They should've made difficulty levels unlockable by soloing
#51
Guest_Element 0_*
Posté 04 octobre 2013 - 12:40
Guest_Element 0_*
The biggest problem is that people don't use consumables and don't gel.
And also - crappy tooltips by Biower (that were not made for MP) and no explanation of game mechanics IN THE GAME itself.
Not to mention glitchy, borderline broken enemies and cheap stagger/sync-kill tactics.
#52
Posté 04 octobre 2013 - 12:41
dumdum2 wrote...
Kinom001 wrote...
For soloing? There's a large segment of the multiplayer base that doesnt want to do solo's, myself included. Blocking parts of the multiplayer game to only those who do solo Gold or Platinum is ridiculous.
As for the store, what can you do? We all of us play with that same handicap, yet we make do. Drop down to Gold and blow throw a couple of rounds playing with your level 1 amps and ammo. it's what I do and I do damned alright that way.
1. So you don't want to solo and thus you force other players to solo/clutch the game for you because you can't do it yourself?
2. You say we all play with that same handicap and yet we make do. What would be the difference with my suggestion? We would still make do
1. You're a nitwit. No one has to solo/clutch for me. Feel free to look at my N7HQ and stop being obtuse.
2. You're talking of preventing people from actually playing the game. There's a difference between having the toys you want to play with and being able to actually play the damn game you bought the single player campaign to access.
Modifié par Kinom001, 04 octobre 2013 - 12:58 .
#53
Posté 04 octobre 2013 - 12:41
After a player has graudated to a certain level of difficulty, he can no longer return to a lesser difficulty.
#54
Posté 04 octobre 2013 - 12:42
dumdum2 wrote...
Marek Intan wrote...
dumdum2 wrote...
1. So you don't want to solo and thus you force other players to solo/clutch the game for you because you can't do it yourself?
2. You say we all play with that same handicap and yet we make do. What would be the difference with my suggestion? We would still make do
1. We don't want to solo because we don't find it fun, and just because we don't solo doesn't mean that we can't hold our own on the higher difficulty levels (I, for example, can't be bothered to solo Silver but I can be considered a valuable member of a team on Gold).
2. The difference with your suggestion is that yours alienates players. At least with the RNG, everyone can still buy stuff because playing the game in any way you want (how you find it fun) will give you credits. With your suggestion, people will be forced to do something that they may or may not find fun to unlock things.
Typical BSN elitist logic. Dumdum, I'm dissapoint.
1. And you believe it is fun for a player like me having to solo when playing with a full team? Let me share a secret with you; it is not! I don't care if you find it fun or not, but if you expect players like me to carry you on higher difficulties then you should be able to do it as well
2. And people are not forced right now to play endless of games and farm for credits only to get what they want? Do you believe people enjoyed farming Geth on White or sitting in a box on Rio? Sitting in a box on Rio is just another way of forcing players to do something that they don't want and that they don't find fun in order to unlock things
1. You're not soloing. It's a team effort. You're just a DPS build. Everyone else is playing a support role. You just need to understand that points measure how fast you get to a spawn. Chances are that your PUG buddies you despise were the only thing keeping alive throughout your matches. Sure, they made a sacrifice for you, but that's because they care about you.
2. Two wrongs don't make a right. 3 lefts do.
#55
Posté 04 octobre 2013 - 12:43
Modifié par DHKany, 04 octobre 2013 - 12:43 .
#56
Guest_Element 0_*
Posté 04 octobre 2013 - 12:43
Guest_Element 0_*
dumdum2 wrote...
Marek Intan wrote...
dumdum2 wrote...
1. So you don't want to solo and thus you force other players to solo/clutch the game for you because you can't do it yourself?
2. You say we all play with that same handicap and yet we make do. What would be the difference with my suggestion? We would still make do
1. We don't want to solo because we don't find it fun, and just because we don't solo doesn't mean that we can't hold our own on the higher difficulty levels (I, for example, can't be bothered to solo Silver but I can be considered a valuable member of a team on Gold).
