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ME3 co-op: Retrospective


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#1
I Am Robot

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Hey everyone,
Now that we’ve had some time with
ME3 and the patches/DLC are done, I was thinking of doing a video series called “ME3 co-op: Retrospective”. Now I’m a massive fan of this game and it’s
multiplayer, but within this series I’ll just be focusing on the negative points so as to highlight them and suggest some possible solution for use in future instalments.
I searched YouTube and BioWare Social Network but didn’t find anything of the like.
 I wanted to ask you people to present and share your ideas and thoughts, preferably in detail, about the game.  I’ll be reading every single post here and I’ll spend a good amount of time preparing each video (yes there probably will be more than one video), although don’t expect professional quality from a school boy! I’ll also research the game mechanics a bit further so as to deepen my insight.
Also if you think this series is not worth doing, feel free to elaborate on your opinion; I’ll take it into account while making the final decision of making or not making these videos.
These videos will be posted on YouTube.
  I’ve also posted a similar thread on the ‘MECoOp’ subreddit; if you’re active there.
Your contributions are greatly appreciated. 
Thank you for your attention. 
edit: sorry for the bad paragraphing, I typed this on word and when I copied and pasted it here, it was less than compatible so I had to alter it. 

The link to the first video: Mass Effect 3 Co-op: Retrospective #1

------------------------------------------------------------------------------
The link to the thread about the second video. 
                

Modifié par Farid-Yoda-N7, 15 octobre 2013 - 07:57 .


#2
k1ngl1ves

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I'll save you the trouble.












Working as Intended™.

/thread

Modifié par k1ngl1ves, 04 octobre 2013 - 11:27 .


#3
LemurFromTheId

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If you focus on what's negative, you lose sight of what's positive.

ME3MP was great despite its many flaws. It was great because people at Bioware were confident in their vision and they stayed with it. Remember how many people (including me) thought a Mass Effect MP would never, ever work? If Bioware had focused on not screwing up and never making any mistakes, the game would have been a bland, soulless game that would've died in a month.

This is why you should spend equal effort in finding the positives when you're trying to give constructive feedback. Don't make the mistake of just adding to the negativity that's already way too well represented on most discussion forums. In the best case Bioware will simply ignore your feedback. In the worst case they will be affected by it.

#4
DesioPL

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I remember my first reaction, when Bioware announce MP to ME3.

WAT?! MP WILL RUIN THE GAME!


I think... I was wrong in some points.

#5
Maurader Sackboy

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I don't get what you are trying to do? Consider the crashes on the PS3 -- unless I've got a video recording device going at the time I won't capture it. Some might. So, you want a video of the crash? Also agree with post above suggesting that a focus on the negative might not be useful, except for lolz.

First time I've heard of MECoOp subreddit too!

#6
megabeast37215

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One game type
Oodles of bugs
No trade system
Powers affected too much by lag (big one)
Missile Glitch (the pride of high N7 players)
Enemy damage affected too much by lag (shields going down when player is behind wall)
Stunlock
Balance issues (Reegar, Cain Mines, Flamer, Acolyte, Hurricane, Talon, Infiltrators except the Shadow... and a large list of underpowered weapons with Rare Assault Rifles leading the charge)

#7
AaronEh

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Aedolon wrote...

If you focus on what's negative, you lose sight of what's positive.

ME3MP was great despite its many flaws. It was great because people at Bioware were confident in their vision and they stayed with it. Remember how many people (including me) thought a Mass Effect MP would never, ever work? If Bioware had focused on not screwing up and never making any mistakes, the game would have been a bland, soulless game that would've died in a month.

This is why you should spend equal effort in finding the positives when you're trying to give constructive feedback. Don't make the mistake of just adding to the negativity that's already way too well represented on most discussion forums. In the best case Bioware will simply ignore your feedback. In the worst case they will be affected by it.


Well said.  Covers my thoughts on the matter as well.

#8
Kirchroa Alaaf

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I won't comply .... The MP has it's flaws, but nonetheless it was a great experience. I will not just be negative because it could result in people saying "You see! We where right all along. MP was a bad idea to begin with" and that is just not true.

#9
I Am Robot

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Aedolon wrote...

If you focus on what's negative, you lose sight of what's positive.

ME3MP was great despite its many flaws. It was great because people at Bioware were confident in their vision and they stayed with it. Remember how many people (including me) thought a Mass Effect MP would never, ever work? If Bioware had focused on not screwing up and never making any mistakes, the game would have been a bland, soulless game that would've died in a month.

This is why you should spend equal effort in finding the positives when you're trying to give constructive feedback. Don't make the mistake of just adding to the negativity that's already way too well represented on most discussion forums. In the best case Bioware will simply ignore your feedback. In the worst case they will be affected by it.


