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ME2 - Leveling Up Blues


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6 réponses à ce sujet

#1
Sasnak Kid

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Is it just me, or is it "in the game?"  Leveling up in ME2 is a long and ardous task.  It is bad enough that you only get between 1 or 2 points when you do level up. Then pepper in the low mission/quest points (Experience To Next Level) and it feels like you are going up a hill on roller-skates.  After spending a better part of 30 minutes on a mission (sometimes more), getting the holy crap beat out of you and your team, you would think that you would be awarded more?

In ME1, at least you knew what you were fighting for and what you needed to get there.  It was a realistic goal.

#2
caradoc2000

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But the impact of every new skill upgrade is much more significant than in ME1 where they handed out skill points like they were going out of fashion, but each point yielded a minimal 1% (or something like) increase in your abilities. Also, the skill tree branches allow more customizability.

#3
RedCaesar97

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I agree with caradoc2000. The difference between ranks in ME2 is much more noticeable than it was in ME1. In ME1, some skills added 0.25s radius or 0.5s duration. The only real ranks of any distinction were Advanced and Master, which usually decreased your cooldowns by 10s. Plus, like caradoc2000 points out,  the choice of evolutions at rank 4 in ME2 allows for more unique distinctions of powers, unlike in ME1 where all you had was Basic, Advanced, and Master.

@Sasnak Kid:
Completing the game once should net you an achievement which will grant you +25% XP bonus on subsequent playthroughs. This will allow you to level faster, so instead of 1000 XP for completing a recruitment mission, you get 1250 XP for completing a recruitment mission.

And if you feel like you are getting "the holy hell beat out of you" on a mission and do not like that feeling, then I recommend that you drop the difficulty to something more comfortable.

Modifié par RedCaesar97, 04 octobre 2013 - 11:30 .


#4
RedCaesar97

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I will be honest. I have played ME1 about 30 times now (I have no social life apparently) and I still get intimidated by the ME1 skill trees. Too many skills, too many ranks per skill, and while you get skill points fairly rapidly early, it seems like you never have enough points to get the skill levels you want.

Combine that with most powers being pretty crappy early game, and it can be pretty frustrating at times. ME2 simplified things and most powers just work right at rank 1 and most cooldowns are between 3 to 6s.

And no more Charm/Intimidate skill trees in ME2; no more putting points into conversation skills that I would rather put into combat skills.

Yeah, as much as I like ME1, it can be a bit of a mess at times.

#5
cap and gown

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I will echo what the above posters have said and hopefully add something to the discussion.

I think the powers in ME2 provide you with interesting trade-offs in deciding which power you will invest in next. For instance, rank 1 overload yields 120 points in damage while rank 2 only yields 20 points more, 140. BUT, rank 2 ALSO provides a stun effect against synthetic enemies (unprotected). So is that rank 2 worth it? Or some other power? Should I save up my points rather than spend them now so I can get my class power fully evolved? As an infiltrator do I ignore everything else in order to get cloak to rank 4, or do I at least get rank 1 in incinerate? Overall, I think the system is more focused on long term planning and I like that.

And while you may be having problems now, there is a learning curve which will over time make the game seem much easier. I myself started out rather inexpertly. I am still not an expert, but I find I am becoming much more aggressive, getting in enemies' faces because I feel more confident about my abilities.

I would also note that while the gameplay in ME2 is vastly improved over ME1 (IMO, of course), ME3 makes it even better.

#6
Sasnak Kid

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As always, thanks is the order of the day.  It is great when you get clarification, especially from those who "apparently do not have a life....":P.

So, from what I was able to gleen.  One can (and should) play the game ME1/ME2 several times over before going to the next version?

#7
cap and gown

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No, you should just move on to ME3. I am sure after seeing the ending to ME2 you will want to play it again. But there is no reason to do that right away. Also, you will find ME3 to be closer in game play to ME2 than ME2 is to ME1, so the learning curve will not be as steep. They have rejiggered the powers a bit. For instance, they get rid of neural shock but provide a neural overload evolution to the overload power. (which, btw, is my favorite power, especially with the chain overload evolution.) But the powers will generally be quite familiar.

Another point in favor of moving on is that you will start ME3 at whatever level you finish off ME2. So if you make it to level 30 (max) in ME2, you will start at level 30 in ME3. (level cap in ME3 is 60.) This will allow you max out those powers you find most useful right from the start. For instance, as a sentinel I max out overload and tech armor with a couple of points in throw at the start.

The enemies in ME3 are not as instantly lethal as they are in ME2. I have a thread about this in the Strategy and Builds forum. Basically, in ME2 the enemies unload on you the second they have an LOS and every bullet hits. In ME3 they start firing right away, but their accuracy is low to start with but improves the longer they have an LOS to you. This means they don't drop your shields the second you turn a corner. This was one of the things that frustrated me most about ME2. An enemy running away from a Krogan rounds a bend and instantly hits you with every bullet in his clip. Maddening! Well, in ME3 you'll get hit as well, but not by every single bullet in the guy's clip. Some of them will miss. This gives you a little bit of time to react.

Added: I would also point out that they added both a shield gate and a health gate in ME3. So a hit that would take down your shield and some of your health in ME2 will only take down your shield in ME3. Health gate works the same way. A hit that would instantly kill you in ME2 takes you down to minimal health in ME3 so that if you are quick enough you can heal yourself with medigel before you die. Medigel in ME2 is most used to revive dead team mates, less often for stopping yourself from dying, mainly because you may not be able to react quick enough. In ME3 you do have time to react to a drastic drop in health.

Modifié par cap and gown, 05 octobre 2013 - 05:34 .