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Multiple rooms in a building


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#1
tryst91

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I am working on creating an interior that has mulitple rooms and floors and am having a slow time using the current tutorials available.  There are several showing how to create a single room, but what is the best way to create a large multi-room building? 

Any of you tut makers out there up to the challenge?

#2
Bibdy

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'Rooms' themselves, in the Interior level editor, are really just a way of cataloging everything and keeping it neat and tidy. They also allow various features like only rendering lightmaps for smaller sections of the level, instead of the whole thing, or generating a visibility graph so that the player doesn't have to load EVERYTHING at once.

But, at the end of the day, all you really need to do is just keep slapping stuff together and make corridors, rooms, hallways, staircases, etc. and then create Rooms and Groups in the left-hand frame to keep things neat and tidy.

Is there something more specific you're after, like a method of cataloging, or how you find the model pieces you're looking for? One of the best, proven methods of make a level is to load up one of the game's levels and dissect the crap out of it. Just go nuts, pulling it apart piece by piece, figuring out which pieces are meant to attach to which, find the name references of the pieces you want, and you can look at the left-hand frame and see how they arrange things with Rooms and Groups.

Usually, each Room has its own 'Room' in the list, and in each of those are Groups (i.e. sub-folders) for things like

Lights
Black boxes (used to hide details outside the level if the player goes into Tactical Zoomed-Out View)
Base (the main objects which define the 'shape' of the room)
Props (smaller objects for decoration)
Effects (fire, blood splatters etc.)

and so on.

You can find the core game level files in this project.

Modifié par Bibdy, 19 janvier 2010 - 09:36 .


#3
tryst91

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Thanks! I haven't modded anything for years (since NWN) and I am attempting to create a 30+ room castle. I have started on the barbican entrance but even creating a couple rooms has been very time consuming for me. Eventually i hope to become comfortable enough with the toolset to do this project, but it is just a very slow start for me.



I downloaded the datool to look at the different models and that is a huge help. I just have to figure out it I can manage to get the portcullis right... and see if there is a way to have a sloping hallway. It is a shame I can't actually create new models myself to add!

#4
ZackArnold

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tryst91 wrote...

Thanks! I haven't modded anything for years (since NWN) and I am attempting to create a 30+ room castle. I have started on the barbican entrance but even creating a couple rooms has been very time consuming for me. Eventually i hope to become comfortable enough with the toolset to do this project, but it is just a very slow start for me.

I downloaded the datool to look at the different models and that is a huge help. I just have to figure out it I can manage to get the portcullis right... and see if there is a way to have a sloping hallway. It is a shame I can't actually create new models myself to add!

Dont worry, I never modded before and my background with a PC is only for gaming lol. I managed to make some rooms connected in a single level so I'm pretty sure you can do what you plan it if you want to :). Anyway DATool is a great tool but I'm quite a lazy fellow so I just used this page instead to get an easier access of how the models looks like. Here's the link social.bioware.com/wiki/datoolset/index.php/Model_list . You can use the 3-axis rotation to make a sloping hallway, I think there's a tutorial on adding new models as well but not sure about buildings though. Good luck for you.