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What inspiration could DA:I have from The Witcher?


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#1
StElmo

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NOTE: This thread is not about which games are better, I love both equally <3

All great artists get inspiration from their peers, to futher their craft and define themselves.

Obviously BioWare games have been a huge inspiration for things like Elder Scrolls and The Witcher.

So I wonder, what inspirations could DA:I get from The Wticher series? It's quite unique in it's much lauded, dark adults-only tone tone and interesting pacing - there are many elements I would love to see drawn on for inspiration.

One particular element I love about the witcher 2, is how some key characters are not fully explained through self-spoken exposition. Instead, actions and interactions with other characters show them for who they are.

A great example of this is how we meet King Foltest in TW2:

https://www.youtube....UapJTU&feature' class='bbc_url' title='External link' rel='nofollow external'>https://www.youtube.com/watch?v=IjkYHUapJTU&feature

What I love about this scene is the seemingly innocuous, tarintino-esque dialogue, which shows a lot about Foltest as a king and as a man. It shows his political stature, his relationship with his advisors, his relationship with geralt as well as his mood/temper. It also makes him quite a grey character, he's quite likeable despite waging a fairly petty war. -- All of this without the dialogue feeling like pure exposition for the sake of the player.

DA2 had some parts similar to this, aswell, Varric and his stories were engaging in that way and I really enjoy that kind of storytelling.

What other thigns from TW would you like to see in DA:I?

Modifié par StElmo, 05 octobre 2013 - 06:20 .


#2
Allan Schumacher

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Locking this thread. Almost 13 full pages, and the multitude of posts discussing The Witcher's relevance fueled by basically two sides that are not willing to disengage (despite acknowledging that they should) is the type of thing that makes me angry and very frustrated.

However, the general idea of the thread is fine enough, so I'll reopen after The Culling™.

#3
Allan Schumacher

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Reopening the thread.  Please do not make me regret it ;)

In general I have no problem with a thread like this.  I wouldn't be surprised if there is some pretty decent overlap between fans of both franchises and studios, which I think is just fine.


As for some things to consider:

When discussing the popularity of the game, recognize that you will have an affilitation with people that have similar interests to you.  This will distort your perspective.  As such, I'm much more exposed to BioWare games than I am to CDPR games (for rather obvious reasons, I hope >.>), so I can recognize that my opinion on who is "more popular" is very likely not accurate.

For all intents and purposes, The Witcher 2 is a very successful game.  It has sold pretty well (I haven't fact checked the numbers mentioned in this thread, but if they're north of 3 million that's pretty great).

If The Witcher is "passed by" it's likely only because BioWare has a longer history, and would have been heard of by people that don't play our games simply because we've had some big games.  Given that fun RPGs aren't exactly coming out with monthly releases though, I'm glad there's another developer bringing more to the table for us to eat.

I shared my thoughts on The Witcher games, and was very flattered when a dev chimed in to say thank you when I complimented TW2's cinematics.  I was flattered because they had mentioned that Mass Effect 2 as their goal, and knew it'd be hard to achieve.  In that sense, I think the level of competition perceived between BioWare and CDPR is more in the eyes of the fans.  I know one dev at CDPR through a different forum, and he seems like a pretty a-ok guy to me.


Some general, more moderator themed comments.  If a poster is aggravating you, don't engage.  It'll likely only solicit further comments from said poster, which will likely only cause further aggravation.  This goes double if you genuinely think the poster is trolling, because responding is just what the poster wants you to do.  While I am more than guilty of thinking Duty Calls in my past, rarely will either party convince the other and it ends up derailing the thread.  I deleted 4 pages worth of posts that I considered mostly irrelevant to this thread and in many cases unnecessary and silly.  It became "arguing to win" which really isn't productive, and both sides were to blame.

Second point, if you wish to engage in an actual discussion, at no point should you declare your perspective the obvious truth.  No matter how much you may think it is, someone with a different perspective is also going to think theirs is the truth.  Why?  Because if they didn't think it was the truth, they wouldn't believe it.  Have some humility, and even if you adamantly disagree with someone's perspective, learn to disengage rather than having both people smash their heads up against each other's walls.  Butting heads undoubtedly leads to escalation, which leads to more direct insult types of posts, to which I end up having to implement the ban hammer.  And this thing is +5 with very little immunities against it.  I also prefer to NOT ban people.  Having some humility and recognizing that your perspective is unique to you, and may have faults, is what I would consider a very mature perspective in interacting with different people with all sorts of backgrounds.  I will give virtual cookies from time to time when I see this.


Discuss the game, and compare, which is fine.  If you don't think DAI can benefit from The Witcher, that's fine.  Be respectful to those that think there are some aspects that they may like.  It's not a competition and the idea of speaking loudly to make sure BioWare doesn't go "oh wow, look at all this support" isn't necessary.  And 100% vice versa as well.

Thanks.

Allan

#4
Allan Schumacher

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There is a distinct difference between imitation and inspiration. How many genre-changing games would exist without deriving new ideas from the old? Or I may be taking that comment the wrong way, in which case I apologize.


Innovation is absolutely important. But at the same time if a game effectively makes improvements to existing systems, I think other games undermine themselves if they obstinately stick with something that is clearly inferior.

(I use the word obstinately because I mean as a deliberate design choice. Sometimes there are reasons which can delay/complicate making these types of changes).

#5
Allan Schumacher

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I'd say slimgrim wasn't really using the term in a bad way (since he states it's a good thing), so I think it's safe to not get too bogged down in the word usage as I'd say you both agree.

:ph34r:'d

Modifié par Allan Schumacher, 06 octobre 2013 - 01:45 .


#6
Allan Schumacher

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Vilegrim wrote...

You also have to be careful about what you consider 'clearly inferior', that can be a deliberate decision (for example limiting how many units can be a hot key group in a RTS, to discourage massive blob attacks, makes them possible still, but harder to coordinate) 


I emphasized the world "clearly" to illustrate that that may be a difficult thing.  It's probably also applied on a game by game basis.