I was actually very optimistic about the coop feature. I don't plan to ramble on and rage about the problems of the game in these videos. I plan to acknowledge what's right (which would be quite an extensive list) and give appropriate credit to Bioware for it. However I will simply mention these points and focus on discussing the weaknesses that can be addressed. 

Modifié par Farid-Yoda-N7, 04 octobre 2013 - 12:21 .


#10
I Am Robot

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Maurader Sackboy wrote...

I don't get what you are trying to do? Consider the crashes on the PS3 -- unless I've got a video recording device going at the time I won't capture it. Some might. So, you want a video of the crash? Also agree with post above suggesting that a focus on the negative might not be useful, except for lolz.

First time I've heard of MECoOp subreddit too!


No... I''ll be creating videos discussing the problems with ME3 gameplay in the background. about the negative bit... I don't plan to undermine the qualities of the game... I obviously did not communicate my message in a clear manner. 

Modifié par Farid-Yoda-N7, 04 octobre 2013 - 12:21 .


#11
I Am Robot

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Kirchroa Alaaf wrote...

I won't comply .... The MP has it's flaws, but nonetheless it was a great experience. I will not just be negative because it could result in people saying "You see! We where right all along. MP was a bad idea to begin with" and that is just not true.


 I completely agree with you; the MP wasn't a bad idea and it's great. again don't misinterpret my intents, I wish to highlight the flaws and suggest possible solutions, not make a case for ME coop being technically inadequate. 

Modifié par Farid-Yoda-N7, 04 octobre 2013 - 12:28 .


#12
I Am Robot

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Original post updated.

#13
DullahansXMark

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Sounds good! Can't wait to see it finished.

#14
dasfranken

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megabeast covered a lot of good points, so I'll try to cover some other things.

Primers overwriting each other- This is a big annoyance for kits reliant on self-made power combos, especially for a lone biotic character. However, this can also be an issue with multiple biotic users. Say you have rank 6 warp and choose the biotic explosion bonus evo, but that level 4 human adept keeps spamming a rank 2 warp at the target before you have a chance to detonate your own warp with shockwave. The human is holding back the team in this case. There needs to be some deeper mechanics in regards to power combos and the interaction of biotic and tech moves. Either let multiple primers stack, or let the primer with the highest explosion damage be the one with priority.

Ammo primers- An extension of the issue above, I personally feel this lessened the role of engineers. Too many weapon based kits had access to tech explosions.

Friendly screen shake- Tone it down, a lot.

Button Mapping- Please allow console users to remap powers in future installments. The Geth trooper is a good example of this. The only power he needs regular access to is flamer, which requires taking our thumb off of the analog stick. The vorcha have flamer mapped to the triggers, and have their passive power (bloodlust) on triangle (lolpeaesstree). That's a much better set-up.

Omni-Button- It only does everything.

Inventory/RNG- Trading/selling/omni-gel. I don't know of the best answer, but I'd like to actually be able to get rid of stuff I don't need, and have easier access to things that I actually want. I'm talking more on the lines of consumables here (cyclonics and shotgun amps).

Progression- I'd like to see something a bit deeper than just grind for a few hours to reach max level, promote, sacrifice to the RNG, and then rinse and repeat. For example, let people who like vanguards the most work towards getting vanguard related unlocks. This could be done with a skill tree for each class type, an in-game market, or a something similar to our current challenge system (like play 100 waves with a vanguard to unlock a new vanguard).

Guild/Clan/Contacts- I'd like an in-game way to keep up with friends. Things like seeing if they have a spot open, challenge progress, and maybe even check their character builds (if they enable it). An actual virtual lobby where we could chat, roam around with our character, and squad up would be welcome.

Matchmaking options- I'd like the ability to create a playlist of map/enemy combos. This is largely because of collector/hazard map issues, but I'd like the ability to disable certain things in a private lobby anyways. Say disabling hazard white if I'm playing something with hunter mode, or Jade if my Krogan refuses to defend a Salarian planet.

#15
Sanunes

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The problem with multiplayer is simply this, player expectations.  People expected it to be bad or it wasn't want they wanted so they rail against it.  I don't program games, but I can't see a major overhaul of the multiplayer happening without releasing a new game, for I doubt the engine could have handled that.

Modifié par Sanunes, 09 octobre 2013 - 06:51 .


#16
GodLovesATrier

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It was a great first try. Also the game changed a lot from it's initial state.

The big question is, can they produce a new version that advances it without ruining it? That's the hardest thing. Many modern sequels are pretty bland upgrades of the original.

I think the thing that kept the players interested in me3 coop has been the complex combat system, the different types of enemy protection, the ways of building your character etc. Can they build on this without simplifying or elaborating it too much?