2. The difference with your suggestion is that yours alienates players. At least with the RNG, everyone can still buy stuff because playing the game in any way you want (how you find it fun) will give you credits. With your suggestion, people will be forced to do something that they may or may not find fun to unlock things.
Typical BSN elitist logic. Dumdum, I'm dissapoint.
1. And you believe it is fun for a player like me having to solo when playing with a full team? Let me share a secret with you; it is not! I don't care if you find it fun or not, but if you expect players like me to carry you on higher difficulties then you should be able to do it as well
2. And people are not forced right now to play endless of games and farm for credits only to get what they want? Do you believe people enjoyed farming Geth on White or sitting in a box on Rio? Sitting in a box on Rio is just another way of forcing players to do something that they don't want and that they don't find fun in order to unlock things
So your solution is to stack unfun "must have" solo challenges ON TOP of RNG farming?
#57
Posté 04 octobre 2013 - 12:46
OperatingWookie wrote...
You were just the DPS build. Everyone else was playing the support role. It's really quite simple.
Today I played a Volus Engineer using only the Acolyte with Cryo Rounds, Proxy Mine for slow, Recon Mine for debuff and slow (never detonated the mine) and I still got top score with that when playing Platinum with randoms. In the game we even had a GI with a Harrier, a Juggernaut with Reegar and a Smashguard. How was I not playing the support role there?
Two days ago I thought it would be fun to take a lvl 0 Geth Trooper with the GPS and Typhoon to Platinum. Guess what? I got top score with that kit too and in the team we had a Talon Merc with Cain mines, a GI with Piranha X and another player that I can't remember. How was I playing the DPS build?!
No, it is the quality of the players that is really lacking right now. If these players would have been able to solo the difficulty I definately believe I would have ended up last in score just because they had way more DPS than what I had.
#58
Posté 04 octobre 2013 - 12:46
Tantum Dic Verbo wrote...
My point was either missed earlier, or not deemed worthy of response. I'll try it one more time. I would add a corollary rule to your proposal:
After a player has graudated to a certain level of difficulty, he can no longer return to a lesser difficulty.
You're too sensible and intelligent to deserve a response here. Go home Tantum!
Seriously though, imagine being locked to play only platinum and not being able to drop a level... *shudders*
#59
Posté 04 octobre 2013 - 12:50
David Diablo wrote...
Tantum Dic Verbo wrote...
My point was either missed earlier, or not deemed worthy of response. I'll try it one more time. I would add a corollary rule to your proposal:
After a player has graudated to a certain level of difficulty, he can no longer return to a lesser difficulty.
You're too sensible and intelligent to deserve a response here. Go home Tantum!
Seriously though, imagine being locked to play only platinum and not being able to drop a level... *shudders*
If it's an issue that riff-raff are going into high-difficulty PuG lobbies, isn't it an issue if elite players are sullying the purity of low-difficulty lobbies?
As an added bonus, elite players would no longer have a pretense for the stream of backhandedly self-congratulatory threads about how bad pugs are. The fact is that bad pugs provide an invaluable service to better players (even the marginal ones) by bringing a validating standard for comparison.
#60
Posté 04 octobre 2013 - 12:51
Marek Intan wrote...
dumdum2 wrote...
We already agreed that it is a team game, so why should anyone be content with having to carry most of the time?
Because at least the team tried.
You sound like an old school teacher that I had. In my class there was one guy that could never get the hang of math, no matter how much he tried. He would fail at least 2-3 exams before he passed and some of the times he never passed the exams at all. The teacher still didn't fail him in the course and I questioned her judgement on that. I asked why he could pass this course even though he didn't understand the subject and couldn't even pass the exams? Her answer was plain and short "at least he tried hard".
Things like that is just wrong. It should not be about how hard you try if you can't make it work! It is not about trying it is about succeeding!
#61
Posté 04 octobre 2013 - 12:52
dumdum2 wrote...
OperatingWookie wrote...
You were just the DPS build. Everyone else was playing the support role. It's really quite simple.
