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Mass effect advantages over other scfi tropes.


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#1
Erez Kristal

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 I would say its the kinetic shields, body armor and the mass accelerator weapons.

Its gives the ability to play a real action looking scfi with a good ballanced gameplay mechinc.

#2
Armass81

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None of those are really nothing new in scifi. Even biotics has been represented around either as some telekinetic psychic powers or "the force".

Modifié par Armass81, 03 octobre 2013 - 08:10 .


#3
Erez Kristal

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Arent new maybe... but they are much better done in mass effect.
Famous scfi tropes i know are: starwars, star trek, warhammer, battlestar galactica, babaylon 5 & starship troopers.
None of them do the scfi infantry combat as good as mass effect.
for the reasons posted in first post.

All of them actually did the

#4
AlexMBrennan

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tropes

You keep using that word; I do not think it means what you think it means.

kinetic shields

Yeah, deflector shields and forcefields are totally unique to ME (although the borg might have fared better if they had shields that could stop bullets)

body armor

Everything ever features body armour except maybe modern military shooters (where sophisticated weapons render defences irrelevant - infantry being unable to log around enough armour to survive machine gun fire is exactly why tanks where invented)

mass accelerator weapons.

Really? I mean, Star Wars gives you gun that are basically identical in performance but explains them to be lasers instead... how is that an advantage or disadvantage either way?

Modifié par AlexMBrennan, 03 octobre 2013 - 09:00 .


#5
Erez Kristal

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No, im pretty sure i got the trope right.
I never said mass effect were the only ones using, kinetic shields, body armor or mass accelerator weapons. i said mass effect were using them in the best combined way.

Starwars combat look akward in comparison

#6
AlexMBrennan

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Are you sure?

Merriam-Webster gives a definition of "trope" as a "figure of speech." In storytelling, a trope is just that — a conceptual figure of speech, a storytelling shorthand for a concept that the audience will recognize and understand instantly.

Because body armour isn't a figure of speech, and tropes have nothing to do with gameplay.

#7
Raging_Pulse

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I like and appreciate the fact that in MEU everything is designed to function by the same basic principle: put some electrical current through Element Zero and you get Mass Effect fields. You can then use it for pretty much everything - from FTL travel to strengthening construction materials.
ME's sci-fi conventions and tropes are nothing new, but they at least tried to keep it simple.

Modifié par Domecoming, 03 octobre 2013 - 10:11 .


#8
Iakus

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AlexMBrennan wrote...


kinetic shields

Yeah, deflector shields and forcefields are totally unique to ME (although the borg might have fared better if they had shields that could stop bullets)


Actually kinetic barriers, as originally done in ME1, were something not really done in a lot of games.  It only protected you from some kinds of attacks.  Sure it protects you from gunfire.  But it doesn't do squat against rachni venom, for example.

It was only in ME2 and ME3 that they turned into force fields and essentialy became blue hit points.

#9
Nitrocuban

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Boobs.
Bioware is best at putting boobs on everything.

#10
shodiswe

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Mass Effect is good at keeping things fairly simple, most weapons or defences are either physical or involve a masseffect field.

Instead of inventing new technobabble words about everything that happens in the universe. It also made some peopel upset with the endings that abandoned that "simplicity" which was part of the elegance of the mass effect universe.

Modifié par shodiswe, 04 octobre 2013 - 10:14 .


#11
KotorEffect3

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I like how aliens actualy look alien for the most part instead of being humans with just funny looking noses or foreheads like Star Trek.