Yeah, software companies waste time on features that no one will ever use all the time - it's how they make money.I very seriously doubt any players are going to accidentally play action mode
Mass Effect 3 $200 million as of Q4 2012, GTA5 quadruple that in 24hrs. Problems?
#101
Posté 03 octobre 2013 - 01:26
#102
Posté 03 octobre 2013 - 01:27
Modifié par David7204, 03 octobre 2013 - 01:27 .
#103
Posté 03 octobre 2013 - 01:30
#104
Posté 03 octobre 2013 - 01:32
#105
Posté 03 octobre 2013 - 01:34
KaiserShep wrote...
It's entirely possible that the game would be no different in its "full decision" mode if that option didn't exist, so I think it's a non-issue.
It just seems like a grab for new players. I completely understand wanting to reach more people, and I for one would love for more people to play and experience the awesome story that I have in all three games (usual ending disclaimer). However, I would want people to try it for its merits and full package, not because "hey we removed this part of the core gameplay that defines our series in the hopes that you'll try us now!"
#106
Posté 03 octobre 2013 - 01:36
#107
Posté 03 octobre 2013 - 01:37
David7204 wrote...
The same reason I never play online, despite that being '1/2 the experience' of many games? Because I don't enjoy it and don't want to do it? Because I find the single player experience enough to purchase and play the game?
That doesn't mean that you're missing out any less.
Strictly limiting yourself to single-player (when you're perfectly able to play some sort of multiplayer, whether it be competitive or cooperative) is a severe limit in replayability, if not necessarily enjoyment (but if a game is fun to somebody, they will want to play it more (which is offered by the incentive of multiplayer).
#108
Posté 03 octobre 2013 - 01:39
Modifié par David7204, 03 octobre 2013 - 01:39 .
#109
Posté 03 octobre 2013 - 01:41
Br3ad wrote...
It's not like Action Mode is permanent. You can turn toggle it one and off.
Which makes it all the more baffling. Why consciously restrict a core part of the game? A part of the game that has often been a central part of the marketing (you know, the thing that makes people want to buy it)? Who is going to see a trailer for ME that talks about making choices and say to themself "yeah, I want that game, but not what's bei advertised"
That's like GTA showing off their shooting and driving, then going and buying the game and strictly playing the tennis minigame.
#110
Posté 03 octobre 2013 - 01:42
#111
Posté 03 octobre 2013 - 01:44
#112
Posté 03 octobre 2013 - 01:45
David7204 wrote...
And that's a shame. But perhaps you should remember that most people don't play video games, period?
This applies to literally every single recreational activity in the world. What's your point?
And most people who play video games don't play Mass Effect?
1. According to what?
2. I was talking about multiplayer in general, not strictly ME.
Clearly, most of the population doesn't think Mass Effect is worth their time. And that's fine.
What kind of reductio absurdum, fallacious non-logic is this?
Modifié par o Ventus, 03 octobre 2013 - 01:45 .
#113
Posté 03 octobre 2013 - 01:46
KaiserShep wrote...
The only ads I can remember for ME3 were epic earth battles. Seems to me it was marketed more toward its combat aspect rather than choices. I can't remember the ads for ME2 though.
That's not a good example because all marketing ads are like that
#114
Posté 03 octobre 2013 - 01:46
#115
Posté 03 octobre 2013 - 01:48
David7204 wrote...
Nothing is being restricted, Ventus. The player chooses it.
That doesn't make it any less a restriction. It's just a self-imposed restriction.
Some people do not want to choose dialogue. Is that such a difficult concept?
They probably shouldn't be playing a series that is built upon making choices and choosing dialogue, then. That's like playing The Sims, and then never actually making a Sim, only going with the premades.
#116
Posté 03 octobre 2013 - 01:50
They do play it.
#117
Posté 03 octobre 2013 - 01:50
To be honest, I've always wanted to see what auto-dialogue on an imported Shepard is like. I can't stomach to play it myself, but I've been curious as to how BioWare thinks that Shepard should make descisions based on the import.o Ventus wrote...
Br3ad wrote...
It's not like Action Mode is permanent. You can turn toggle it one and off.
Which makes it all the more baffling. Why consciously restrict a core part of the game? A part of the game that has often been a central part of the marketing (you know, the thing that makes people want to buy it)? Who is going to see a trailer for ME that talks about making choices and say to themself "yeah, I want that game, but not what's bei advertised"
That's like GTA showing off their shooting and driving, then going and buying the game and strictly playing the tennis minigame.
#118
Posté 03 octobre 2013 - 01:51
Somewhere along the way, the point became lost.David7204 wrote...
Too bad.
They do play it.
#119
Posté 03 octobre 2013 - 01:54
David7204 wrote...
Too bad.
They do play it.
Good for them. Those people are also a gross minority. No rational person is going to look at advertising and buy a product with the express knowledge that they won't enjoy a significant part of the game, even if it can be toggled off.
Not my fault they are bad at making economic decisions.
#120
Guest_StreetMagic_*
Posté 03 octobre 2013 - 01:56
Guest_StreetMagic_*
#121
Posté 03 octobre 2013 - 01:59
Modifié par The Night Mammoth, 03 octobre 2013 - 02:01 .
#122
Posté 03 octobre 2013 - 02:03
#123
Posté 03 octobre 2013 - 02:04
#124
Posté 03 octobre 2013 - 02:05
StreetMagic wrote...
I don't know about that. A lot of people buy games and barely do anything with them. Some of which are my friends. I don't know many who actually complete games like I do.
It's got less to do with completing the game than it does playing with the tools being offered to you. Like, no one is saying that you need to try every single little thing, but something like the dialogue wheel is a significant part of the trilogy. Take World of Warcraft, for another example (I have a ton of these). WoW's an MMORPG. What is the appeal of playing a game like that by yourself? The two biggest draws to WoW (High-end PvP and raids) are social activities.
Sure, there are SOME people who might do that, but they are not in any meaningful number (not unless they are literally stupid and like to waste money).
#125
Posté 03 octobre 2013 - 02:06
Mr.House wrote...
Parts that cleary where ment to have a dialog wheel but don't show action mode was a issue.KaiserShep wrote...
What does it matter though? I've never played action mode, and have no intention to bother. Is there any particular problem with it that affects the game?
For all you know those parts would've been the same even if action mode didn't exist.
Also, this thread is dumb.




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