im spawning some creatures for a player that should act just as they were summons but without being the summon associate (in order not to bloat party and ruin other summon spells - dont want to use multisummon approach here)
problem is that ChangeToFaction doesnt work on NPC/PC and Im afraid that standard faction is not a good idea either (because of the shared/remembered reputation to its killers afaik).
Tried SetTemporaryFriend but im not sure whether this will work for all in players party (not to mention it didnt worked but i guess thats because i used it right after spawn via CreateObject, might be too soon?)
tried also CutsceneDominate (these are mind immune so it must be this) but that also put them into party list (which I would like to avoid) and also changed AI scripts which mustn't change (special script set)
any ideas how to achieve this properly?
faking summon, need advices
Débuté par
Shadooow
, oct. 05 2013 01:05
#1
Posté 05 octobre 2013 - 01:05
#2
Posté 05 octobre 2013 - 01:29
Why not add the summon as a henchman? Is it merely because you don't want to have a large party?
Modifié par henesua, 05 octobre 2013 - 01:31 .
#3
Posté 05 octobre 2013 - 01:58
My only suggestion is AdjustReputation() as that affects the factional stance more than SetIsTemporaryFriend().
#4
Posté 05 octobre 2013 - 06:00
yes because this spell can summon up to 6 creatures and can be cast repeatedly... it should be really done without associates at allhenesua wrote...
Why not add the summon as a henchman? Is it merely because you don't want to have a large party?
Modifié par ShaDoOoW, 05 octobre 2013 - 08:09 .
#5
Posté 05 octobre 2013 - 10:18
ShaDoOoW, if you recall I was looking at reputation adjustments awhile back. Here are some test results.
I think SetIsTemporaryFriend could work for you. Another possibility is AdjustReputation in conjunction with several custom factions.
And I don't know whether this is possible, but NWNX may have a means to adjust personal reputation on a creature.
I think SetIsTemporaryFriend could work for you. Another possibility is AdjustReputation in conjunction with several custom factions.
And I don't know whether this is possible, but NWNX may have a means to adjust personal reputation on a creature.
Modifié par henesua, 05 octobre 2013 - 10:19 .
#6
Posté 08 octobre 2013 - 12:59
What about creating the creature and then having the script apply a domination effect from the summoner to it. Then just set the duration as high as possible. If the creature summoned needs a duration attached, then set a counter via its heart beat event and after X HB's, have it destroy itself.
#7
Posté 08 octobre 2013 - 01:03
how many creatures can be dominated by the caster? Is there a limit?
****
looked it up at nwn lexicon
only one dominated creature at a time, and it joins the party. i think shadow wants to avoid both of those.
****
looked it up at nwn lexicon
only one dominated creature at a time, and it joins the party. i think shadow wants to avoid both of those.
Modifié par henesua, 08 octobre 2013 - 01:14 .
#8
Posté 08 octobre 2013 - 05:10
there isnt limit actually but it sitll join party + its scripts will change which will break the summon's AIhenesua wrote...
how many creatures can be dominated by the caster? Is there a limit?
****
looked it up at nwn lexicon
only one dominated creature at a time, and it joins the party. i think shadow wants to avoid both of those.





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