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Biowares stance on Romance


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#126
David7204

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Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

Players shouldn't be punished for romancing the characters they want to romance.

Modifié par David7204, 04 octobre 2013 - 04:52 .


#127
Steelcan

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David7204 wrote...

Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

I'd say that is actually a great example of having choices affect the game.  If all choices do is change a line of dialgoue why bother with them?

Some players want the game world to react to their choices.

#128
Ravensword

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Br3ad wrote...

Plaintiff wrote...

Morocco Mole wrote...

Plaintiff wrote...

I don't understand why Bioware even cares about "creepy" fans, let alone why it would want to bite a hand that feeds it.

As an aspiring author, my success is entirely predicated on cultivating fans. Why would I insult people whose only crime is being enthusiastic about my work? It's nonsensical.


Because no writer enjoys being asked what a character's sweat tastes like my friend.

So ignore the question. You're not obligated to answer or even acknowledge it.

Insulting people just for caring about your work isn't any kind of acceptable. If they were legitimately harassing you, then it would be understandable, but they aren't.

Death threats aren't harrassment? The more you know, I guess. 


Coming from someone who thinks that rape isn't that bad of a thing?

#129
spirosz

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Br3ad wrote...

spirosz wrote...

If they pull a Bastila then I'll be happy. I love romances, but they're not needed to develop characters to a certain degree. I like when certain developments happen with the influence of the story and how it effects the outcome of where the relationships will end up. Would I love another Jack? Sure, but I would rather have one or two quality developed romanceable characters (with not just the players ego in mind).

They can't do anyting similar to Bastila, because that was never BioWare's character. Don;t you know that every SW story has a formula? 


Sure they could do a Bastila.  Formula as you stated, can be used in any game - if appropriate.  What's stopping them from developing a character who's arc ties in with the story and can (near the end, if wanted by the player) lead into something more?  The themes could be different obviously or the outcome could be a lose for the player, who knows.  Anything is possible. 

#130
AresKeith

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David7204 wrote...

Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

Players shouldn't be punished for romancing the characters they want to romance.


Who said anything about being punished?

#131
wolfhowwl

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David7204 wrote...

Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

Players shouldn't be punished for romancing the characters they want to romance.


The scenario with Isabela can go bad if you didn't earn her friendship or respect. You just have to talk to her and involve her in your party, romancing is not required.

Modifié par wolfhowwl, 04 octobre 2013 - 04:54 .


#132
David7204

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Steelcan wrote...

David7204 wrote...

Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

I'd say that is actually a great example of having choices affect the game.  If all choices do is change a line of dialgoue why bother with them?

Some players want the game world to react to their choices.

No.

'Choices that matter' is more than 'choices lead to widely different consequences.' That's ****** easy. Any idiot can write that.

Modifié par David7204, 04 octobre 2013 - 04:54 .


#133
zMataxa

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Chanda wrote...

zMataxa wrote...

Star fury wrote...

zMataxa wrote...
_________________

It's a subforum...
Attendance is not mandatory.


It's shocking, right? Looks like somebody is forcing romance haters to attend romance forum. 

_____

I see no one has responded to this yet.
Hmmm.


That's because it's too obviously intelligent of a statement. People don't like it when things make sense, because it puts a damper on their arguement.


____________

Well said.:)

#134
Br3admax

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spirosz wrote...

Br3ad wrote...

spirosz wrote...

If they pull a Bastila then I'll be happy. I love romances, but they're not needed to develop characters to a certain degree. I like when certain developments happen with the influence of the story and how it effects the outcome of where the relationships will end up. Would I love another Jack? Sure, but I would rather have one or two quality developed romanceable characters (with not just the players ego in mind).

They can't do anyting similar to Bastila, because that was never BioWare's character. Don;t you know that every SW story has a formula? 


Sure they could do a Bastila.  Formula as you stated, can be used in any game - if appropriate.  What's stopping them from developing a character who's arc ties in with the story and can (near the end, if wanted by the player) lead into something more?  The themes could be different obviously or the outcome could be a lose for the player, who knows.  Anything is possible. 

