dreamgazer wrote...
spirosz wrote...
MassivelyEffective0730 wrote...
No, no, this csm guy is more related to Txgoldrush.
I just don't get it, do I?
You know Tx, no?
dreamgazer wrote...
spirosz wrote...
MassivelyEffective0730 wrote...
No, no, this csm guy is more related to Txgoldrush.
I just don't get it, do I?
spirosz wrote...
dreamgazer wrote...
spirosz wrote...
MassivelyEffective0730 wrote...
No, no, this csm guy is more related to Txgoldrush.
I just don't get it, do I?
You know Tx, no?
Guest_Catch This Fade_*
Mass Effect (and other games) owes its inferior combat mechanics to Gears of War so I'd definitely put Gears of War up there in the important games category. Gears has had a widespread influence on games since 2006. I struggle to find out what's so important about Mass Effect though. Not even dissing.StreetMagic wrote...
What the hell is an "important game"? I know good ones, bad ones, not sure about important ones (edit: hmm.. well maybe those genre creating ones, like wolfenstein).
J. Reezy wrote...
Mass Effect (and other games) owes its inferior combat mechanics to Gears of War so I'd definitely put Gears of War up there in the important games category. Gears has had a widespread influence on games since 2006. I struggle to find out what's so important about Mass Effect though. Not even dissing.StreetMagic wrote...
What the hell is an "important game"? I know good ones, bad ones, not sure about important ones (edit: hmm.. well maybe those genre creating ones, like wolfenstein).
Modifié par spirosz, 09 octobre 2013 - 04:21 .
AlanC9 wrote...
Without Tali's skills there's no recording of Saren, so Shepard's quest fails right at the beginning of ME1.
Modifié par CronoDragoon, 09 octobre 2013 - 04:23 .
CronoDragoon wrote...
AlanC9 wrote...
Without Tali's skills there's no recording of Saren, so Shepard's quest fails right at the beginning of ME1.
Shepard's quest fails if some lazy dude doesn't take a nap behind boxes on Eden Prime, so long as we're pointing out how contrived the ME plot has always been.
CronoDragoon wrote...
AlanC9 wrote...
Without Tali's skills there's no recording of Saren, so Shepard's quest fails right at the beginning of ME1.
Shepard's quest fails if some lazy dude doesn't take a nap behind boxes on Eden Prime, so long as we're pointing out how contrived the ME plot has always been.
Guest_csm4267_*
dreamgazer wrote...
Yeah, he's the one who keeps telling everyone they just don't get it.
Modifié par csm4267, 09 octobre 2013 - 07:45 .
InvincibleHero wrote...
... People would have overlooked any of the flaws they now castigate the game if they got their happily ever after or their specific ending they wanted. ....
csm4267 wrote...
dreamgazer wrote...
Yeah, he's the one who keeps telling everyone they just don't get it.
You don't get it because the ending is "deep". ...
Modifié par Mangalores, 09 octobre 2013 - 07:54 .
(I'm going to say he for the catalyst even though it is an it.) The options are what the crucible is capable of performing. The catalyst only facilitates those choices. Indeed he may be a slave to the crucible's programming much like the hacking of the protheans before. It is why he mentions destroy when no way would he logically ever do so. He can destroy the reapers on his own if he really had total control as he suggests. He tries to steer you towards his preferred solution of synthesis but that is as much as he can affect the outcome. When Shepard refuses it throws the ball back to the catalyst that decides the staus quo has worked so far and it is over quickly with the destruction of the crucible.Mangalores wrote...
InvincibleHero wrote...
... People would have overlooked any of the flaws they now castigate the game if they got their happily ever after or their specific ending they wanted. ....
I wouldn't. I'm totally okay with being as predjudiced and sadistic towards your characters as possible if it serves the story.
The endings are badly written. That's why they don't work. Any ending can work if it's well written. This means maintaining a consistent tone, this means not introducing jarring plot devices at last minute, this includes setting up the end beforehand, this includes not introducing self contradictory explanations that fail at logic 1x1, this includes not introducing pseudo science, this includes not introducing space magic that completely breaks with the established space magic. This includes giving characters a send off, good or bad.
I can live with Destroy (with the headcanon that the Catalyst is clearly crazy so we better do what we planned, not what it tells us) or Refuse (with the headcanon that the Catalyst is so insane that all choices are probably a trap anyway), I can't really live with the proposition of the Reapers / Catalyst changing their mind and suddenly suggesting alternative solutions which supposedly need Shepard when there is no actual explanation beside bonkers Messiah iconography to support it. They could have introduced Control or Synthesis on their own without outside incentive since it doesn't actually touch the established Reaper system. Even Destroy is sanctioned by the Catalyst out of the blue for no good reason like a kid throwing it toys away crying "That's it! I don't wanna play anymore!".
sH0tgUn jUliA wrote...
The ending is deep, and piled high.
csm4267 wrote...
dreamgazer wrote...
Yeah, he's the one who keeps telling everyone they just don't get it.
You don't get it because the ending is "deep". You don't get it because you're taking the ending at face value.
InvincibleHero wrote...
...
(I'm going to say he for the catalyst even though it is an it.) The options are what the crucible is capable of performing. The catalyst only facilitates those choices. Indeed he may be a slave to the crucible's programming much like the hacking of the protheans before. It is why he mentions destroy when no way would he logically ever do so. He can destroy the reapers on his own if he really had total control as he suggests. He tries to steer you towards his preferred solution of synthesis but that is as much as he can affect the outcome. When Shepard refuses it throws the ball back to the catalyst that decides the staus quo has worked so far and it is over quickly with the destruction of the crucible.
dreamgazer wrote...
csm4267 wrote...
dreamgazer wrote...
Yeah, he's the one who keeps telling everyone they just don't get it.
You don't get it because the ending is "deep". You don't get it because you're taking the ending at face value.
Sweetheart, two things: a) if you recognize the image I use for my avatar, which you should if you're going to preach about movies involving extensive interpretation, then you should know that I'm well within the audience type that would embrace such things; andyou've never even had a conversation with me, so you have no idea what I get and don't get.
Take your mindless droning elsewhere.
Seboist wrote...
Yeah, important games are trend setters/big innovaters. Other such examples would be Street Fighter 2, Virtua Fighter, Wolfenstein/Doom, Final Fantasy 7, Devil May Cry, World of Warcraft,etc
Mass Effect is clearly not in that category.