPTION TO NOT MAKE A CHOICE.David7204 wrote...
That is utterly moronic.
Players don't want to do something you like to do, it must be because it's too hard for them?
I like the laughable implication that you're somehow smarter because you can make choices in video games.
A video game is entertainment. If a player would prefer to experience it like a film with combat gameplay, that's their right. As much as you might like to shill your fantasies of 'ultra-RPG-ness' the hard reality you seem to have great difficulty accepting is that a great deal of people enjoy games without choosing dialogue.
I think then we come to the question of, "Why should a person play a game if they know they won't enjoy the intended experience." To me, the inclusion of action mode is like going to a seafood restarant and ordering a burger because you're allergic to seafood.
#92
Posté 03 octobre 2013 - 01:15
I don't see anybody whining. Disagreement is not synomous with whining.David7204 wrote...
if they enjoy the gameplay of ME 3, then they enjoy the gameplay. Instead of whining about such people you should be thankful they exist, considering they doubtless provide a very considerable chunk of the income for BioWare in the first place.
#93
Posté 03 octobre 2013 - 01:15
David7204 wrote...
if they enjoy the gameplay of ME 3, then they enjoy the gameplay. Instead of whining about such people you should be thankful they exist, considering they doubtless provide a very considerable chunk of the income for BioWare in the first place.
And a considerable part of the gameplay is the ability to choose dialogue and sculpt how Shepard responds to given scenarios. If somebody enjoys the gameplay, why would they ever want to limit themselves of 1/2 the experience?
#94
Posté 03 octobre 2013 - 01:17
Modifié par David7204, 03 octobre 2013 - 01:17 .
#95
Posté 03 octobre 2013 - 01:21
David7204 wrote...
if they enjoy the gameplay of ME 3, then they enjoy the gameplay. Instead of whining about such people you should be thankful they exist, considering they doubtless provide a very considerable chunk of the income for BioWare in the first place.
But how would they know they enjoyed the gameplay without playing it first? Why remove portions of the game before someone has a chance to experience them?
It's been awhile since I booted up ME3 single player, so I'm unsure as to when exactly one can choose the "action setting". But in any case, isn't that what an easy mode is there for? Enemies weaker/ squad stronger, stuff like that?
#96
Posté 03 octobre 2013 - 01:23
#97
Posté 03 octobre 2013 - 01:25
I am personally much more interested in the "success" in the next installment.
#98
Posté 03 octobre 2013 - 01:25
David7204 wrote...
The same reason I never play online, despite that being '1/2 the experience' of many games? Because I don't enjoy it and don't want to do it? Because I find the single player experience enough to purchase and play the game?
This I can agre with as I play the same way. In fact it bought ME3 when it first came out and just now started playing multiplayer (Human Male Adept all the way!) but on the other hand (most of the time) the multiplayer doesn't affect the single player in any meaningful way. Unfortunately this argument is lost on ME3 because of the EMS system, at least before the EC...
#99
Posté 03 octobre 2013 - 01:26
I remembering playing story mode and having to keep checking the action mode box because I couldn't believe how little control I had over my shepard.David7204 wrote...
I very seriously doubt any players are going to accidentally play action mode and miss a big chunk of the gameplay. Considering the game explicitly describes the consequences when you pick it.
#100
Posté 03 octobre 2013 - 01:26
Modifié par KaiserShep, 03 octobre 2013 - 01:27 .




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