Well hoepfully they'll limit the amount of dialogue that we can do again, to insure this is even posible. The new romance system seems kind of like your idea. 

#135
AresKeith

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David7204 wrote...

Steelcan wrote...

David7204 wrote...

Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

I'd say that is actually a great example of having choices affect the game.  If all choices do is change a line of dialgoue why bother with them?

Some players want the game world to react to their choices.

No.

'Choices that matter' is more than 'choices lead to widely different consequences.' That's ****** easy. Any idiot can write that.


They kinda are the same thing though

Modifié par AresKeith, 04 octobre 2013 - 05:20 .


#136
Steelcan

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David7204 wrote...

Steelcan wrote...

David7204 wrote...

Having any significant consequences, such as a character living or dying or a scenario going bad or going well based on romance is an affront to meaningful choices.

What does it say? "You picked the right romance! Good for you! You get a happy ending and everything is peaches and cream." "Oh dear. You picked the wrong romance. You lose!"

That's the complete opposite of choices that matter.

I'd say that is actually a great example of having choices affect the game.  If all choices do is change a line of dialgoue why bother with them?

Some players want the game world to react to their choices.

No.

'Choices that matter' is more than 'choices lead to widely different consequences.' That's ****** easy. Any idiot can write that.

So if the choice has no impact on the game world, no impact on the story, no impact on characters, and no varying content, how on earth can it "matter"

#137
Inquisitor Recon

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Plaintiff wrote...
Insulting people just for caring about your work isn't any kind of acceptable.

Sure it is. Authors, artists, whomever do it all the time. When dealing with some of the weird fanboy types out there how can you blame them? Of course one should avoid stepping over the line into insulting the majority of their fans but if you just laugh at the creepy sweat-analyzing type nobody besides them is going to be offended.

If the majority of your fanbase happens to be those creepy sweat-analyzing types, you're doing something wrong.

#138
David7204

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The choice of romance has an impact on romance. In fact, it defines the romance. That's plenty of impact.

Modifié par David7204, 04 octobre 2013 - 04:56 .


#139
Steelcan

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David7204 wrote...

The choice of romance has an impact on romance. In fact, it defines the romance.

Why not have the romance content alter a character's arc in a different way than no romance?

#140
spirosz

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For example David. What if say - Jack was under fire and an un-romanced one would be hesitant or lack trust because of specific develop in the friendship (say Shepard was an ****) - now she gets hit by a bullet because of those few seconds. If she is romanced, she doesn't feel that hesitation and says (**** it) and makes a jump based off instinct, dodging the bullets and living.

Not saying it should happen and I know it's a ****ty example, but work with it for a second - there could be a lot of aspects tied into scenarios where characters or plots even, could be influenced because of certain type of development with the PC and character at hand.

#141
David7204

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That depends on how strongly the arc is altered. They certainly should not become a completely different person because you romance them.

#142
David7204

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spirosz wrote...

For example David. What if say - Jack was under fire and an un-romanced one would be hesitant or lack trust because of specific develop in the friendship (say Shepard was an ****) - now she gets hit by a bullet because of those few seconds. If she is romanced, she doesn't feel that hesitation and says (**** it) and makes a jump based off instinct, dodging the bullets and living.

Not saying it should happen and I know it's a ****ty example, but work with it for a second - there could be a lot of aspects tied into scenarios where characters or plots even, could be influenced because of certain type of development with the PC and character at hand.

Absolutely unacceptable.

#143
zMataxa

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Morocco Mole wrote...

Plaintiff wrote...

I don't understand why Bioware even cares about "creepy" fans, let alone why it would want to bite a hand that feeds it.

As an aspiring author, my success is entirely predicated on cultivating fans. Why would I insult people whose only crime is being enthusiastic about my work? It's nonsensical.


Because no writer enjoys being asked what a character's sweat tastes like my friend.

_______________

Some would to varrying degrees.  Some wouldn't.
World is full of variety.  Just need to get out of the chair.

#144
Steelcan

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David7204 wrote...

That depends on how strongly the arc is altered. They certainly should not become a completely different person because you romance them.

Why not?  Does it not show how powerful a presence and influential the protagonist is?

