David7204 wrote...
Is 'bias' somehow a problem?
The narrative has every right to present one option as better.
Considering the negative stigma that follows it around, especially in journalism, yes it is. Letting bias sneak into one's work shows the writers opinion; it's problematic, especially in a game like this. It sends the message that a player shouldn't choose one option because that is clearly not the right one in this particular universe. They go through excrutiating efforts to make sure you don't cure the genophage.
Nice face of reason? Check.
Best bud who reminds you you're his best bud? Check.
Having to kill a friend during the mission? Check.
Having to kill your best bud after the mission? Check.
Everything all sunshine and bunnies if you don't go through with it? Check.
Now normally I'm an advocate for choices having a negative consequence, but this was practically a rigged choice that has absolutely no upside. They could've at least been less obvious about it. It honestly makes me laugh when I look at it. They are leading their audience instead of letting them make the decision they want to make themselves, kind of like slanted/yellow journalism.