Tantum Dic Verbo wrote...
dumdum2 wrote...
Tantum Dic Verbo wrote...
My point was either missed earlier, or not deemed worthy of response. I'll try it one more time. I would add a corollary rule to your proposal:
After a player has graudated to a certain level of difficulty, he can no longer return to a lesser difficulty.
And the point of that would be?
You seem upset at the inconvenience that lesser players sully your lobbies. Why should lesser players endure your preening in difficulties well below your ability? What can the unwashed masses learn while you're spawn-nuking on Bronze?
It would prevent the degradation of skill on the part of elite players, and it would protect other players from some insufferable e-peen strokers. I'm not saying we have any in here or anything, but I've heard stories.
If they don't like it then they always have the choice to do a few solos and get up to a higher difficulty themselves.
I for one enjoy to pick my Quarian Male Infiltrator with Grenade Capacity and Power Amplifier. Set the map to Ghost, enemy to Geth and difficulty to Bronze. Get a full lobby then kill everything with Arc Grenades before the randoms even have time to shot. Once had a random who couldn't get any points at all until wave 3 objective. But you see, if I have worked my way up to a higher difficulty then I deserve to go back and have some fun. No one likes to lose and those PUGs wouldn't last 30 seconds on Gold, so it would be fun for no one and as I said, if they don't like it then they can just get better themselves and reap all the benefits from it.




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