Each wizard has a very limited amount of mana for casting spells, and the only way to restore the mana is by resting.
The wizard cannot cast any spells outside of their specilisations and also can only cast magic and nothing else. No warrior or rogue skills.
The wizard can has very few hitpoints. Arrows and sneak attacks are instant kill against all wizards. The wizard can take one or two hits from melee attacks.
The wizard doesn't have very much in the way of magic resistance.
There are no destruction, summoning and telekinesis spells in the system.
Only
Healing - restoring health, removal of disease (but once an ally has fallen they are dead and cannot be revived)
Buffing - strengthening allies and improve rogue's chances of scoring backstabs
Debuffing - weakening foes and some limited crowd control (but no mind control)
The idea was to encourage people to think more tactically when playing the wizard class rather than spamming destructive magic. However I'm just not a fan.
I find these suggestions interesting but ultimately not a fan. Video games should be fun.
Playing a mage should be fun. Support roles should be an option, but not the be all and end all of magic.
What do you think?
Modifié par Abraham_uk, 03 octobre 2013 - 08:54 .





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