#17
Jef Costello

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My issues with MP
You have no idea what you connection speed is to the game. Lag has such an impact on this game from avoiding attacks to triggering power combos.

Joining mid-battle or late in game isn’t a fun experience. Being loaded into a death/sync-kill or simply entering a game in wave 10 is unacceptable.

Random items. I have played 1100+ games and 350 hours of MP; but I still have 3 characters that are locked. I get annoyed when I get to spec the lights on my batarian solider instead of being able to play the salarian infiltrator. It’s also frustrating trying to construct a build when you are missing parts. Worse when you wish to play with specific builds and simply cannot. Also annoying to get items that I don’t intend to use that just pile up doing nothing.

What does stuff do. There is a lack of information within the game as well as clarity of effects. Character base melee attacks, ability/item multipliers, inconsistent scale: +100%, + 3 levels, 1.8 chance to freeze. One has to look up what weapons don’t work with what mods. M-11 suppressor says enemies can’t locate you when you shoot it which translates into they totally know where you are, but you get a 4x modifier on headshots instead of 2.5x. I’ve spent dozens of hours sifting through forums and videos to find out that “lifted targets” meant primed by biotics and the annihilator field 4 increases the active field size as well as detonation.

#18
xxTICxxTOCxx

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Auto targeting! " The Ravager is having me for breakfast, but auto targeting keeps locking
on the swarmers."

The ability to turn off Auto Targeting would have been great.

#19
I Am Robot

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Thanks everybody for your support. I truly didn't expect so much positivity and 30+ views on the first day.

Modifié par Farid-Yoda-N7, 09 octobre 2013 - 09:33 .


#20
Alfonsedode

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Jef Costello wrote...

What does stuff do. There is a lack of information within the game as well as clarity of effects. Character base melee attacks, ability/item multipliers, inconsistent scale: +100%, + 3 levels, 1.8 chance to freeze. One has to look up what weapons don’t work with what mods. M-11 suppressor says enemies can’t locate you when you shoot it which translates into they totally know where you are, but you get a 4x modifier on headshots instead of 2.5x. I’ve spent dozens of hours sifting through forums and videos to find out that “lifted targets” meant primed by biotics and the annihilator field 4 increases the active field size as well as detonation.


Yeah, ME3 in general and the MP in particular has a information issue ! Maybe, it s the biggest problem.
I did nt event know that "lifted target" is the be read "biotic primed target" ...

#21
Alfonsedode

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Nice vid and nice idea !!

#22
Catastrophy

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alfonsedode wrote...

Jef Costello wrote...

What does stuff do. There is a lack of information within the game as well as clarity of effects. Character base melee attacks, ability/item multipliers, inconsistent scale: +100%, + 3 levels, 1.8 chance to freeze. One has to look up what weapons don’t work with what mods. M-11 suppressor says enemies can’t locate you when you shoot it which translates into they totally know where you are, but you get a 4x modifier on headshots instead of 2.5x. I’ve spent dozens of hours sifting through forums and videos to find out that “lifted targets” meant primed by biotics and the annihilator field 4 increases the active field size as well as detonation.


Yeah, ME3 in general and the MP in particular has a information issue ! Maybe, it s the biggest problem.
I did nt event know that "lifted target" is the be read "biotic primed target" ...


Some things simply cannot be understood without looking it up somewhere (like here). And it's a thing I see in a lot of games lately.

#23
Alfonsedode

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dr_random wrote...


Some things simply cannot be understood without looking it up somewhere (like here). And it's a thing I see in a lot of games lately.


A bit of research ok, but what s the point of using hidden multiplier (like the phasics one), vague phrasing and leave game users finding the real values ? Giving something to talk about on bsn ?

#24
Catastrophy

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alfonsedode wrote...

dr_random wrote...


Some things simply cannot be understood without looking it up somewhere (like here). And it's a thing I see in a lot of games lately.


A bit of research ok, but what s the point of using hidden multiplier (like the phasics one), vague phrasing and leave game users finding the real values ? Giving something to talk about on bsn ?


I think it's "complex project" colliding with "workflow coordination" - happens all the time. Now the question rather is: Did games become more complicated / complex, or is "documentation of features" just a victim to budget cuts?
I mean in the old days we had handbooks (which were mostly obsolete on release anyway) or some kind of "F1 online help feature" or "mouse-over-texts" actually explaining stuff.

#25
I Am Robot

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Working on the next video; had a question:
That glitch were you can't interact with the world other than moving and picking up ammo only occurs on condor yes? also was it patched?

and the one on hydra where you could go under the map, was that patched?

Modifié par Farid-Yoda-N7, 09 octobre 2013 - 12:58 .