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Interesting but joyless mage suggestions


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#1
Abraham_uk

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A system was suggested for Dragon Age Inquisition, where there are in fact 30 types of mages, each with 10 spells.

Each wizard has a very limited amount of mana for casting spells, and the only way to restore the mana is by resting.


The wizard cannot cast any spells outside of their specilisations and also can only cast magic and nothing else. No warrior or rogue skills.

The wizard can has very few hitpoints. Arrows  and sneak attacks are instant kill against all wizards. The wizard can take one or two hits from melee attacks.

The wizard doesn't have very much in the way of magic resistance.

There are no destruction, summoning and telekinesis spells in the system.

Only
Healing - restoring health, removal of disease (but once an ally has fallen they are dead and cannot be revived)
Buffing - strengthening allies and improve rogue's chances of scoring backstabs
Debuffing - weakening foes and some limited crowd control (but no mind control)


The idea was to encourage people to think more tactically when playing the wizard class rather than spamming destructive magic. However I'm just not a fan.

I find these suggestions interesting but ultimately not a fan. Video games should be fun.
Playing a mage should be fun. Support roles should be an option, but not the be all and end all of magic.

What do you think?

Modifié par Abraham_uk, 03 octobre 2013 - 08:54 .


#2
Abraham_uk

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This system is unlikely to be implemented by the developers.

Personally I love supportive magic, but I don't want to be limited to just casting supportive magic.
Part of the fun of being a mage is mixing up supportive and offensive magic.

Though being purely supportive or being purely offensive are also perfectly fine options.

#3
Sylvius the Mad

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This would eliminate the primary strength of mages, which is versatility. It would also effectively prohibit the all-mage party or the solo mage.

#4
Dominus

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I'm the last person to ask about gameplay balancing, but the system being discussed above sounds extraordinarily limited. I somehow don't see that passing the test with the Dragon Age Developers.

The system almost reminds me of Final Fantasy II/V or FFT with the job lists. It certainly has its advantages, but I'd rather favor more potent spells/upgrades for those who invest in a certain specialization, than being confined into a single Mini-Class.

Modifié par DominusVita, 03 octobre 2013 - 09:07 .


#5
Twofold Black

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Man, that sounds boring as hell to play. Doesn't work with the lore, either. Why would people be afraid of these mages? How did Tevinter mages rule most of Thedas with healing magic and "limited crowd control (but no mind control)"? Fortunately DAI is clearly not going in this direction. The people who make this sort of suggestion tend to be really bad at seeing the middle ground between overpowered faceroll [whichever class has attracted their ire today] and tissue-paper support monkeys with zero versatility.