Today I played a Volus Engineer using only the Acolyte with Cryo Rounds, Proxy Mine for slow, Recon Mine for debuff and slow (never detonated the mine) and I still got top score with that when playing Platinum with randoms. In the game we even had a GI with a Harrier, a Juggernaut with Reegar and a Smashguard. How was I not playing the support role there?
Two days ago I thought it would be fun to take a lvl 0 Geth Trooper with the GPS and Typhoon to Platinum. Guess what? I got top score with that kit too and in the team we had a Talon Merc with Cain mines, a GI with Piranha X and another player that I can't remember. How was I playing the DPS build?!
No, it is the quality of the players that is really lacking right now. If these players would have been able to solo the difficulty I definately believe I would have ended up last in score just because they had way more DPS than what I had.
It's not the quality of the weapons, it's just that your weapons were super overpowered.
This made you the damage dealer.
It's like this in RPG logic.
You are the tank, but you also have the highest DPS weapon. Therefore your role is shifted to the DPS dealer.
"GI with a Harrier, a Juggernaut with Reegar and a Smashguard"
The GI is a weak class, and caps the devices for you while you do damage. Therefore, you rack up points.
The juggernaut draws fire, and has a shortrange weapon and is guarding the GI by standing right next to the cloaked GI capping a device.
The Smash guard is just there to detonate your ammo explosions, complimenting you and earning you the maximum points possible.
As you can see, they were clearly all playing support roles. As the weapons you use are so good and the fact you were drawing attention away from the objectives and helping the team by being on the other side of the map, you became the damage dealer and a distraction.
DPS equals score and that's just what you did.
#62
Posté 04 octobre 2013 - 12:55
David Diablo wrote...
Honestly dumdum, I've got nothing against you, but this thread just screams out troll bait. Why are you picking a fight with people over a game?
It is actually a legit thread based on me getting tired of having to solo in a co-op game. I've been playing a lot the last week and almost only with PUGs, and after doing so I feel that at least for ME4 there should be a way to get at least decent PUGs to play with on all difficulties.
#63
Guest_Element 0_*
Posté 04 octobre 2013 - 12:55
Guest_Element 0_*
#64
Posté 04 octobre 2013 - 12:56
#65
Posté 04 octobre 2013 - 12:56
#66
Posté 04 octobre 2013 - 12:57
Kinom001 wrote...
2. You're talking of preventing people from actually playing the game. There's a difference between having the toys you want to play with and being able to actually play the damn game you bought the single player campaign to play.
It is not preventing people from playing the game, but they need to unlock higher difficulty levels just like in single player.
#67
Posté 04 octobre 2013 - 12:58
dumdum2 wrote...
DullahansXMark wrote...
dumdum2 wrote...
Alijah Green wrote...
no go,I don't do solos
Then you can sort yourself to the category of players who need other players to solo for them because you are considered dead weight.
>Player doesn't like soloing in a team game
>Therefore player can't pull his own weight in a team game
Seems legit.
As I already said, if I wouldn't have been good at soloing then the games I play with PUGs would have failed 9 times out of 10 because in 9 times out of 10 I have to solo/clutch at least a few waves.
So soloing in this team game is more vital than you think.
They don't have to be able to solo in order to be good enough. I can barely manage a Silver solo, yet I kick ass in Gold. And oftentimes teammates go down and I have to clutch a few waves. However, I can't handle a full Silver solo.
I agree, people should learn to play better, but soloing skills isn't the answer for a permanent solution, it's a band-aid to help the existing problem.
#68
Posté 04 octobre 2013 - 12:58
#69
Posté 04 octobre 2013 - 12:58
Tantum Dic Verbo wrote...
My point was either missed earlier, or not deemed worthy of response. I'll try it one more time. I would add a corollary rule to your proposal:
After a player has graudated to a certain level of difficulty, he can no longer return to a lesser difficulty.
And the point of that would be?
#70
Posté 04 octobre 2013 - 12:58
dumdum2 wrote...
Kinom001 wrote...