#145
Guest_Puddi III_*

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zMataxa wrote...

David7204 wrote...

Hopefully they won't have romances affect the story. Regardless of how many people on the BSN demand it.


____________

I would be interested to hear where you would draw the line RE: affect the story.
Isabella and the book and the choices we had around that incident. 
Was that affecting the story?

 
Others would say having romances that don't tie integrally with the plot are "pandering" or "wish fulfillment" or whatever the kids are calling it these days.

#146
Plaintiff

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Br3ad wrote...

Plaintiff wrote...

Morocco Mole wrote...

Plaintiff wrote...

I don't understand why Bioware even cares about "creepy" fans, let alone why it would want to bite a hand that feeds it.

As an aspiring author, my success is entirely predicated on cultivating fans. Why would I insult people whose only crime is being enthusiastic about my work? It's nonsensical.


Because no writer enjoys being asked what a character's sweat tastes like my friend.

So ignore the question. You're not obligated to answer or even acknowledge it.

Insulting people just for caring about your work isn't any kind of acceptable. If they were legitimately harassing you, then it would be understandable, but they aren't.

Death threats aren't harrassment? The more you know, I guess. 

Once again, you fail to read my argument and substitute an imaginary one for yourself to refute.

Death threats are harassment, obviously, but not every romance enthusiast make death threats. In fact, I don't think I've seen any romance enthusiast make any threats ever.  Can you show me a thread that says "Tell me what Tali's sweat tastes like or I'll come to your place of work and murder you"?

I've seen Bioware devs take plenty of harassment and threats, but never from people who like the romances. If anything, the bulk of the vitriol comes from people who hate the romances, and other things Bioware's done recently. I've never seen anyone threaten Bioware because of liking their games "too much".

Modifié par Plaintiff, 04 octobre 2013 - 05:01 .


#147
Steelcan

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David7204 wrote...

spirosz wrote...

For example David. What if say - Jack was under fire and an un-romanced one would be hesitant or lack trust because of specific develop in the friendship (say Shepard was an ****) - now she gets hit by a bullet because of those few seconds. If she is romanced, she doesn't feel that hesitation and says (**** it) and makes a jump based off instinct, dodging the bullets and living.

Not saying it should happen and I know it's a ****ty example, but work with it for a second - there could be a lot of aspects tied into scenarios where characters or plots even, could be influenced because of certain type of development with the PC and character at hand.

Absolutely unacceptable.

Spirosz it needs moar heroism

#148
zMataxa

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David7204 wrote...

spirosz wrote...

For example David. What if say - Jack was under fire and an un-romanced one would be hesitant or lack trust because of specific develop in the friendship (say Shepard was an ****) - now she gets hit by a bullet because of those few seconds. If she is romanced, she doesn't feel that hesitation and says (**** it) and makes a jump based off instinct, dodging the bullets and living.

Not saying it should happen and I know it's a ****ty example, but work with it for a second - there could be a lot of aspects tied into scenarios where characters or plots even, could be influenced because of certain type of development with the PC and character at hand.


Absolutely unacceptable.



Can you elaborate why?

#149
zMataxa

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Filament wrote...

zMataxa wrote...

David7204 wrote...

Hopefully they won't have romances affect the story. Regardless of how many people on the BSN demand it.


____________

I would be interested to hear where you would draw the line RE: affect the story.
Isabella and the book and the choices we had around that incident. 
Was that affecting the story?

 
Others would say having romances that don't tie integrally with the plot are "pandering" or "wish fulfillment" or whatever the kids are calling it these days.

______________

Touche.

#150
Chari

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Morocco Mole wrote...

Chaos Hammer wrote...

They're part of what made Bioware unique though..... like I said im not saying they are needed I don't really care one way or another....


Hardly.

Bioware became what it was because, for a long time, they made good RPGs with very good mainstream appeal. Not because of the romances. Because few people actually do the romances.

Romances with companions are one of the things that do make Bioware's games unique. No other wRPg company makes romances like them. I can tell for sure, based on players I know, that without romances lots of fans wouldn't give a flying damn about Bioware