2. You're talking of preventing people from actually playing the game. There's a difference between having the toys you want to play with and being able to actually play the damn game you bought the single player campaign to play.
It is not preventing people from playing the game, but they need to unlock higher difficulty levels just like in single player.
But you don't need to unlock the difficulties in single player.
#71
Guest_Element 0_*
Posté 04 octobre 2013 - 12:58
Guest_Element 0_*
dumdum2 wrote...
David Diablo wrote...
Honestly dumdum, I've got nothing against you, but this thread just screams out troll bait. Why are you picking a fight with people over a game?
It is actually a legit thread based on me getting tired of having to solo in a co-op game. I've been playing a lot the last week and almost only with PUGs, and after doing so I feel that at least for ME4 there should be a way to get at least decent PUGs to play with on all difficulties.
1. I'm tired of soloing in a CO-OP game
2. I wanna force other people to solo in a CO-OP game
3, I will cry when all 4 people are able to solo plat and all use their missiles and top level gear with optimum kits and we clear Plat in 10 minutes TIME AND TIME AND TIME again and now it's super boring.
#72
Posté 04 octobre 2013 - 12:58
Tantum Dic Verbo wrote...
David Diablo wrote...
Tantum Dic Verbo wrote...
My point was either missed earlier, or not deemed worthy of response. I'll try it one more time. I would add a corollary rule to your proposal:
After a player has graudated to a certain level of difficulty, he can no longer return to a lesser difficulty.
You're too sensible and intelligent to deserve a response here. Go home Tantum!
Seriously though, imagine being locked to play only platinum and not being able to drop a level... *shudders*
If it's an issue that riff-raff are going into high-difficulty PuG lobbies, isn't it an issue if elite players are sullying the purity of low-difficulty lobbies?
As an added bonus, elite players would no longer have a pretense for the stream of backhandedly self-congratulatory threads about how bad pugs are. The fact is that bad pugs provide an invaluable service to better players (even the marginal ones) by bringing a validating standard for comparison.
Tantum, it has never been an issue. Dumdum is currently in troll mode. If anyone gets genuinely upset about playing with "bad pugs", then I feel sorry for them. I doubt dumdum is being serious here, just taking a swipe at BSN again...
#73
Posté 04 octobre 2013 - 12:59
dumdum2 wrote...
1. And you believe it is fun for a player like me having to solo when playing with a full team? Let me share a secret with you; it is not! I don't care if you find it fun or not, but if you expect players like me to carry you on higher difficulties then you should be able to do it as well
2. And people are not forced right now to play endless of games and farm for credits only to get what they want? Do you believe people enjoyed farming Geth on White or sitting in a box on Rio? Sitting in a box on Rio is just another way of forcing players to do something that they don't want and that they don't find fun in order to unlock things
1. For someone who touts the "team game" arguement so much, you sure are selfish about other people's fun. You're an elitist, plain and simple. And guess what? Elitism doesn't sell games, nor does it make games fun. Also, you still have yet to respond to my arguement about me being a capable Gold player without a single Silver solo under my belt.
1a. Also, judging a player's ability to solo Gold to get into Plat is almost as bad as a hard N7 rank requirement to get into Plat.
2. No one is forced to play Rio or was forced to FBWGG. Why? Because they're OPTIONS. News flash: people can CHOOSE what they want to play. No one is forced to do anything in this game. It all depends on the PLAYERS. Just because you're in the elite 1% doesn't mean you can speak for the rest of us.
#74
Posté 04 octobre 2013 - 12:59
dumdum2 wrote...
Kinom001 wrote...
2. You're talking of preventing people from actually playing the game. There's a difference between having the toys you want to play with and being able to actually play the damn game you bought the single player campaign to play.
It is not preventing people from playing the game, but they need to unlock higher difficulty levels just like in single player.
My first ME3 playthrough was on Insanity, and that was without an imported file. Where are you getting this from?
(Granted, in ME1 and ME2 you had to unlock difficulties, but...)
#75
Posté 04 octobre 2013 - 12:59




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